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Significant changes to the PvP system and other systems are live today! PvP is now opt-in for players who want the additional risk -- You'll gain double XP and other rewards like crafting resources! v1.3.0 - Full Patch Notes - Quests will no longer have specific map location requirements - Community Quest kill requirements lowered - Removed all PvP kill quest requirements - Daily bonus Loot, Xp, and Guild Silver events! - Keybinds for single weapon Main and Offhand attack (no dual wield) - 25% more crafting resource loot drops - Friends and guild members take control of offline player's fighters - Earn PvP Skulls as alternative crafting resource for worthy kills - Players can opt-in to PvP for double Xp and PvP Skull rewards - Guild Halls: Members cannot deploy squads to hall if under attack - Guild Halls: Attacking players limited to 2 squads in an enemy hall - Guild Halls: All room types use 4 guards - Fist & Flask weapons will always use Attack stat (not Magic) - Reduced Critical Stun and Guard Bonus on Fist weapons - Fist Weapon can Haste and Heal (Lightning / Holy Enchant) - Flask Weapon can Haste (Lightning Enchant) - Ranged "Point Blank Attack" weapons can counter-attack as melee - Officers/Leaders won't wander off while you're fighting minions - Players will not enter PvP when trying to do PvE battles - Players will no longer be required to "Unlock PvP" - Transmute: Hardcore potion only works on heroes or Level 1 fighters - Account Bound fighters can be traded after Ascending once - Guild Hall attackers must wait 1 hour to attack again after a loss - New players earn free fighters to begin a second squad - Keybinds for Zoom In / Zoom Out in dungeon and world map - Quick Travel checkpoint list filters - Fixed: Huppo fighters using human sound effects - Fixed: Player Heroes should be Apprentice (R2) - Fixed: Heroes sort to bottom of fighter lists. Should be top. - The in-game World Map (work in progress!) - Resist penalties for non-human Heroes reduced by 50% - Chat menu online player list - Faster combat animation times - Added more time to player shot clock timers - New Potion: Transmute Fighter to Hardcore - New Potion: Transmute Fighter to Easy Mode - Added more low-level quests - Increase Silvers reward for solo quests - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details)
Significant changes to the PvP system and other systems are live today! PvP is now opt-in for players who want the additional risk -- You'll gain double XP and other rewards like crafting resources! v1.3.0 - Full Patch Notes - Quests will no longer have specific map location requirements - Community Quest kill requirements lowered - Removed all PvP kill quest requirements - Daily bonus Loot, Xp, and Guild Silver events! - Keybinds for single weapon Main and Offhand attack (no dual wield) - 25% more crafting resource loot drops - Friends and guild members take control of offline player's fighters - Earn PvP Skulls as alternative crafting resource for worthy kills - Players can opt-in to PvP for double Xp and PvP Skull rewards - Guild Halls: Members cannot deploy squads to hall if under attack - Guild Halls: Attacking players limited to 2 squads in an enemy hall - Guild Halls: All room types use 4 guards - Fist & Flask weapons will always use Attack stat (not Magic) - Reduced Critical Stun and Guard Bonus on Fist weapons - Fist Weapon can Haste and Heal (Lightning / Holy Enchant) - Flask Weapon can Haste (Lightning Enchant) - Ranged "Point Blank Attack" weapons can counter-attack as melee - Officers/Leaders won't wander off while you're fighting minions - Players will not enter PvP when trying to do PvE battles - Players will no longer be required to "Unlock PvP" - Transmute: Hardcore potion only works on heroes or Level 1 fighters - Account Bound fighters can be traded after Ascending once - Guild Hall attackers must wait 1 hour to attack again after a loss - New players earn free fighters to begin a second squad - Keybinds for Zoom In / Zoom Out in dungeon and world map - Quick Travel checkpoint list filters - Fixed: Huppo fighters using human sound effects - Fixed: Player Heroes should be Apprentice (R2) - Fixed: Heroes sort to bottom of fighter lists. Should be top. - The in-game World Map (work in progress!) - Resist penalties for non-human Heroes reduced by 50% - Chat menu online player list - Faster combat animation times - Added more time to player shot clock timers - New Potion: Transmute Fighter to Hardcore - New Potion: Transmute Fighter to Easy Mode - Added more low-level quests - Increase Silvers reward for solo quests - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details)
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