Get ready survivors, this one is going to be a doozy!
As the challange in OMN is to survive; the game has to be challenging by design. We see that with the current AI and combat system the risk of getting caught by the enemies is rather low and to change that we have expanded on both player and enemy AI mechanics and added in a few new features. We will continue to make changes to balance the difficulty in future updates, including this one, to make sure the game is challenging in a fun and enjoyable way that will keep you and your friends searching for new tactics to survive just one more night! You better be ready to bunker down and build some towers!
Changes to enemies
Enemies now lunge at the player if you are close to them. They are also more vicious with their attacks making it much harder to dodge them.
weapons
-Enemies now turn towards player while attacking
-Enemies keep moving while attacking
-Enemies can now charge at you if they get close enough
Changes to player
We are now exposing you, the player, to more risk while figthing the ungodly hordes. You will have to think before shooting. Remember, fleeing is not cowardice, it is tactical.
-Player movement speed is now based on direction (Move slower while running backwards)
-Player movement speed slowing while shooting assault rifles or higher class weapons
BugFixes
-Non-host shop closes and stay closed at night
-Non-host upgrade and refill above towers now hides at night
-Revive visual effect is working
-You should no longer get negative skillpoints
-Ammo power up should refill total ammo as intended
-Shooting is now aligned with cross hairs
-First night now properly counts as survived
-FPS spikes and blurry screen should no longer happen
For our full list of all changes please visit the discussions.
[ 2016-11-24 13:03:46 CET ] [ Original post ]