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One More Night development

Just posting this to clear the air since there has not been an official update on the Steam page for quite some time. This announcement is for anyone who is not in our Discord server and may be out of the loop on the progress of One More Night in the past year. The current live version of the game had some limitations to the gameplay features as well as some networking bugs that we couldnt quite figure out. We decided to take all of the feedback and suggestions weve received with the original version of the game and start over. We have been working hard on this rebuild of the game and were getting close to being able to officially swap the current Version 1 with the reworked Version 2 of One More Night. The V2 build is currently on steam and fully playable under the private beta branch and should be avaliable as the main branch any day now. We post a new build at minimum every Friday and so far we have pushed over 200 updates to steam on this V2 build. If youre interested in getting access to this to help us with balancing and testing please join our discord. If you already own the game there shoudl be no change on your account other than the new version of the game will launch and the current version you've been playing is gone. If you dont own One More Night dont worry. We will send you a beta key so you can have access to the game for the entirety of the early access beta phase. Current state of One More Night. Animations 90% done. We are working on smoothing out multiplayer and single player animations to have an overall feel of finished product. There are some hiccups and bugs atm along with some of the animations being worked on. Sounds 75% done. We are working on adding in all the sounds and elements so we can give the player the feeling of excitement and thrill to the game. Core 100% done. The core of the game is finished and structure is implemented. Weapons 90% done. We still need to balance out all the weapons to make sure they are well used and nothing is over powering. There are still some minor hiccups and bugs with guns and we are still ironing it all out. Towers 90% done. We have added some new towers along with a few news ones in mind for future updates. Along with some additional smoothing out we are also still working on the balancing so they dont over power the enemies. Power ups 95% done. Still need to tweak and balance the power ups and the drop rates so they come at the right moment you need them or just to give you that leap advantage at times. Multiplayer 75% done. We have most of the multiplayer done and functional but there is a lot of potential bugs to creep up so we need a lot of testers to help get all these ironed out to find every little issue with latency and such that could arise on different types of pcs. Discord 50% - The core of the discord is in place and such will update the info to display in discord. We still need to finish implementing the voice for multiplayer. Gamepad Support 75% done. Currently in finishing stages of getting single player all finished and worked out. Story mode 10% done atm. We are working on a story option that could explain the backgrounds of the characters. Boss Battles 10% - We have implemented the very first boss into our game. It comes early but is currently being tested for its stat adjustments. We will add even more boss battles as you progress through the waves and the possibility of some simple cinematic feature when a boss enters battle. In V2 we have added almost every suggested feature and mechanics that was requested on our community Trello page to include more guns, towers, defenses, characters, and even boss battles. With this redesigned code structure the project is much more stable and adding new features in the future should be much easier moving forward. We are currently in the polish and enhancement phase meaning that the game is (should be) stable and completely playable. Were focusing on updating the visual feel of the game world such as adding and replacing placeholder art and models, animations in some places are still not added or fully blended, and there is still a lot of balancing that we are working on to make sure the game is fair to play and provides a challenge while not being outright Impossible. Future of One More Night We still have multiple new features we plan to add including: AI team mates More new enemy types Companion combat pets A story/lore focused campaign New maps with themed enemies unique to them. Traps you can buy from the shop that have utility uses such as slows, stuns, or knock backs. As always we are 100% community focused and take feedback and suggestions to heart. We will base future updates on our community Trello board to make sure that the features we add are what you, the community, want to see added to the game.


[ 2019-10-19 08:10:36 CET ] [ Original post ]

One More Night
Big Red Planet Developer
Big Red Planet Publisher
2016-11-18 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (11 reviews)
The Game includes VR Support
Public Linux Depots:
  • One More Night Depot Linux [336.74 M]
One More Night is a 4 player action packed co-op top down wave shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies!

Game Play


Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.

Game Features


Multiplayer (Up to 4 Players)
Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect
In game shop to buy weapons, buildings and ammo
Account experience and leveling system
Placing and rotating buildings
Building and tower upgrades
Random spawning system
Enemy AI aggro system
Single player tutorial
Three tier skill tree
70 achievements

Future Features


More characters including special unlock-able characters
More diverse enemy types
Steam friend direct invite
Specials for EA players
Smoother animations
Controller support
Trading Cards
Local Co-op
Grenades

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 9800Network: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 960Network: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6045 ]

16.59$ (17%)
43.94$ (12%)
5.25$ (79%)
25.99$ (35%)
20.99$ (16%)
11.04$ (15%)
25.47$ (15%)
17.59$ (12%)
3.29$ (18%)
4.39$ (82%)
18.59$ (34%)
24.74$ (1%)
26.69$ (11%)
1.67$ (16%)
4.19$ (16%)
7.55$ (16%)
16.99$ (-70%)
17.79$ (11%)
17.17$ (14%)
25.19$ (16%)
2.66$ (11%)
35.59$ (11%)
4.95$ (17%)
16.39$ (18%)
11.30$ (13%)
2.47$ (17%)
17.19$ (14%)
16.57$ (17%)
33.99$ (15%)
4.29$ (14%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
13.99$ (30%)
5.63$ (77%)
1.35$ (89%)
4.88$ (62%)
13.99$ (30%)
10.2$ (66%)
3.75$ (81%)
3.5$ (65%)
0.37$ (63%)
2.1$ (79%)
18.75$ (62%)
30.0$ (50%)
3.0$ (80%)
6.96$ (83%)
1.5$ (85%)
12.49$ (50%)
0.9$ (92%)
11.24$ (55%)
8.1$ (73%)
0.56$ (81%)
2.25$ (91%)
0.56$ (81%)
4.0$ (80%)
5.0$ (75%)
6.0$ (70%)
3.0$ (85%)
2.94$ (58%)
6.25$ (75%)
0.51$ (87%)

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