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Meet the Devs: Brian Dale
Ive been with the team from the beginning. Im the 2nd oldest (was the oldest until Craig joined). I originally started as a concept artist and that role changed many times over the years. I eventually moved to a 3d artist/ environmental artist.
Learning how to do new things and meeting a bunch of cool artists over the years.
My lack of personal time to work on things usually around the holidays due to my real job and having to shoehorn things into an outdated engine.
Photoshop, Substance Painter, Quixel suite, 3DS max, silo3d, World Machine, and blender.
The original game that came out in 1997. Did you go to school for your respective parts of the project? No, I am in the medical field. I started working on the mod as a hobby.
Start using a 3d modeling program and practice, practice, practice. You should also learn to use a substance painter. Start small and work your way up to more complex things. Do your own mods of things and dont expect to get paid or have success. Expect to fail a bunch and learn how to do something better because you learned what NOT to do. Also, learn to take CONSTRUCTIVE criticism and change your work.
I had to treat it like a job sometimes which was difficult when it was just a free mod. When it became a commercial project, I really had to treat it like a job (even though I have a full time plus job). I worked most of my vacations to get my stuff done. Sometimes you have to just walk away from the computer for a week or 2 and then go back and keep plugging away.
A game similar to BF 2142 and something along the lines of X-wing series. Would love to remake wing commander in the style of the box art from the original.
[ 2020-08-27 21:47:42 CET ] [ Original post ]
Brian Dale
Tell us a bit about yourself and your role at Crowbar Collective.
Ive been with the team from the beginning. Im the 2nd oldest (was the oldest until Craig joined). I originally started as a concept artist and that role changed many times over the years. I eventually moved to a 3d artist/ environmental artist.
What do you enjoy the most about Black Mesa?
Learning how to do new things and meeting a bunch of cool artists over the years.
What was the most challenging hurdle that was overcome during development in your role?
My lack of personal time to work on things usually around the holidays due to my real job and having to shoehorn things into an outdated engine.
What software did you use for your work?
Photoshop, Substance Painter, Quixel suite, 3DS max, silo3d, World Machine, and blender.
What was your first experience with Half-Life?
The original game that came out in 1997. Did you go to school for your respective parts of the project? No, I am in the medical field. I started working on the mod as a hobby.
Any recommendations for people wanting to get into game design?
Start using a 3d modeling program and practice, practice, practice. You should also learn to use a substance painter. Start small and work your way up to more complex things. Do your own mods of things and dont expect to get paid or have success. Expect to fail a bunch and learn how to do something better because you learned what NOT to do. Also, learn to take CONSTRUCTIVE criticism and change your work.
How did you resist getting burnt out over such a long development process for Xen?
I had to treat it like a job sometimes which was difficult when it was just a free mod. When it became a commercial project, I really had to treat it like a job (even though I have a full time plus job). I worked most of my vacations to get my stuff done. Sometimes you have to just walk away from the computer for a week or 2 and then go back and keep plugging away.
If you had unlimited time, money, and help, what game would you make?
A game similar to BF 2142 and something along the lines of X-wing series. Would love to remake wing commander in the style of the box art from the original.
[ 2020-08-27 21:47:42 CET ] [ Original post ]
Black Mesa
Crowbar Collective
Developer
Crowbar Collective
Publisher
2020-03-06
Release
Game News Posts:
170
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Overwhelmingly Positive
(109206 reviews)
The Game includes VR Support
Public Linux Depots:
- Black Mesa Linux [131.05 M]
Relive Half-Life in this highly acclaimed, fan-made recreation.
Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!
Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!
Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.
Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!
Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!
Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!
Run. Think. Shoot. Source..
Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!
Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!
Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.
Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!
Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!
Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!
Run. Think. Shoot. Source..
MINIMAL SETUP
- OS: Ubuntu 14.0 or Greater
- Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
- OS: Ubuntu 14.0 or Greater
- Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
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