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2.2.6 and 2.2.8 Patch Notes
[ 2020-07-31 20:27:11 CET ] [ Original post ]
2.2.6.0644 Patch Notes
Additions
- Updated effects for ground and character selection highlight.
- Shotguns now show how many bullets are fired in shop.
Balancing Changes
- New Area prices now change based on difficulty.
- Tons of price changes to almost all items.
- Decreased gold drop chance.
- Increased amount of guys that spawn in.
- Changed when most enemies start to be a little later.
- Bullet prices have been decreased.
- Increased sizes of all enemies hitboxes to help with aiming.
- Increased most bullet speeds by about 150%.
- Increased fog damage a lot, watch your step.
- Increased to tower ranges besides Rocket and Crossbow towers.
- Decreased Rocket and Crossbow tower ranges.
- Increased Rocket and Crossbow tower attack rate.
- Fog countdown timer changes based on difficulty.
- Can't see shop items until you purchase shop tab now.
- Exploder skeletons now deal damage to player and other close by enemies.
- Decreased Exploder skeleton movement and they can no longer lunge.
- Ghouls now spawn a little bit less.
- Health regen is now a value instead of a percent.
- The amount of time enemies take to spawn at night now changes based on difficulty.
- Each night is much shorter.
- Range and damage now increase for towers when you upgrade in addition to HP.
- Maximum amount of enemies now depends on difficulty.
Fixes
- Animations fixes to make them smoother.
- Code and Performance optimizations.
- Fixed issue related to pausing and restarting the game.
- Fixed issue that let enemies spawn where they shouldn't.
- Fixed issue with ghoul not attacking when it should.
- Lighting adjustments and fixes.
- Fixed an issue causing more damage to be done to enemies when it shouldn't have been.
- Fixed issue with bullets not doing damage they showed in shop.
- Fixing issue causing bullets to sometimes miss when enemies were too close.
- Fixed a couple issues that were preventing enemies stats from increasing.
- Fixed issue causing fog countdown to not pause.
- Fixed an issue that let players open the shop while pause menu was open.
- Fixed DPS field showing incorrect information in shop.
- UI optimizations and fixes.
- Fixed issue that let players have more than one of a certain buff active (ex. 3 Insta kill buffs)
- Shotguns now show how much total damage was done to enemy instead of just one pellet.
- Fixed issue causing enemies to sometimes lay on the ground, they now have extra caffeine.
- Fixed an issue causing fog to start too early in a game after you died in a previous game.
- Night End Screen now shows gold earned during that night and not current gold.
- Fixed an issue causing Towers to seem to lag.
- Networking performance fixes.
- Fixed powerups sometimes not showing they were active.
- Fixed an issue causing certain powerups to not drop at all (Speed and Repair) and other drops to not drop as much.
- Fixed an issue with animation that made movement increases do nothing.
- Fixed an issue causing enemies to still attack towers after they died.
2.2.80886 Patch Notes
Additions
- New particle effects for flamethrower, flamethrower tower and acid tower.
- New explosions for grenades and rockets.
- New tesla tower that stuns enemies for a small amount of time.
Balancing Changes
- Many adjustments to weapons and tower prices and damages.
- Reduced enemy speeds all around by 5-15%
- Reduced damage of fog by 50%.
- Skeleton king boss is now on round 20 instead of round 10.
- Adjusted drop rates for certain bonus pickups.
Fixes
- Fixed issue with main menu character's glow outlines not looking correct.
- Some bullet tracer adjustments.
- Fixed issue with enemies continuing to move after they died.
- Fixed multiple issues with towers preventing correct operation.
- Fixed some store info that was incorrect.
- Fixed issue causing health bars to display at incorrect times.
- Fixed issue causing bullets to not update for new gun until after you fired a bullet.
- Fixed issue that let you pick up health drop when you had full health.
- Fixed multiple issues with tower UI.
- Fixed issue that made it so players couldn't place towers in a certain situation.
- Fixed Multiplayer issue with enemies not exploding properly.
- Performance fixes.
[ 2020-07-31 20:27:11 CET ] [ Original post ]
One More Night
Big Red Planet
Developer
Big Red Planet
Publisher
2016-11-18
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(11 reviews)
The Game includes VR Support
Public Linux Depots:
- One More Night Depot Linux [336.74 M]
One More Night is a 4 player action packed co-op top down wave shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies!
Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.
Multiplayer (Up to 4 Players)
Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect
In game shop to buy weapons, buildings and ammo
Account experience and leveling system
Placing and rotating buildings
Building and tower upgrades
Random spawning system
Enemy AI aggro system
Single player tutorial
Three tier skill tree
70 achievements
More characters including special unlock-able characters
More diverse enemy types
Steam friend direct invite
Specials for EA players
Smoother animations
Controller support
Trading Cards
Local Co-op
Grenades
Game Play
Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.
Game Features
Multiplayer (Up to 4 Players)
Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect
In game shop to buy weapons, buildings and ammo
Account experience and leveling system
Placing and rotating buildings
Building and tower upgrades
Random spawning system
Enemy AI aggro system
Single player tutorial
Three tier skill tree
70 achievements
Future Features
More characters including special unlock-able characters
More diverse enemy types
Steam friend direct invite
Specials for EA players
Smoother animations
Controller support
Trading Cards
Local Co-op
Grenades
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA 9800Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA 960Network: Broadband Internet connection
- Storage: 1 GB available space
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