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Name

 Goblin and Coins 

 

Developer

 Nikola Bulj 

 

Publisher

 Nikola Bulj 

 

Tags

 Indie 

Casual 

 

Singleplayer 

Release

 2016-11-08 

 

Steam

 0,82€ 0,76£ 0,91$ / 54 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/551580 

 

How long to Beat

Main Story

 2 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Goblin and Coins Ubuntu [17.22 M] 


 GnC ubuntu spanish [17.31 M] 


 GnC ubuntu russian [17.32 M] 


 GnC ubuntu s_chinese [18.82 M] 


 GnC ubuntu german [17.58 M] 


 GnC ubuntu french [17.56 M] 




LINUX STREAMERS (0)




Experimental DX11 build available

Ever since Windows 10 v.1703 (Creators Update) the game (and many other titles) had issues with the fullscreen mode. At first it was just a black/white screen (easily mitigated with a compatibility mode), which was sort of fixed with the release of Win10FCU (1709) and KB4048955, but for some reason ever since game runs sluggish and under 30 fps even if it worked perfectly fine before... and runs fine on older versions of Windows even today.

It's playable, and gamers who aren't using frame counters might not even notice, but everything just feels way too slower than intended on random occasions. I've finally decided to try making this experimental DX11 build available, as it should work perfectly fine on any modern computer able to run DirectX 11. The reason I didn't do it earlier is because I wanted to keep backward compatibility with older computers and Windows 7. Using it as a separate build will keep that, while providing normal gameplay and experience to everyone else.

Simply right click the game title in the library, select "properties" and in the Betas tab select "DX11 build" from the dropdown menu. You don't need a password or anything.



This game is more than 4 years old and GnC2 is in advanced stage of development, so I can't really promise anything, but I do have some ideas on potentially updating all builds to DX11 and making it default if this proves as a good solution. So if you decide to try it, please let me know if there's any bugs or how it ran compared to the default build for you.


[ 2020-12-17 19:25:52 CET ] [ Original post ]