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Hello knights of fortune and adventurers of Aventuria! We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired many times over, and you, dear adventurers, may now feast on what the peoples of Aventuria have given you. Many thanks to community supporter Martin Wunderlich, he has tirelessly built improvements in mod form and made this patch possible with his unparalleled perseverance. Also many thanks to CaptainKidd (lunatic) for the feature video and many more! Well, let these things be proclaimed: Features:
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02:
Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02:
Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up:
Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up:
Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats. Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come! Your Crafty and Alpha Development Team
Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats. Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come! Your Crafty and Alpha Development Team
Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things:
Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things:
Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail:
Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail:
Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail:
Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We also included reworked spells, elfs now have their own "elfish representation" of the according formula. Combat also sounds a lot more lively, even though it isn't completely done yet, there is more to come! In Detail:
Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more:
Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more:
Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:
Hail to the twelve! We have a large "stabilization update" for you this week, almost 90 changes should make your life in Aventuria more pleasant, especially in combat, where now among other things shields are represented and correctly taken into account and the NPCs now also switch weapons, or put the weapon away when they are encircled to continue fighting. In detail:
Hail to the twelve! With today Update the Blood pinnacles dungeon is finally available, a content extension promising several hours of additional gameplay! Moreover, the trade interface was completely reworked and is immensely more comfortable than before, and of course there were huge amount of bug fixes and feature implementations!
Hail to the twelve! We were able to carry through on a big promise of ours: Importing games from Blade of destiny HD. It was implemented and now imports your dear heroes from our predecessor. Other data is imported too, heroes below 1.450 XP will be upgraded to that value. The game doesn't have to be finished, but it must reside in the old savegame directory (Documents/BladeofDestiny/save). And there are other updates too:
Hail Hesinde my Dears! Hesinde is the aventurian goddess of wisdom and magic, and magic is exactly what we did together with our Alpha Team right before the Easter Holidays! New Features include unlocking of the Steam Workshop, which allows supereasy installation of Mods. Moreover, the DSA CraftyTool found its way onto your hard drive, required for creating those Mods. I want to bring your attention to http://wiki.sternenschweif.com , it is just german at the moment but it can be a starting point, and we are happy to help anybody wanting to get involved! And I wanted to thank my hard-working Alpha Team that not only tested everything before releasing it to you, but who also provided some of their Mods as starting points for the Workshop! But the real magic is in the sheer amount of changes in the last 7 days, see for yourself:
Hail to the twelve! With todays Patch the Character editor so far only available for the "modding" area is now also active in the "normal" game. When generating characters in the temple, there is a new button "Edit Look" right below the left "Roll dice" button. Almost every detail of your new character can be adapated here, Moreover, generated characters from now on display their worn equipment instead of always looking the same! ATTENTION: Existing Charakters are NOT automatically displaying their equipment! In order to make them, please go to a temple, activate the "Group management" and use the new button "Edit Character Looks" on the respective portrait and possibly adapt your character. After closing the editor, the equipment should also be displayed for existing characters. This is only necessary once! Aside from the character editor there were many additional Updates:
This time around, the Update allows you to access the last remaining city of Tjolmar. In Detail:
Hail to the twelve! This is a maintenance update for our last release 0.75, our main focus was on a drastic increase of performance in Lowangen. Enjoy!
I apologize for the long time since the last update, I was sick for the better part of the last two weeks and unable to release the already completed update. The absolute highlight of this update is a huge content update including the complete city of Lowangen and along with it the Dungeon "Swamp of the Forgotten". This includes all the quests, dialogs, conversations, specials and other content for both locations. We are especially proud of Lowangen, the largest city in the game by far, with more than 150 buildings, three distinguishable districts and nearly 200 NPCs in the Streets. The swamp is also huge, with more than 600.000 m². Both locations have been implemented with the Version of 1994 as a template and with a myriad of improvements and corrections. And of course, there is a lot of other improvements:
Version 0.74 of Startrail HD is mainly a "maintenance" release, improving a myriad of small bugs and little features that were just piling up and needed to get done. Most notably, the battle speed settings were repaired, so battle should run even more smoothly now. We also completely redesigned the tavern screen, but see the complete list for yourself! Features
Happy Holidays dear Friends! On time for this great time of the year and a little late due to a Steam downtime we are proud to present Version 0.73! Big Highlight of this Version is the completely reworked and enhanced battles, from damage types to maneuvers and actions a lot was changed, extended, improved and fixed. Moreover, we included a little christmas tree search for you, we would be happy to see some screenshots from those you found!
Hail to the twelve traveler! A lot has changed in the past two weeks, and without further ado, please see for yourself:
Updatetime! After initial release last week we are already full speed ahead into the first Updates! Current plan is to have at least biweekly updates, with changes that are worth it getting their own update in between the regular schedule. Biggest changes in this update are the character generator and levelups, both are fully operational again and were extended with a "simplified" mode. In Detail:
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