Realms of Arkania: Star Trail
Crafty Studios Developer
United Independent Entertainment GmbH Publisher
2017-08-10 Release
🎹🖱️Keyboard + Mouse
Mixed
(162 reviews)
The Game includes VR Support
Public Linux Depots:- Realms of Arkania - Startrail Linux [8.06 G]
Available DLCs:- Realms of Arkania: Star Trail - Digital Deluxe Content
Version 1.04, Happy Holidays!Hello fellow Aventurians!
After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
- Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
- Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
- Doubleclick in the inventory equips an item, if that is possible
- Levelups were possible during the fight, aren't any more
- Many translation bugs and inconsistencies fixed, especially in the Ingame Help
- Several talent translations were adapted
- The "Mage's cauldron" is now correctly called "witches cauldron"
- Several Steamachievements have been fixed and now work correctly
- Markers now appear on the Travel Map when dungeons are discovered
- All weapons received an Initiative Modifier
- The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
- A total of 32 new class portraits have been added
- Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
- The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
- Display the unmodified chance of success for spells in the character sheet
- Robes and cloaks have received new models
- Item loss corrected when distributing stacks
- The load game menu looks a little better now
- "Disappearing hair" has been corrected when using certain capes
- Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
- The display at the cauldron ritual check has been improved
- Digital Deluxe: The application of the weed ointment was provided with feedback
- Ice Elfs are now immune to frost damage
- The travel encounter with the druid has been improved
- A corpse finding while traveling is now a unique event
- Some texts have been corrected
- The Halmar Antelope event is unique now
- Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
- The performance in Lowangen was increased noticeably
- In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
- The swamp does not need a light source for orientation anymore
- Conversations in taverns do not break off early anymore
- In the village of Ansvell you can now rest without being attacked at night
- The warehouse window is now more extensive
- An "End Transformation" option has been added to the Magicians
- Glass bottles can now be purchased in Lowangen
- The lizards in the swamp now provide you with food after being helped
- Arsingen, Svellmia and Neulowangen have each received a healer
- Dungeon outputs can now also be activated by "running into them"
- Bottles can now be filled with water at wells
- The avatars in city camps are displayed correctly even after visiting a hostel
- Marketplaces no longer change the assortment with each call
- The dungeon tutorial now triggers correctly no matter which dungeon you visit first
- Fixed a problem with inventories of certain chests in the swamp
- The "double" chest in Blood Pinnacles has been fixed
- The big copper key in Finsterkoppen Pit works again
- Some display errors in Lowangen have been fixed
- Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
- In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
- The cart trigger in the swamp has been improved
- In Gashok elves are now the "preferred target"
- Chests can no longer be opened through walls or doors
- Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
- Entrance of Tiefhusen from travelling is now on the "right" side
- The Stand-Still-voiceover comes now only every 3 minutes
- The bane sword can now also be sanctified on the night of the 1st of Hesinde
- In the Blood Pinnacles, the burning hay stops burning at some point
- An error in the Blood Pinnacles with the guards has been corrected
- Some infinity XP exploits have been removed
Combat
- New Model for Swamp Rantzels
- New, prettier model for Harpies
- Fixed an infinite loop in the combat tutorial
- The combat inability is now removed when healing in combat
- Unsuccessful weapon exchanges don't cost an action any more
- Fixed an issue where opponents do not die by spell
- Sabretooth tigers are now properly removed from combat when dead
- Fixed getting stuck in a certain street arena
- The lighting of some battle arenas has been fixed
- Opponents now take their nametag when they flee
- The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
- The expiration of items has been corrected
- Fixed an error with script inheritance in the keyword dialogues
Happy holidays to you all, we are looking forward to a successful year 2018 together!
[ 2017-12-15 15:11:27 CET ] [ Original post ] Version 1.04, Happy Holidays!Hello fellow Aventurians!
After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
- Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
- Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
- Doubleclick in the inventory equips an item, if that is possible
- Levelups were possible during the fight, aren't any more
- Many translation bugs and inconsistencies fixed, especially in the Ingame Help
- Several talent translations were adapted
- The "Mage's cauldron" is now correctly called "witches cauldron"
- Several Steamachievements have been fixed and now work correctly
- Markers now appear on the Travel Map when dungeons are discovered
- All weapons received an Initiative Modifier
- The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
- A total of 32 new class portraits have been added
- Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
- The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
- Display the unmodified chance of success for spells in the character sheet
- Robes and cloaks have received new models
- Item loss corrected when distributing stacks
- The load game menu looks a little better now
- "Disappearing hair" has been corrected when using certain capes
- Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
- The display at the cauldron ritual check has been improved
- Digital Deluxe: The application of the weed ointment was provided with feedback
- Ice Elfs are now immune to frost damage
- The travel encounter with the druid has been improved
- A corpse finding while traveling is now a unique event
- Some texts have been corrected
- The Halmar Antelope event is unique now
- Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
- The performance in Lowangen was increased noticeably
- In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
- The swamp does not need a light source for orientation anymore
- Conversations in taverns do not break off early anymore
- In the village of Ansvell you can now rest without being attacked at night
- The warehouse window is now more extensive
- An "End Transformation" option has been added to the Magicians
- Glass bottles can now be purchased in Lowangen
- The lizards in the swamp now provide you with food after being helped
- Arsingen, Svellmia and Neulowangen have each received a healer
- Dungeon outputs can now also be activated by "running into them"
- Bottles can now be filled with water at wells
- The avatars in city camps are displayed correctly even after visiting a hostel
- Marketplaces no longer change the assortment with each call
- The dungeon tutorial now triggers correctly no matter which dungeon you visit first
- Fixed a problem with inventories of certain chests in the swamp
- The "double" chest in Blood Pinnacles has been fixed
- The big copper key in Finsterkoppen Pit works again
- Some display errors in Lowangen have been fixed
- Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
- In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
- The cart trigger in the swamp has been improved
- In Gashok elves are now the "preferred target"
- Chests can no longer be opened through walls or doors
- Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
- Entrance of Tiefhusen from travelling is now on the "right" side
- The Stand-Still-voiceover comes now only every 3 minutes
- The bane sword can now also be sanctified on the night of the 1st of Hesinde
- In the Blood Pinnacles, the burning hay stops burning at some point
- An error in the Blood Pinnacles with the guards has been corrected
- Some infinity XP exploits have been removed
Combat
- New Model for Swamp Rantzels
- New, prettier model for Harpies
- Fixed an infinite loop in the combat tutorial
- The combat inability is now removed when healing in combat
- Unsuccessful weapon exchanges don't cost an action any more
- Fixed an issue where opponents do not die by spell
- Sabretooth tigers are now properly removed from combat when dead
- Fixed getting stuck in a certain street arena
- The lighting of some battle arenas has been fixed
- Opponents now take their nametag when they flee
- The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
- The expiration of items has been corrected
- Fixed an error with script inheritance in the keyword dialogues
Happy holidays to you all, we are looking forward to a successful year 2018 together!
[ 2017-12-15 15:11:27 CET ] [ Original post ] The united orc tribes attempted to invade the region of Thorwal, but a group of valiant adventurers thwarted their plans during their previous quest. Now the orcs have regrouped and attacked other, more vulnerable areas –
Lowangen is occupied and half the
Svellt Valley lies in ashes. An elf ambassador summons the party to the city of
Kvirasim. To unite the races of the elves and the dwarves in the struggle against a common enemy, they must recover an artifact known as the
Salamander Stone.
Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.
Star Trail is a faithful remake of
Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!
KEY FEATURES:
- Hardcore RPG with isometric turn-based tactical fights
- Hand-crafted cities and dungeons to explore in first person view
- Master dozens of talents including fighting and magical skills
- Meet countless endearing characters within the lovingly detailed cities and villages
- Create your characters and manage your party
- Plan your extensive travels through the realm in detail
- Based on the TDE ruleset as a hybrid between v3 and v4
MINIMAL SETUP- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core2Duo / AMD X2. min. 2.4 GHZMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850. min. 2GB VRAM
- Storage: 10 GB available space
RECOMMENDED SETUP- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel i5 / AMD X4. min. 2.8 GHZMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X. min. 4GB VRAM
- Storage: 10 GB available space
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