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Fear Not The Long Road


In March 2006, two of my college classmates got onto the Black Mesa mod team. I applied as an artist, and they more or less vouched for me. The team hired me without even completing an art test. From there I became the art lead, a partner in the new Crowbar Collective LLC, project lead, and eventually owner of the company. As I write this, I am realizing that we plan to FINISH Black Mesa exactly 14 years to the month from when I first joined the team. 14 years working on a single project, with a dedicated team, that had a vision, and saw it through. There are probably a fair number of people who if you asked them Do you want to own a video game company?, would say Yes! Absolutely. Whatever it takes!, but it is easy to commit to something when it is guaranteed. If instead in 2006 someone said to me This will be difficult. You will consider quitting multiple times, and it is going to take you at least 14 years to complete. I am not sure I would have signed up for that. Who would have blamed me if I didnt? For the majority of its development, Black Mesa was a volunteer project. Even after we got the green light to sell the game, we still did not make any money until late June of 2015. I have heard you should never work for free, and I really couldnt disagree with that more. I did multiple free side projects in college that either eventually paid off, or got me connections I otherwise would not have had. I learned communication and leadership skills in my volunteer fire department. I got my first game industry job because of my free work on Black Mesa, and then after a round of layoffs, my job BECAME Black Mesa. The thing that was supposed to be a portfolio piece to launch my career, became my career, and I would not have been in that position if I didnt commit to the work as a volunteer. The key to doing work for free is it has to be important to you AND it has to be important to other people. For Black Mesa, the quality of the source material, and the excitement of the community when we would post even the smallest amount of media is what kept us going. The fact is, all roads are long roads. If you fear that, youll shy away from choosing the one that excites you most, and has the biggest reward. Not everyone is going to have reliable friends to pull them onto projects, not everyone is going to have the opportunity to own a video game company, but if there is something you want to accomplish theres nothing left to do, but to do it. You can not win the game if you dont play. Through luck, hard work, and maybe a bit of ignorance we didnt shy away from our goal of bringing this game to completion. We are proud of what we built. We think this upcoming 1.0 release is the best, most polished, and most fun version of the game yet. The anticipation and excitement around our project is beyond flattering. Black Mesa is a video game, it is our video game, and it has its strengths, and its flaws. As Leonardo da Vinci said, Art is never finished, only abandoned and while we plan to fully support this game after 1.0 with bug fixes and more, it will never be a perfect game. This is not to downplay, or make excuses, but as the person who drafts most of these media posts, I think it is important to break away from the marketing and the hype. Before Astroneer launched, they made a blog post about managing expectations for their game, and it really resonated with me, and inspired me to someday write a post like this one. We are super excited to have Black Mesa be complete, but acknowledge it is not perfect and wont ever be perfect. I hope that everyone has something that inspires them as much as Half-Life inspired us. I hope that everyone embraces the setbacks and challenges that come, and I hope no one fears the long road in front of them. Black Mesa 1.0 will launch Thursday March 5th on Steam. Thank you, -Adam Engels -The Black Mesa team https://store.steampowered.com/app/362890/Black_Mesa/


[ 2020-02-25 02:57:15 CET ] [ Original post ]



Black Mesa
Crowbar Collective
  • Developer

  • Crowbar Collective
  • Publisher

  • 2020-03-06
  • Release

  • Indie Adventure Singleplayer Multiplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (109206 reviews)


  • Review Score

  • http://www.blackmesagame.com
  • Website

  • https://store.steampowered.com/app/362890 
  • Steam Store

  • The Game includes VR Support



    Black Mesa Linux [131.05 M]

  • Public Linux depots

  • Relive Half-Life in this highly acclaimed, fan-made recreation.

    Main Info
    Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

    Key Features
    Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

    Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.

    Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

    Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

    Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

    Run. Think. Shoot. Source..
    MINIMAL SETUP
    • OS: Ubuntu 14.0 or Greater
    • Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
    RECOMMENDED SETUP
    • OS: Ubuntu 14.0 or Greater
    • Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
    GAMEBILLET

    [ 5951 ]

    3.80$ (80%)
    16.99$ (15%)
    2.22$ (78%)
    4.95$ (67%)
    3.47$ (83%)
    12.72$ (15%)
    2.90$ (81%)
    4.19$ (16%)
    1.11$ (78%)
    18.39$ (8%)
    3.33$ (78%)
    1.29$ (87%)
    3.40$ (83%)
    6.00$ (70%)
    2.47$ (17%)
    25.47$ (15%)
    9.19$ (8%)
    10.78$ (17%)
    6.45$ (74%)
    17.19$ (14%)
    3.33$ (78%)
    12.74$ (15%)
    12.27$ (18%)
    1.83$ (8%)
    16.97$ (15%)
    21.24$ (15%)
    16.52$ (17%)
    25.49$ (-2%)
    3.00$ (80%)
    16.79$ (16%)
    GAMERSGATE

    [ 3198 ]

    2.81$ (81%)
    6.82$ (47%)
    0.45$ (92%)
    2.0$ (75%)
    1.58$ (77%)
    8.8$ (60%)
    9.0$ (77%)
    9.19$ (74%)
    3.28$ (78%)
    3.0$ (92%)
    1.58$ (77%)
    7.5$ (50%)
    5.0$ (80%)
    0.38$ (92%)
    6.0$ (85%)
    6.48$ (64%)
    6.18$ (59%)
    14.06$ (50%)
    7.5$ (75%)
    1.75$ (65%)
    5.06$ (66%)
    0.56$ (81%)
    2.25$ (85%)
    10.3$ (59%)
    4.5$ (77%)
    13.49$ (55%)
    27.99$ (30%)
    0.53$ (92%)
    11.25$ (77%)
    0.53$ (92%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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    4 days, 18 hours, 9 minutes


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    13 days, 18 hours, 9 minutes


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    20 days, 18 hours, 9 minutes

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