New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Black Mesa | |
Developer | Crowbar Collective | |
Publisher | Crowbar Collective | | |
Tags | Indie Adventure Singleplayer Multiplayer | | |
Release | 2020-03-06 | |
Steam | 7,49€ 7,49£ 9,99$ / 50 % |
News | 162 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  415  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/362890  |
How long to Beat |
Main Story |  12 Hours  |
Main Story + Extras |  12 Hours  |
Completionist |  16 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  1,000,000 .. 2,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 424 |
Average playtime (last 2 weeks) | 311 |
Median playtime (forever) | 485 |
Median playtime (last 2 weeks) | 311 |
Public Linux depots | Black Mesa Linux [131.05 M]
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LINUX STREAMERS (29)
tux79hexdslivoriesablazehamishtpb
linuxplayersec0rpthestradusdreamcast88
tuxplaydejsidefoxeverythingiscoveredindustsirsamsai
linuxgamecastjohnnycarsinogenbasscatazendrom
corben78theonlytikidhalucariogotch_futchian
gnugit1LinuxSaunaAnnoArincassmrdaylight
cidermcdreadnabiuxhesirroblinuxreinventorofwheel
torrenezzi10
Gonarch HotFix #1 - Code Fixes |
We hope you guys are enjoying the latest beta. We've been watching and listening closely to your feedback, and we have pushed our first hotfix. This is a code patch to fix bugs and beta issues with the Gonarch and the new UI. We will have additional code and level fixes in future hotfixes/updates. Thank you so much for your continued testing!
Gonarch and Bebcrab AI Changes
- Gonarch AI now behaves differently and deploys different attack patterns based on Easy/Normal/Hard difficulty.
- Fixed bug causing Gonarch to do 250 damage on melee attacks
- Fixed bug causing Gonarch to spawn 60 bebcrabs instead of 15 in lower arena battle
- Gonarch shove damage in map B chase reduced by 50%
- Gonarch shove damage in map C chase reduced by 70%
- Gonarch shove view punch and knock back amount greatly reduced
- Gonarch AI tweaks for final lair arena battle.
- Fixed a crash related to Gonarch mortars
- Fixed a loophole where Gonarch could die/gib in map A and final upper arena
- Fixed Gonarch physics throw attack not respecting cool-down system under certain conditions
- Minor Adjustments to chase AI to make it more forgiving, reduce melee attack damage, and scale based on game difficulty setting
- Bebcrab jump height reduced to 20 units high, making it much less likely they clip one of your rockets
- Bebcrab damage reduced by 50%
- Bebcrab max count in final upper arena reduced by 33%
New UI Fixes / Changes
If you are interested in testing the work in progress UI, use -newgameui as a launch command.
- Fixed major performance drop when using new UI
- Singleplayer game is now paused when UI or Console is Activated
- Brought up default Qt behavior for key Auto-Repeat
- Game Console: Command Input now has history
- Game Console: Partial Autocomplete implementation (WIP, expect bugs)
- Game Console: Log Area now 1-2% faster than old UI
- Added "Enable Developer Console to the Game options screen
- Advanced Settings Menu is now fully hooked up
Known Issues
- Bebcrabs can still be tracked by RPG. We are testing changes to have them not track/collide with RPG rockets. We think the change in jump height has addressed most, if not all of the problem. Let us know what you think!
- Columns in the final fight arena still kill the player in 1 hit. This will be fixed in a future level update.
- It is still possible to get the Gonarch stuck in certain areas of the level. We are testing level fixes to address this.
https://store.steampowered.com/app/362890/Black_Mesa/
Discord - https://discord.gg/PSZfh8N
Twitter - @BlackMesaDevs
Facebook - https://www.facebook.com/BlackMesaDevs
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[ 2019-08-11 04:14:17 CET ] [ Original post ] |