





Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
- Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
- Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
- Doubleclick in the inventory equips an item, if that is possible
- Levelups were possible during the fight, aren't any more
- Many translation bugs and inconsistencies fixed, especially in the Ingame Help
- Several talent translations were adapted
- The "Mage's cauldron" is now correctly called "witches cauldron"
- Several Steamachievements have been fixed and now work correctly
- Markers now appear on the Travel Map when dungeons are discovered
- All weapons received an Initiative Modifier
- The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
- A total of 32 new class portraits have been added
- Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
- The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
- Display the unmodified chance of success for spells in the character sheet
- Robes and cloaks have received new models
- Item loss corrected when distributing stacks
- The load game menu looks a little better now
- "Disappearing hair" has been corrected when using certain capes
- Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
- The display at the cauldron ritual check has been improved
- Digital Deluxe: The application of the weed ointment was provided with feedback
- Ice Elfs are now immune to frost damage
- The travel encounter with the druid has been improved
- A corpse finding while traveling is now a unique event
- Some texts have been corrected
- The Halmar Antelope event is unique now
- Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
- The performance in Lowangen was increased noticeably
- In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
- The swamp does not need a light source for orientation anymore
- Conversations in taverns do not break off early anymore
- In the village of Ansvell you can now rest without being attacked at night
- The warehouse window is now more extensive
- An "End Transformation" option has been added to the Magicians
- Glass bottles can now be purchased in Lowangen
- The lizards in the swamp now provide you with food after being helped
- Arsingen, Svellmia and Neulowangen have each received a healer
- Dungeon outputs can now also be activated by "running into them"
- Bottles can now be filled with water at wells
- The avatars in city camps are displayed correctly even after visiting a hostel
- Marketplaces no longer change the assortment with each call
- The dungeon tutorial now triggers correctly no matter which dungeon you visit first
- Fixed a problem with inventories of certain chests in the swamp
- The "double" chest in Blood Pinnacles has been fixed
- The big copper key in Finsterkoppen Pit works again
- Some display errors in Lowangen have been fixed
- Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
- In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
- The cart trigger in the swamp has been improved
- In Gashok elves are now the "preferred target"
- Chests can no longer be opened through walls or doors
- Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
- Entrance of Tiefhusen from travelling is now on the "right" side
- The Stand-Still-voiceover comes now only every 3 minutes
- The bane sword can now also be sanctified on the night of the 1st of Hesinde
- In the Blood Pinnacles, the burning hay stops burning at some point
- An error in the Blood Pinnacles with the guards has been corrected
- Some infinity XP exploits have been removed
Combat
- New Model for Swamp Rantzels
- New, prettier model for Harpies
- Fixed an infinite loop in the combat tutorial
- The combat inability is now removed when healing in combat
- Unsuccessful weapon exchanges don't cost an action any more
- Fixed an issue where opponents do not die by spell
- Sabretooth tigers are now properly removed from combat when dead
- Fixed getting stuck in a certain street arena
- The lighting of some battle arenas has been fixed
- Opponents now take their nametag when they flee
- The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
- The expiration of items has been corrected
- Fixed an error with script inheritance in the keyword dialogues
[ 2017-12-15 15:11:27 CET ] [ Original post ]
Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip" that allows you to compare your current equipment with an item in inventory or at a shop. We also added 32 new character portraits and as a big bugfix we significantly increased the performance in Lowangen. In detail:
General
- Weapons and armor are now compared in detail in both the character sheet and the shops with worn equipment
- Error when importing Blade of Destiny saves fixed; Characters with bolts in the left hand were skipped
- Doubleclick in the inventory equips an item, if that is possible
- Levelups were possible during the fight, aren't any more
- Many translation bugs and inconsistencies fixed, especially in the Ingame Help
- Several talent translations were adapted
- The "Mage's cauldron" is now correctly called "witches cauldron"
- Several Steamachievements have been fixed and now work correctly
- Markers now appear on the Travel Map when dungeons are discovered
- All weapons received an Initiative Modifier
- The weapons tooltip now displays the weapon's Initiative Modifier, Damage, and required Ammo type
- A total of 32 new class portraits have been added
- Levelups can now be aborted and the talent and spell gains / attempts used on the next Levelup
- The display of combat values in the character screen has been supplemented by a line for "modification by weapon"
- Display the unmodified chance of success for spells in the character sheet
- Robes and cloaks have received new models
- Item loss corrected when distributing stacks
- The load game menu looks a little better now
- "Disappearing hair" has been corrected when using certain capes
- Certain weapons can no longer be used by dwarfs because they are too big - the weapons that is
- The display at the cauldron ritual check has been improved
- Digital Deluxe: The application of the weed ointment was provided with feedback
- Ice Elfs are now immune to frost damage
- The travel encounter with the druid has been improved
- A corpse finding while traveling is now a unique event
- Some texts have been corrected
- The Halmar Antelope event is unique now
- Magic characters (except Mages) now need Thonnys to meditate
Dungeons & Towns
- The performance in Lowangen was increased noticeably
- In the Hesinde Temple of Lowangen, a schematic outline map about Lowangen is now available
- The swamp does not need a light source for orientation anymore
- Conversations in taverns do not break off early anymore
- In the village of Ansvell you can now rest without being attacked at night
- The warehouse window is now more extensive
- An "End Transformation" option has been added to the Magicians
- Glass bottles can now be purchased in Lowangen
- The lizards in the swamp now provide you with food after being helped
- Arsingen, Svellmia and Neulowangen have each received a healer
- Dungeon outputs can now also be activated by "running into them"
- Bottles can now be filled with water at wells
- The avatars in city camps are displayed correctly even after visiting a hostel
- Marketplaces no longer change the assortment with each call
- The dungeon tutorial now triggers correctly no matter which dungeon you visit first
- Fixed a problem with inventories of certain chests in the swamp
- The "double" chest in Blood Pinnacles has been fixed
- The big copper key in Finsterkoppen Pit works again
- Some display errors in Lowangen have been fixed
- Dwarfs are under no circumstances to lure into the binge bath anymore. Wimps neither.
- In the Finterkoppenbinge, the heroes can now succumb to their greed for gold
- The cart trigger in the swamp has been improved
- In Gashok elves are now the "preferred target"
- Chests can no longer be opened through walls or doors
- Moved village boundaries in Hilvalla, Norhus and Svellmia to prevent underwater running
- Entrance of Tiefhusen from travelling is now on the "right" side
- The Stand-Still-voiceover comes now only every 3 minutes
- The bane sword can now also be sanctified on the night of the 1st of Hesinde
- In the Blood Pinnacles, the burning hay stops burning at some point
- An error in the Blood Pinnacles with the guards has been corrected
- Some infinity XP exploits have been removed
Combat
- New Model for Swamp Rantzels
- New, prettier model for Harpies
- Fixed an infinite loop in the combat tutorial
- The combat inability is now removed when healing in combat
- Unsuccessful weapon exchanges don't cost an action any more
- Fixed an issue where opponents do not die by spell
- Sabretooth tigers are now properly removed from combat when dead
- Fixed getting stuck in a certain street arena
- The lighting of some battle arenas has been fixed
- Opponents now take their nametag when they flee
- The lockpick-eating chest in the Finsterkoppen Pit is not that hungry anymore.
Modding
- The expiration of items has been corrected
- Fixed an error with script inheritance in the keyword dialogues
[ 2017-12-15 15:11:27 CET ] [ Original post ]
- Realms of Arkania - Startrail Linux [8.06 G]
- Realms of Arkania: Star Trail - Digital Deluxe Content
Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.
Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!
KEY FEATURES:
- Hardcore RPG with isometric turn-based tactical fights
- Hand-crafted cities and dungeons to explore in first person view
- Master dozens of talents including fighting and magical skills
- Meet countless endearing characters within the lovingly detailed cities and villages
- Create your characters and manage your party
- Plan your extensive travels through the realm in detail
- Based on the TDE ruleset as a hybrid between v3 and v4
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core2Duo / AMD X2. min. 2.4 GHZMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850. min. 2GB VRAM
- Storage: 10 GB available space
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel i5 / AMD X4. min. 2.8 GHZMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X. min. 4GB VRAM
- Storage: 10 GB available space
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