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Complete rework of game mechanics!
This past month we have been in all your feedback and have been hard at work on a bunch of new game mechanics that will really spice up the experience. Below I will outline some of the major changes and reworks of the game.
We have added in a new mechanic to make the rounds more time sensitive. After X seconds a thick toxic fog will roll into the map and start to deal damage over time. The damage increases as time passes. This adds in a sense of urgency every night so make sure to kill all the enemies before the fog arrives.
The game now has a set victory condition of surviving 25 nights that you have to achieve rather than having infinite amounts of rounds until you die. Reaching that goal is still very challenging and will require a lot of strategy and teamwork. If you do manage to survive all 25 nights you'll have the option to end the game or continue to see how many more rounds you can survive.
You no longer gain XP after every match and level up your account. You now gain XP by every enemy you kill and gain bonus XP after every round. Your character levels up in game and your levels will allow you to purchase better weapons and towers once you unlock them.
As you kill enemies you collect gold that is used to unlock map sections. That hasn't changed. However, there is now a reward for every section of the map you open. One sections unlocks weapons and another unlocks skills etc. ːomnshootː NOTE: Once you unlock a specific section you still need to be a certain level to unlock certain things in that category.
We have added a few new types of enemies to the game. I'm not going to give away any thing here but I think you'll have a blast when you see them ːIzzyWinkː
We have changed the shop and added tabs to represent what gets unlocked when you open the corresponding gate. This is still a work in progress and we plan to completely overhaul the UI once again before final release. The goal for now is to make sure everything functions properly.
In two days we will be setting up our booth at wintergame fest! If you live in Southern California come on by! We will be handing out a bunch of goodies and possiably even character skins! Good luck out there ːOMNThumbː
[ 2017-02-16 09:08:27 CET ] [ Original post ]
Hello survivors!
This past month we have been in all your feedback and have been hard at work on a bunch of new game mechanics that will really spice up the experience. Below I will outline some of the major changes and reworks of the game.
New mechanic: Deadly fog
We have added in a new mechanic to make the rounds more time sensitive. After X seconds a thick toxic fog will roll into the map and start to deal damage over time. The damage increases as time passes. This adds in a sense of urgency every night so make sure to kill all the enemies before the fog arrives.
New mechanic: Set victory condition
The game now has a set victory condition of surviving 25 nights that you have to achieve rather than having infinite amounts of rounds until you die. Reaching that goal is still very challenging and will require a lot of strategy and teamwork. If you do manage to survive all 25 nights you'll have the option to end the game or continue to see how many more rounds you can survive.
XP and Skill tree moved to in game only
You no longer gain XP after every match and level up your account. You now gain XP by every enemy you kill and gain bonus XP after every round. Your character levels up in game and your levels will allow you to purchase better weapons and towers once you unlock them.
Map areas and unlocking weapons, skills, and buildings
As you kill enemies you collect gold that is used to unlock map sections. That hasn't changed. However, there is now a reward for every section of the map you open. One sections unlocks weapons and another unlocks skills etc. ːomnshootː NOTE: Once you unlock a specific section you still need to be a certain level to unlock certain things in that category.
New enemies
We have added a few new types of enemies to the game. I'm not going to give away any thing here but I think you'll have a blast when you see them ːIzzyWinkː
Overhaul of the shop UI and functionality
We have changed the shop and added tabs to represent what gets unlocked when you open the corresponding gate. This is still a work in progress and we plan to completely overhaul the UI once again before final release. The goal for now is to make sure everything functions properly.
Winter Game Fest
In two days we will be setting up our booth at wintergame fest! If you live in Southern California come on by! We will be handing out a bunch of goodies and possiably even character skins! Good luck out there ːOMNThumbː
[ 2017-02-16 09:08:27 CET ] [ Original post ]
One More Night
Big Red Planet
Developer
Big Red Planet
Publisher
2016-11-18
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(11 reviews)
The Game includes VR Support
Public Linux Depots:
- One More Night Depot Linux [336.74 M]
One More Night is a 4 player action packed co-op top down wave shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies!
Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.
Multiplayer (Up to 4 Players)
Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect
In game shop to buy weapons, buildings and ammo
Account experience and leveling system
Placing and rotating buildings
Building and tower upgrades
Random spawning system
Enemy AI aggro system
Single player tutorial
Three tier skill tree
70 achievements
More characters including special unlock-able characters
More diverse enemy types
Steam friend direct invite
Specials for EA players
Smoother animations
Controller support
Trading Cards
Local Co-op
Grenades
Game Play
Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.
Game Features
Multiplayer (Up to 4 Players)
Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect
In game shop to buy weapons, buildings and ammo
Account experience and leveling system
Placing and rotating buildings
Building and tower upgrades
Random spawning system
Enemy AI aggro system
Single player tutorial
Three tier skill tree
70 achievements
Future Features
More characters including special unlock-able characters
More diverse enemy types
Steam friend direct invite
Specials for EA players
Smoother animations
Controller support
Trading Cards
Local Co-op
Grenades
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA 9800Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA 960Network: Broadband Internet connection
- Storage: 1 GB available space
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