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Fixes
Another week another update! Player animations look much smoother now, but they still are a little quirky, were keeping busy though and working as fast as we can to fix all the issues we possibly can. Were starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them! Fixed issue after player died and restarted game, night time music played instead of daytime music. Multiplayer lobby night time slider and difficulty slider now update in-game settings properly. Added change log to main menu. Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0. Fixed some performance issues with defenses and towers. Barricade and Tower Upgrade UIs now are disabled when in building mode to promote more visibility. Fixed issue causing Barricade and Tower Upgrade UIs to be activated if you placed them during night time. Fixed issue causing animations to not display correctly. Made certain objects louder so that player could hear them from further away. Fixed issue causing player to rotate around a central point while moving if mouse was over player. Fixed issue causing in-game options menu to not save updated settings correctly. Fixed some more incorrect enemy re-spawns.
We became aware of a major audio issue affecting the built version of the game. We now have fixed that issue which was caused by certain audio objects deactivating before they played the sound. We also fixed another issue causing footstep sounds to not play. Thank you for your continued patience, and join our discord to stay up to date with all the latest news! Discord.gg/BigRedPlanet
Weve all been hard at work the last few months since the last post on here trying to shape up One More Night to be ready for the full release. Were going to start doing posts every one or two weeks in order to keep you guys in the community updated. We post in our community discord very frequently and it is the best way to report bugs or talk to the developers. In the next update we will also be adding a changelog to the main menu to add even easier access to see what new changes weve implemented. A few months ago, we brought on a new developer and have been getting him up to speed so that we can push out new updates and fixes faster so we can bring this project to life and make it amazing like all of us have envisioned! Our last update was December 15th and fixed some networking issues, annoying UI bugs and animation issues. This time weve fixed many multiplayer issues including an issue causing bullets fired by the non-host to be up to 45 off from the direction that it was fired and a whole bunch of other bugs and updates to make your playing experience much smoother and enjoyable. Without further ado here are the new bugs that have been fixed. Fixed issue with not being able to place down or get rid of building on screen after right click Fixed issues with fence coloring Fixed multiple sound issues with some defense objects and player objects Fixed some incorrect respawns Fixed placement issues with towers and defenses Fixed deadly fog starting incorrectly Fixed issue with deadly fog clouds changing size depending on player location Fixed an issue causing server to try and incorrectly spawn a building on startup Fixed an issue causing texture upgrades to be called too early on certain buildings Fixed issue that caused all other player's building to despawn while they were trying to place if another player placed a building first Fixed an issue causing upper body animation to not sync across all clients in multiplayer Fixed issue causing settings to incorrectly load up on game start and can now revert settings as well Fixed rare issue with new areas unable to be purchased Fixed issue with missing data and rocket launcher Fixed issue with rocket launcher turret killing an enemy and not giving kill to player that owned the turret Fixed rare issue with multiple nights starting at once and night turning to day Fixed slot containing gatling gun tower or barricade switching tower type to the other if one of them was placed Fixed rare issue causing buildings to not be able to be placed Fixed issue preventing players from seeing purchased bonuses Fixed issue preventing players from allocating skill points in skill tab Fixed multiple text issues Fixed multiplayer issue causing non host to see all guns a player had ever equipped When clicking game in multiplayer lobby, name and description will no longer disappear Fixed multiplayer issue causing players to be able to start game when they shouldn't have been able to Fixed multiplayer issue with rocket launcher turret bullet causing no damage to be done Fixed multiplayer issue causing non-host to not be able to upgrade barricades Fixed multiplayer building issue when it disabled if you didn't originally place building Fixed multiplayer issue with flickering barricade on server side, as well as not being able to see barricade on client side due to incorrect positioning Fixed multiplayer issue for being able to buy the same weapon twice Fixed multiplayer issue causing non-host to have bullets shoot incorrectly Networking optimizations and updates Cleaned up some backend issues Added new level hack by pressing Keypad 3 for testing purposes
Just posting this to clear the air since there has not been an official update on the Steam page for quite some time. This announcement is for anyone who is not in our Discord server and may be out of the loop on the progress of One More Night in the past year. The current live version of the game had some limitations to the gameplay features as well as some networking bugs that we couldnt quite figure out. We decided to take all of the feedback and suggestions weve received with the original version of the game and start over. We have been working hard on this rebuild of the game and were getting close to being able to officially swap the current Version 1 with the reworked Version 2 of One More Night. The V2 build is currently on steam and fully playable under the private beta branch and should be avaliable as the main branch any day now. We post a new build at minimum every Friday and so far we have pushed over 200 updates to steam on this V2 build. If youre interested in getting access to this to help us with balancing and testing please join our discord. If you already own the game there shoudl be no change on your account other than the new version of the game will launch and the current version you've been playing is gone. If you dont own One More Night dont worry. We will send you a beta key so you can have access to the game for the entirety of the early access beta phase. Current state of One More Night. Animations 90% done. We are working on smoothing out multiplayer and single player animations to have an overall feel of finished product. There are some hiccups and bugs atm along with some of the animations being worked on. Sounds 75% done. We are working on adding in all the sounds and elements so we can give the player the feeling of excitement and thrill to the game. Core 100% done. The core of the game is finished and structure is implemented. Weapons 90% done. We still need to balance out all the weapons to make sure they are well used and nothing is over powering. There are still some minor hiccups and bugs with guns and we are still ironing it all out. Towers 90% done. We have added some new towers along with a few news ones in mind for future updates. Along with some additional smoothing out we are also still working on the balancing so they dont over power the enemies. Power ups 95% done. Still need to tweak and balance the power ups and the drop rates so they come at the right moment you need them or just to give you that leap advantage at times. Multiplayer 75% done. We have most of the multiplayer done and functional but there is a lot of potential bugs to creep up so we need a lot of testers to help get all these ironed out to find every little issue with latency and such that could arise on different types of pcs. Discord 50% - The core of the discord is in place and such will update the info to display in discord. We still need to finish implementing the voice for multiplayer. Gamepad Support 75% done. Currently in finishing stages of getting single player all finished and worked out. Story mode 10% done atm. We are working on a story option that could explain the backgrounds of the characters. Boss Battles 10% - We have implemented the very first boss into our game. It comes early but is currently being tested for its stat adjustments. We will add even more boss battles as you progress through the waves and the possibility of some simple cinematic feature when a boss enters battle. In V2 we have added almost every suggested feature and mechanics that was requested on our community Trello page to include more guns, towers, defenses, characters, and even boss battles. With this redesigned code structure the project is much more stable and adding new features in the future should be much easier moving forward. We are currently in the polish and enhancement phase meaning that the game is (should be) stable and completely playable. Were focusing on updating the visual feel of the game world such as adding and replacing placeholder art and models, animations in some places are still not added or fully blended, and there is still a lot of balancing that we are working on to make sure the game is fair to play and provides a challenge while not being outright Impossible. Future of One More Night We still have multiple new features we plan to add including: AI team mates More new enemy types Companion combat pets A story/lore focused campaign New maps with themed enemies unique to them. Traps you can buy from the shop that have utility uses such as slows, stuns, or knock backs. As always we are 100% community focused and take feedback and suggestions to heart. We will base future updates on our community Trello board to make sure that the features we add are what you, the community, want to see added to the game.
I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are up yet but we’re getting close! Good luck out there and if you have any suggestions or feedback please hop on Discord and let us know!
I just wanted to take this time to let you know that we are still working on a total rework of OMN and to thank you all for the amazing support, patience, and feedback we have gotten thus far. We truly value all community feedback and listen to every voice and will always continue to do so to the best of our ability. As many of you who hang out on discord know, version two of the game is taking a little longer than expected. This is mainly due to all of the programming being done by one person. To solve this problem we brought two more programmers onto the team recently so you might see them around on discord. Malcolm and Jake. This should allow us to finish up the rework much quicker. Right now we have a somewhat playable version and if you are interested in helping us test it join Discord and let one of us know and we can get you access to the private beta build. Not all systems are up yet but were getting close! Good luck out there and if you have any suggestions or feedback please hop on Discord and let us know!
Check out our new trailer featuring gameplay from the recent visual update. Special thank you to all the Discord members who helped to record footage! ːIzzyWinkː Check out the trailer here If you want to join in the Discord fun for live updates to the game, invited to special events both online and offline, or just want to shoot the shit, Click here to join our Community DiscordːOMNcigarː
Check out our new trailer featuring gameplay from the recent visual update. Special thank you to all the Discord members who helped to record footage! :IzzyWink: Check out the trailer here If you want to join in the Discord fun for live updates to the game, invited to special events both online and offline, or just want to shoot the shit, Click here to join our Community Discord:OMNcigar:
Hello survivors, It's been a while since I have posted an announcment so I figured I would let you all know what's been going on in the past two months!
This week's update brings a few bug fixes, stability improvements and balance changes to bring the game closer to our vision.
Greetings, survivors, One More Night launched Early Access so we could develop the game together with you. We’re always reading your feedback, reviews, and suggestions on Steam and Discord and we've picked out the most interesting ideas and created a Trello Roadmap. ːOMNThumbː And just to keep everything in order, we’re opening our Trello roadmap to the public. Now you can track what we’re currently working on, what is planned, and what is already done. You can leave votes on these cards and the features with most votes, will be a priority for us in development. To vote, you just need to login with google account, or register in an old fashioned way with login and password. If you want a suggestion added to the Trello please post here on what you think should be in the game! TL;DR Vote for what you want to see added to One More Night on our Trello roadmap or join our Community Discord Good luck out there. You'll need it ːomnripː
Happy holidays to every one! We have a few presents in store that I think you will enjoy!
You can now earn trading cards while playing one more night! Use those cards to craft badges and earn steam experience. Also, with every badge you craft you will unlock one of 5 steam background images and one of six One More Night emojis! ːOMNThumbː
Get ready survivors, this one is going to be a doozy! As the challange in OMN is to survive; the game has to be challenging by design. We see that with the current AI and combat system the risk of getting caught by the enemies is rather low and to change that we have expanded on both player and enemy AI mechanics and added in a few new features. We will continue to make changes to balance the difficulty in future updates, including this one, to make sure the game is challenging in a fun and enjoyable way that will keep you and your friends searching for new tactics to survive just one more night! You better be ready to bunker down and build some towers!
Thank you all for the support to get us this far! Please continue to provide your honest feedback and we will continue to update the game and add in more features. Please visit the discussions for all feedback and suggestions! Good luck our there! ːsr4sunglassesː
Due to a small miscommunication One More Night will not be able to be released tonight. We have submitted our game to be reviewed by Valve in order to be released. This review typically takes 2-3 days, so we are aiming at a Friday release. Please stay tuned for updates! ːsteamsaltyːːsteamsaltyːːsteamsaltyː
If you asked us 3 months ago we would never have guessed that One More Night would be greenlit on steam so quickly; let alone inside of the top 100 games! Thank you all for the amazing support and we will continue to work hard every day to make OMN an amazing game! The past few weeks we have been working on redoing almost every UI aspect in the game to give it a more modern clean look. The main menu and skill pages are already done and on the live version of the game. We still have the in game UI, in-game shop, game over screen, and a few other pages that we will be rolling out soon. Coming up will be the account experience and skill tree! After every match you will gain XP depending on how many nights you survive. As you level up you'll gain skill points that can be spent to make you stronger! Whether you are looking for some one to play One More Night with or you just want to hang out and chat with us; our Discord has it all! Community Discord: https://discord.gg/kDYCyKp FB: https://www.facebook.com/OneMoreNightGame Twitter: https://twitter.com/BIGREDPLANETLLC
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