Hail to the twelve!
Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
General
More than 600 additional translations implemented, tutorial is still to come
The zoom factor of the minimap and the full-screen map is now saved
You can now set, edit and delte your own markers on the minimap
The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod
Tooltips will no longer get stuck
After completing a Levelup, music will switch back to the usual ambient for the location
The lion sabre can now be repaired
Dungeons & Towns
The Dungeon under Tjolmar is now accessible and the game can be finished
Leave the minimap visible without a light source, "only" deactivate removal of Fog of War
Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole)
Items do not "hang" out of their grids in the warehouse anymore
Resting won't place the group somewhere else any more
More floating objects in Lowangen are now on the ground again
Fixed the doors in the blood pinnacles dungeon
Fixed an event where grasping into a hole won't continue with a response
Combat
The two golden shields are actually golden in battle
Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead
Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat
The bow animation is now selected correctly
Monsters are now using correctly calculated encumberance, initiative, and dodge values
Arkandor is able to spit Ignifaxius
movement points can not drop below 1
Fixed a fight in the blood pinnacles to always have room for all enemies
Movement points and Ini are now updated immediately, not with the start of the next combat round
Fixed an animation hang of the wood gnome
Shields are now considered correctly
Fixed display of dodge and parry chances
Fixed combatgrid brightness
Broken monster weapons no longer cause a hang
Modding
Battles can now be scripted, eg to integrate dialogues in combat
New function getItemset
The Battlearena Editor can now place and move objects by mouse
Battlestances are now changeable by script
The modding character editor is now fully translated
Fixed some bugs in modding character editor
The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen. [ 2017-06-29 08:41:22 CET ][ Original post ]
Hail to the twelve!
Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
General
More than 600 additional translations implemented, tutorial is still to come
The zoom factor of the minimap and the full-screen map is now saved
You can now set, edit and delete your own markers on the minimap
The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod
Tooltips will no longer get stuck
After completing a Levelup, music will switch back to the usual ambient for the location
The lion sabre can now be repaired
Dungeons & Towns
The Dungeon under Tjolmar is now accessible and the game can be finished
Leave the minimap visible without a light source, "only" deactivate removal of Fog of War
Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole)
Items do not "hang" out of their grids in the warehouse anymore
Resting won't place the group somewhere else any more
More floating objects in Lowangen are now on the ground again
Fixed the doors in the blood pinnacles dungeon
Fixed an event where grasping into a hole won't continue with a response
Combat
The two golden shields are actually golden in battle
Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead
Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat
The bow animation is now selected correctly
Monsters are now using correctly calculated encumberance, initiative, and dodge values
Arkandor is able to spit Ignifaxius
movement points can not drop below 1
Fixed a fight in the blood pinnacles to always have room for all enemies
Movement points and Ini are now updated immediately, not with the start of the next combat round
Fixed an animation hang of the wood gnome
Shields are now considered correctly
Fixed display of dodge and parry chances
Fixed combatgrid brightness
Broken monster weapons no longer cause a hang
Modding
Battles can now be scripted, eg to integrate dialogues in combat
New function getItemset
The Battlearena Editor can now place and move objects by mouse
Battlestances are now changeable by script
The modding character editor is now fully translated
Fixed some bugs in modding character editor
The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen. [ 2017-06-29 08:41:22 CET ][ Original post ]
The united orc tribes attempted to invade the region of Thorwal, but a group of valiant adventurers thwarted their plans during their previous quest. Now the orcs have regrouped and attacked other, more vulnerable areas – Lowangen is occupied and half the Svellt Valley lies in ashes. An elf ambassador summons the party to the city of Kvirasim. To unite the races of the elves and the dwarves in the struggle against a common enemy, they must recover an artifact known as the Salamander Stone.
Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.
Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!
KEY FEATURES:
Hardcore RPG with isometric turn-based tactical fights
Hand-crafted cities and dungeons to explore in first person view
Master dozens of talents including fighting and magical skills
Meet countless endearing characters within the lovingly detailed cities and villages
Create your characters and manage your party
Plan your extensive travels through the realm in detail
Based on the TDE ruleset as a hybrid between v3 and v4