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Gameplay details
[ 2023-09-01 11:47:19 CET ] [ Original post ]
Hello beautiful people and hope you're having an awesome start of September. As promised, during the next period until the upgrade patch is done, we will be give you guys a sneak peak from multiple perspectives - gameplay, graphics, story and other miscellaneous changes. In this update we will be touching on gameplay matters, so grab your popcorn and enjoy the read:
- - from the get go, we will not be touching the core mechanics, so all changes will focus on enhancing what already exists
- - our little wooly mountain climber will be getting a sugar rush buff, so he'll be moving around the map faster and the input will be much tighter than it currently is. We know how that was annoying as it caused over-pushing and running off the cliff a lot of times. Also nobody likes a slowpoke, so put some muscle in it Boe.
- - speaking of input, as this upgrade is focused a lot for steam deck, we've removed mouse control, so you will only use keyboard or gamepad controls
- - there will still be two difficulty modes, a casual mode where you can't fall off the platform and you can't push important runestones off either, as well as removing the timer. Yes, we've heard your feedback and we're revamping the timer. The challenge mode will have what the casual mode doesn't - falling, pushing and timer.
- - as mentioned above, level timer won't tick down anymore. In casual mode it won't exist at all and in challenge mode it's replaced by a stopwatch, meaning it will count from 0 upward and will be used as a means for time-trial - that you will need that for one of the 3 souls from each level completion. TLDR; you can take your time on both difficulties as the game won't end on time anymore :D
- - camera movement is getting changes as well, you will be able to move the camera, now isometric, at 90 degrees and will also have a top down mode, depending on what preference you have while playing
- - last but not least, we're also adding a couple of extra level, focused on the breakable falling tiles under your feet, as we feel that mechanic was not explored enough.
- - more than that, a handful of quality of life changes that everyone will enjoy
[ 2023-09-01 11:47:19 CET ] [ Original post ]
RAM BOE
pointfiveteam
Developer
pointfiveteam
Publisher
2016-04-04
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- [0 B]
- [0 B]
RAM BOE is a witty puzzle game inspired by the classic Sokoban, but with a twist. Instead of having to position blocks in different marked places, in RAM BOE you have to combine them and place them all in the mystical well of revival. That idea set it up for some really mind-boggling puzzles.
Meet Boe the Ram, his full name is Beauregard Pete, but we use Boe out of commodity. He wasn't always a ram, he used to be an adventurer, he loved to climb mountains and hug trees. It all took a turn for the worse when he heard about this ice demon terrorizing the mountain tops. He went to slay it, but he was no match. His soul was trapped in a rune stone by the jotun and after struggling for a while, he escaped and possessed a ram. That's how RAM BOE was born: one part man, one part wool, one part horns and a lot of parts cuddly.
Greetings, we are a small group of friends that love video games. So we thought "hey, why not learn how to make video games" and so here we are. The team is composed of five people, hence the name of the team. This is our first attempt at a computer game and we are thrilled that we received so much attention and we promise to keep surpassing our limits in game-making.
We thank each and every one of you, our voters, our commentators, our players, heck even you, the guy reading this right now! All that hard work and sweat can't compare with the moment you have the game finished and people are making a hype over it. We had a lot of fun making it and we hope you will enjoy playing it.
FEATURES
- a cute and fuzzy ram as the main character
- 40 levels of brain-bending puzzling action
- cartoonish graphics
- did i mention we have a cute ram?
- achievements, a leaderboard and trading cards
- a undo button in case you fu... mess up
- mouse+keyboard/gamepad friendly controls
- an adorable ra...nevermind :))
CHARACTER
Meet Boe the Ram, his full name is Beauregard Pete, but we use Boe out of commodity. He wasn't always a ram, he used to be an adventurer, he loved to climb mountains and hug trees. It all took a turn for the worse when he heard about this ice demon terrorizing the mountain tops. He went to slay it, but he was no match. His soul was trapped in a rune stone by the jotun and after struggling for a while, he escaped and possessed a ram. That's how RAM BOE was born: one part man, one part wool, one part horns and a lot of parts cuddly.
THE TEAM
Greetings, we are a small group of friends that love video games. So we thought "hey, why not learn how to make video games" and so here we are. The team is composed of five people, hence the name of the team. This is our first attempt at a computer game and we are thrilled that we received so much attention and we promise to keep surpassing our limits in game-making.
THANK YOU
We thank each and every one of you, our voters, our commentators, our players, heck even you, the guy reading this right now! All that hard work and sweat can't compare with the moment you have the game finished and people are making a hype over it. We had a lot of fun making it and we hope you will enjoy playing it.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 2.0 GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB Graphics Card with SM 2.0
- Storage: 3 GB available space
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