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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Black Mesa 

 

Developer

 Crowbar Collective 

 

Publisher

 Crowbar Collective 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

Release

 2020-03-06 

 

Steam

 7,49€ 7,49£ 9,99$ / 50 % 

 

News

 162 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 415 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/362890 

 

How long to Beat

Main Story

 12 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 16 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 424  

Average playtime (last 2 weeks)

 311 

Median playtime (forever)

 485 

Median playtime (last 2 weeks)

 311 

Public Linux depots

 Black Mesa Linux [131.05 M] 




LINUX STREAMERS (29)
tux79hexdslivoriesablazehamishtpb
linuxplayersec0rpthestradusdreamcast88
tuxplaydejsidefoxeverythingiscoveredindustsirsamsai
linuxgamecastjohnnycarsinogenbasscatazendrom
corben78theonlytikidhalucariogotch_futchian
gnugit1LinuxSaunaAnnoArincassmrdaylight
cidermcdreadnabiuxhesirroblinuxreinventorofwheel
torrenezzi10




Interloper Mini Update



Hello everyone,
Heres a teaser for the upcoming Interloper release! (link to higher resolution). We are testing release candidates for Interloper A, A1, B, B1, B2. Well have news on Interloper C, C1, and D when we put out the first set of maps (theyre close!), as well as details for what is left on our to-do list for Nihilanth and Endgame.

We also want to use this mini update to highlight some of the work we have been doing to the already released chapters based on the beta feedback (still more to implement). Well continue to update the maps as the team and community finds issues.

Improved godray performance in all maps

Xen
Increased performance in Xen B lower swamps (as you exit the door)
Fixed zombie HEV flashlight sprite when turned on by I/O
Model collision and material type fixes
LOD fixes

Gonarchs Lair Map A
Fix RPG not tracking Gonarch hitbox
Slightly increased Gonarch hitbox
Fixed black area portal
Updated healing island particles
Removed dynamic light god rays for performance, and because it wasnt having the desired effect
Fixed a crash involving the Gonarch mortar

Gonarchs Lair Map B
Fixed flashlight and other dynamic lights not displaying in starting cave
Tinted burnable webs so that the player can tell the difference between webs they can break and webs that need to be burned.
Fixed material types on textures and models so it no longer sounds like you are walking on solid glass
Blocked web window that looked like the player could pass through
Added lights and wires to better guide player on critical path
Player clipping pass
NPC clipping pass (It should be much harder to get the Gonarch stuck or floating off cliffs)
New and updated model collisions
Lighting fixes for guidance and better Gonarch visibility
Minor art fixes

Gonarchs Lair Map C
Fixed all breakable webs to break in ONE hit
Fixed breakable web hitbox collision detect (it was too thin)
Lighting and prop improvements for player guidance
Fixed oil that was not slippery, allowing player to break start of final chase
NPC clipping pass
Player clipping pass
Better highlighted player path in first chase
Fixed columns in final fight being able to kill you in one hit
Updated and fixed model collisions (still some objects missing collisions, like the crystals)
Removed some player obstacles to make the first chase feel smoother
Fixed players being able to long jump into start cinaphys and get stuck
Removed collision from certain ceiling props to make sure they do not stop the player
Removed fire fumer from final boss section
Reduced screen shake caused by fire damage
Lowered damage from Gonarch fire

More updates soon!

Discord - https://discord.gg/PSZfh8N


[ 2019-09-21 05:19:48 CET ] [ Original post ]