May News Update
We are driving though each of the six maps, capping off the final tasks, and doing little bits of housekeeping to make the levels shine. We are also taking a hard look at the performance of each level to make sure the game runs as smooth as possible on the myriad of machines out there. Thus far, we have made significant progress with deep engine optimisations, as well as several sweeping game-wide asset optimisation passes. We are also looking into other engine fixes, such as batch rendering for props and displacements to further increase performance.
We now have Gonarch arted and lit, with all the technical effects and animations implemented. All thats left is to polish the animations and effects, and to make sure the player clipping is smooth throughout (as well as some water features). We are really proud of the many encounters, interactions, and fights with Gonarch throughout the chapter, and cant wait to see how they play out there in the wild. Show em, Giphy...
Were design locking the chapter while also building out the art and lighting. In order to get the art completed in record time, both the artists and level designers are creating placeholder assets so that we can detail the play space, then simply drop in the final art by overwriting the placeholders. We want to keep Interloper mostly under wraps, and the parts we do want to show off aren't quite ready for the spotlight. So instead, here is some art to give everyone a hint of what is in store for Interloper: Old Concept for Interloper Exteriors By Eddie Hinestroza
Interloper Materials By Mark Foreman
Console Models Built with Modularity in Mind By Robert Chinner
This is how we plan to release in the coming months: Technical Beta - This will be a couple of maps to test the latest engine, and test the performance of our maps. This will be public, but more or less of a stealth release for people who are interested in helping us test. This way we can test on a lot of machines quickly, and have time to implement any crucial feedback. Open Beta - After we have implemented the feedback from the technical test, we will push the entire game to open beta. This will give us testing for the rest of the levels to again make sure the game releases as smooth as possible. Release - Though we are expecting all the betas to run well, if you have been waiting for the full Black Mesa experience, this is what you want to wait for. Once we know the beta does not set peoples machines on fire, we will switch the full game over to the main Steam branch and announce its full release! After this, we will continue to monitor feedback and ideas from the community for Xen, and release periodic bug fixes and updates.
In addition to these staggered releases, we plan on launching a public discord to work in conjunction with our Steam forums. This will be a great place to chat, report bugs, and get mini updates from the team. We are not sure when we will be launching this, but it will probably be with one of the betas. This is one of the ways we hope to engage a bit more with the community, and provide more regular updates and interactions.
Soon!
Apologies for the silence over the last few months. We have been really diving into our work. Every once in a while we poke our heads up to see how far we have come, and how close we are to finishing this massive undertaking. We have more planned updates and fun stuff to show off on the way to the borderworld! Thanks! https://store.steampowered.com/app/362890/Black_Mesa/
[ 2019-05-02 12:28:52 CET ] [ Original post ]
Hello from the Black Mesa team! We have been GRINDING on this Xen thing, so lets get right into where we are at:
Xen - Final Art/Polish
We are driving though each of the six maps, capping off the final tasks, and doing little bits of housekeeping to make the levels shine. We are also taking a hard look at the performance of each level to make sure the game runs as smooth as possible on the myriad of machines out there. Thus far, we have made significant progress with deep engine optimisations, as well as several sweeping game-wide asset optimisation passes. We are also looking into other engine fixes, such as batch rendering for props and displacements to further increase performance.
Gonarch - Final Art/Polish
We now have Gonarch arted and lit, with all the technical effects and animations implemented. All thats left is to polish the animations and effects, and to make sure the player clipping is smooth throughout (as well as some water features). We are really proud of the many encounters, interactions, and fights with Gonarch throughout the chapter, and cant wait to see how they play out there in the wild. Show em, Giphy...
Interloper - Design Lock/Art
Were design locking the chapter while also building out the art and lighting. In order to get the art completed in record time, both the artists and level designers are creating placeholder assets so that we can detail the play space, then simply drop in the final art by overwriting the placeholders. We want to keep Interloper mostly under wraps, and the parts we do want to show off aren't quite ready for the spotlight. So instead, here is some art to give everyone a hint of what is in store for Interloper: Old Concept for Interloper Exteriors By Eddie Hinestroza
Interloper Materials By Mark Foreman
Console Models Built with Modularity in Mind By Robert Chinner
Release
This is how we plan to release in the coming months: Technical Beta - This will be a couple of maps to test the latest engine, and test the performance of our maps. This will be public, but more or less of a stealth release for people who are interested in helping us test. This way we can test on a lot of machines quickly, and have time to implement any crucial feedback. Open Beta - After we have implemented the feedback from the technical test, we will push the entire game to open beta. This will give us testing for the rest of the levels to again make sure the game releases as smooth as possible. Release - Though we are expecting all the betas to run well, if you have been waiting for the full Black Mesa experience, this is what you want to wait for. Once we know the beta does not set peoples machines on fire, we will switch the full game over to the main Steam branch and announce its full release! After this, we will continue to monitor feedback and ideas from the community for Xen, and release periodic bug fixes and updates.
Discord
In addition to these staggered releases, we plan on launching a public discord to work in conjunction with our Steam forums. This will be a great place to chat, report bugs, and get mini updates from the team. We are not sure when we will be launching this, but it will probably be with one of the betas. This is one of the ways we hope to engage a bit more with the community, and provide more regular updates and interactions.
Soon!
Thanks Again
Apologies for the silence over the last few months. We have been really diving into our work. Every once in a while we poke our heads up to see how far we have come, and how close we are to finishing this massive undertaking. We have more planned updates and fun stuff to show off on the way to the borderworld! Thanks! https://store.steampowered.com/app/362890/Black_Mesa/
Black Mesa
Crowbar Collective
Crowbar Collective
2020-03-06
Indie Adventure Singleplayer Multiplayer
Game News Posts 169
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(109206 reviews)
http://www.blackmesagame.com
https://store.steampowered.com/app/362890 
The Game includes VR Support
Black Mesa Linux [131.05 M]
Relive Half-Life in this highly acclaimed, fan-made recreation.
Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!
Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!
Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.
Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!
Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!
Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!
Run. Think. Shoot. Source..
Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!
Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!
Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.
Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!
Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!
Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!
Run. Think. Shoot. Source..
MINIMAL SETUP
- OS: Ubuntu 14.0 or Greater
- Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
- OS: Ubuntu 14.0 or Greater
- Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
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