





It's been a long year but we're finally rolling out a massive update for Heroes of Dire! Thanks for all of your patience, and there's more to come! Please report any issues so we can get them fixed ASAP. v1.4.0 - Many UI improvements! - Media packaged with client -- No downloading and fast load times! - Over 200 new audio clips for voices and combat - Guilds can now design a custom banner - Quests, treasures, and squads visible on the world map - Recover crafting materials from scrapped items - All weapon damaged adjusted to make lower levels easier - Item durability loss significantly reduced to encourage fighting - Item durability MAX removed -- All items repair to 100% - Quests: Removed kill requirements, replaced with progress points - Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50 - Quests: Item rewards are better than normal loot drops - Rogues can shadowstep through walls and friends - Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1 - Resources and Artifacts can no longer be teleported - Resources can be destroyed by squads - Masterwork crafted items are much better (for players and NPCs) - Battles can once again pull in nearby friends and enemies - Fighters have a new stat called Mana - Max mana is calculated from class, race, rarity, and ascend - Healing actions reduce a fighter's mana by weapon attack speed - Healing is heavily penalized once mana is depleted! - Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus - Wall Shield has more +Guard, can stun, and does more damage
[ 2018-11-03 01:28:21 CET ] [ Original post ]
We're crowd funding a new project and giving Heroes of Dire players an extra bonus of 2,500 Silvers per $1 pledged! That's more than DOUBLE a normal order in our first and only sale! We will email you a promo code post-kickstarter to claim your free Silvers. Who knows.. You might also like the project! Check it out: www.TIB-X.com
[ 2017-07-09 19:36:19 CET ] [ Original post ]
We're crowd funding a new project and giving Heroes of Dire players an extra bonus of 2,500 Silvers per $1 pledged! That's more than DOUBLE a normal order in our first and only sale! We will email you a promo code post-kickstarter to claim your free Silvers. Who knows.. You might also like the project! Check it out: www.TIB-X.com
[ 2017-07-09 19:36:19 CET ] [ Original post ]
Enemy NPC factions now invade the world, spilling innocent blood and taking young Lich children as slaves! Invasions drop double loot and bonus XP but are much more difficult! Search out enemies with a red skull over their head! Patch Notes: - Invasions of enemy NPCs! - Recalling Guild Hall will not remove territory - Guild Hall Vaults do not block movement once guards attacked - Item Condition loss on death now 3 to 4 points (was 5 to 8) - Item Max Condition loss on death now 50% chance (was 100%) - Daily battle rewards! Fight to win powerful gear! - Fixed: Scrap Item shows Silvers amount on popup confirm - Fixed: Buttons and popups for new territory capture rules - Players can toggle all fighters on AI control (Battle SETTINGS menu) - NPC factions invade the world! Defeat the invaders for bonus loot & XP! - All weapon damage increased to scale better with max health - Skull resource piles cannot be teleported or moved - Guild Territory: Capturing tiles is now free for any guild member - Guild Territory: Capturing a tile awards +1 crafting resource - Guild Territory: Requires a Skull Worthy squad of map level to capture - Guild Territory: Cannot capture tiles with an enemy in them - Guild Territory: Tiles are captured and held for 20 hours - Guild Territory: Guilds continue to earn Guild Silvers for % victory - Guild Territory: Captured tiles give movement, XP, and other boosts
[ 2017-06-20 18:03:37 CET ] [ Original post ]
Enemy NPC factions now invade the world, spilling innocent blood and taking young Lich children as slaves! Invasions drop double loot and bonus XP but are much more difficult! Search out enemies with a red skull over their head! Patch Notes: - Invasions of enemy NPCs! - Recalling Guild Hall will not remove territory - Guild Hall Vaults do not block movement once guards attacked - Item Condition loss on death now 3 to 4 points (was 5 to 8) - Item Max Condition loss on death now 50% chance (was 100%) - Daily battle rewards! Fight to win powerful gear! - Fixed: Scrap Item shows Silvers amount on popup confirm - Fixed: Buttons and popups for new territory capture rules - Players can toggle all fighters on AI control (Battle SETTINGS menu) - NPC factions invade the world! Defeat the invaders for bonus loot & XP! - All weapon damage increased to scale better with max health - Skull resource piles cannot be teleported or moved - Guild Territory: Capturing tiles is now free for any guild member - Guild Territory: Capturing a tile awards +1 crafting resource - Guild Territory: Requires a Skull Worthy squad of map level to capture - Guild Territory: Cannot capture tiles with an enemy in them - Guild Territory: Tiles are captured and held for 20 hours - Guild Territory: Guilds continue to earn Guild Silvers for % victory - Guild Territory: Captured tiles give movement, XP, and other boosts
[ 2017-06-20 18:03:37 CET ] [ Original post ]
Greetings space lords and space ladies. We're excited to announce the kickstarter for our new project -- The Infinite Black 2!
Swing by www.TIB2.com and check it out...
We'll be announcing special gifts for Heroes of Dire players who back the new game soon!
[ 2017-06-16 01:54:03 CET ] [ Original post ]
Lots of new features and improvements! Too many to list... Here's the list! - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters - Mail Armor move speed reduced to 3 (was 4) - Plate Armor move speed reduced to 4 (was 5) - Crafted items are stamped with the maker's mark - Quick Teleport resources and relics back to your guild hall - Squads cannot guard with an enemy in nearby tiles - Guild Officers can cancel other member's guarding squads - Squads can set Combat Priority for deciding team join order - Players can unlock up to 8 deployed squad slots - Items can be auctioned with a bid and buyout - Race: Cultists gain +1 special actions (Blink, Taunt, etc) - Race: Golems gain Health and +1 Dash/Charge range - Race: Stone Giants gain Stun Resist and Defense - Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic - Race: Demon and Succubus gain +1 Critical Stun - Race: Dark Elves gain Volley Shot Bonus - Race: Huppo gain Guard Bonus - Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus - Race: Humans gain Dual Wield Bonus - Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena - Arena: More resources spawn, including Piles of Skulls - Arena: Resources regenerate at 33% Guild Hall Vault speed - Guild Hall: All members have full fog-of-war vision - Guild Hall Corridors: Max defending guards reduced to 3 (was 4) - Guild Hall Corridors: Max squads per team reduced to 3 (was 4) - Territory: Guild Silvers payout every 5 hours (was 1) - Territory: Removed the player capture leaderboards (PvP Skulls) - Territory: Removed the growing capture rewards (Guild Silvers) - Territory: Cost to capture and release tiles reduced - Territory: Powerful NPCs will attack non-member low-level squads - Territory: Map level requirements enforced to capture tiles - Territory: Ownership slowly decays along edges every 24 hours - Fixed: Item Auction search filters broken - Fixed: Golem dash 5 tiles works correctly - Fixed: Gear swap doesn't keep current item at top of the list - Fixed: Broken icon and class images - Hotkeys for squads 6, 7, 8 - Hotkey for World Chat (space bar) - Link resources and relics in chat - No fog-of-war in The Arena - Improved item and fighter list search and sort filters - Dungeon Masters may control an NPC and live stream the fight! - One-handed healing weapons damage and healing increased - Mage Blink adds +1 Time (no longer free action) - More PvP Skulls awarded for each kill - Hardcore: Each losing player can only have 1 item looted max - Hardcore: Basic items (0 Scrap Value) can be looted by the winner - PvP Death: Item repair costs reduced by 40% (Condition lost is 3) - PvP Death: Item Max Condition loss chance is 50% (was 100%) - PvP Death: Item Max Condition loss chance is 10% in Guild Halls - Guild Hall: Guard equipment must be at least Level 10 - Guild Hall: Relic, Vault, and Entrance room guards block movement - Guild Halls without guards will not grant stat bonuses to members
[ 2017-06-08 05:19:39 CET ] [ Original post ]
Lots of new features and improvements! Too many to list... Here's the list! - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters - Mail Armor move speed reduced to 3 (was 4) - Plate Armor move speed reduced to 4 (was 5) - Crafted items are stamped with the maker's mark - Quick Teleport resources and relics back to your guild hall - Squads cannot guard with an enemy in nearby tiles - Guild Officers can cancel other member's guarding squads - Squads can set Combat Priority for deciding team join order - Players can unlock up to 8 deployed squad slots - Items can be auctioned with a bid and buyout - Race: Cultists gain +1 special actions (Blink, Taunt, etc) - Race: Golems gain Health and +1 Dash/Charge range - Race: Stone Giants gain Stun Resist and Defense - Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic - Race: Demon and Succubus gain +1 Critical Stun - Race: Dark Elves gain Volley Shot Bonus - Race: Huppo gain Guard Bonus - Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus - Race: Humans gain Dual Wield Bonus - Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena - Arena: More resources spawn, including Piles of Skulls - Arena: Resources regenerate at 33% Guild Hall Vault speed - Guild Hall: All members have full fog-of-war vision - Guild Hall Corridors: Max defending guards reduced to 3 (was 4) - Guild Hall Corridors: Max squads per team reduced to 3 (was 4) - Territory: Guild Silvers payout every 5 hours (was 1) - Territory: Removed the player capture leaderboards (PvP Skulls) - Territory: Removed the growing capture rewards (Guild Silvers) - Territory: Cost to capture and release tiles reduced - Territory: Powerful NPCs will attack non-member low-level squads - Territory: Map level requirements enforced to capture tiles - Territory: Ownership slowly decays along edges every 24 hours - Fixed: Item Auction search filters broken - Fixed: Golem dash 5 tiles works correctly - Fixed: Gear swap doesn't keep current item at top of the list - Fixed: Broken icon and class images - Hotkeys for squads 6, 7, 8 - Hotkey for World Chat (space bar) - Link resources and relics in chat - No fog-of-war in The Arena - Improved item and fighter list search and sort filters - Dungeon Masters may control an NPC and live stream the fight! - One-handed healing weapons damage and healing increased - Mage Blink adds +1 Time (no longer free action) - More PvP Skulls awarded for each kill - Hardcore: Each losing player can only have 1 item looted max - Hardcore: Basic items (0 Scrap Value) can be looted by the winner - PvP Death: Item repair costs reduced by 40% (Condition lost is 3) - PvP Death: Item Max Condition loss chance is 50% (was 100%) - PvP Death: Item Max Condition loss chance is 10% in Guild Halls - Guild Hall: Guard equipment must be at least Level 10 - Guild Hall: Relic, Vault, and Entrance room guards block movement - Guild Halls without guards will not grant stat bonuses to members
[ 2017-06-08 05:18:22 CET ] [ Original post ]
Leveling Up & XP Improvements - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters The World Conquest system where guilds can capture territory and compete for the resources of Dire is now live! Your squads have a new "Capture Territory" button which can destroy enemy guild territory or claim your own. A new real-time leaderboard (Menu -> Conquest Prizes) tells you who is on top and what the prize is! - Territory: Guilds can CAPTURE tiles using PvP Skulls - Territory: Players can REMOVE captured tiles from enemy guilds - Territory: Guarding skull-worthy squads protect nearby tiles - Territory: Hourly leaderboard awards players and guilds - Territory: Double PvP Skull rewards in captured guild tiles - Territory: Powerful NPCs will not auto-attack players - Territory: Guild members move faster in captured tiles - Territory: Guild members have fog-of-war visibility - Territory: Guild members receive bonus XP from battle - Territory: Guild members get more Silvers from battle
[ 2017-05-19 21:21:23 CET ] [ Original post ]
Leveling Up & XP Improvements - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters The World Conquest system where guilds can capture territory and compete for the resources of Dire is now live! Your squads have a new "Capture Territory" button which can destroy enemy guild territory or claim your own. A new real-time leaderboard (Menu -> Conquest Prizes) tells you who is on top and what the prize is! - Territory: Guilds can CAPTURE tiles using PvP Skulls - Territory: Players can REMOVE captured tiles from enemy guilds - Territory: Guarding skull-worthy squads protect nearby tiles - Territory: Hourly leaderboard awards players and guilds - Territory: Double PvP Skull rewards in captured guild tiles - Territory: Powerful NPCs will not auto-attack players - Territory: Guild members move faster in captured tiles - Territory: Guild members have fog-of-war visibility - Territory: Guild members receive bonus XP from battle - Territory: Guild members get more Silvers from battle
[ 2017-05-19 21:16:57 CET ] [ Original post ]
We've been hard at work with tons of improvements and new features! Guild Leaders may lock their guild hall down for 7 hours every day (Guild Panel -> Guild Hall Lockdown). This lets your members log off for the night without coming back to devastation and ruin. v1.3.4 - Fixed: Memory error crashing some desktop clients - All squad movement speeds increased - The Arena: Movement blocking requires only 1 guard - Always see battle shot clock: Settings -> Gameplay - Soft key toggle: Settings -> Full Screen Mode - Players can send mail to themselves (with items) - Pin crafting recipes by clicking their image icon - Price of expanding Item and Fighter slots reduced - Guild Hall: Casino room price reduced to 2,000,000 - Guild Hall: Reliquary room price reduced to 500,000 - Guild Hall: Other room prices reduced to 250,000 - Guild Hall: Room prices double with each added of that type - Guild Hall: Stat bonus from rooms increased to +0.5 - Guild Hall: Lockdown to block invaders for 7 hours per day - Click icon to pin items and fighters to top of lists - "Bound To Account" icon on item and fighter list buttons - Abusive PvP combat stalling will penalize the account owner - Always see fighter health on bars: Settimgs -> Gameplay - Change your fighter's names from their gear menu - Quests: Earn lower rank squad requirements with higher rank enemy - Quests: Minion requirements for solo quests is reduced - Quests: Expire time for difficult quests is increased - Quests: Solo quest item rewards are Bound To Account - Quests: Silver rewards for solo quests is increased - Guild Halls: Attackers no longer limited to 2 squads - Guild Halls: Attacking a guard breaks their map movement blocking - Guild Halls: Double PvP Skull Rewards - The Arena: More resources spawn in all arenas - Fixed: The World Map could get stuck and not load correctly - Squads can guard when not in a guild - Squads must be PvP Skull Worthy to guard - Squads must be PvP Skull Worthy to attack players - Squads must be PvP Skull Worthy to destroy resources - The Arena: Quick Travel Locations for Level 8, 12, 16, and 20 - The Arena: Battle over valuable crafting resources - The Arena: Fighters earn double PvP Skull Rewards - The Arena: Higher chance of SEARCH digging up items and fighters - The Arena: Guilds can set guards to block and control territory - The Arena: Blocking enemy movement requires 2 Guards per tile - The Arena: All resources restore as though in a Guild Hall Vault - The Arena: Your squad must be Skull Worthy to be in The Arena - Increased all XP gains, XP from PvP, and any battle loss - PvE-only players earn significantly more XP - Reduced requirements to make squad worthy of PvP Skull Rewards - Changed color of PvP-flagged players to be different from NPCs - Hotkey to open the Quest menu - Better variation in loot drops depending on the type of enemy - New free gifts at 600, 1000, and 2000 battle wins! - Players with PvP off won't get pulled into friend's PvP battle - Squads must be PvP Skull Worthy to attack another player - Hardcore fighters earn 2 PvP Skulls per kill - Killing hardcore fighters earn 2 PvP Skulls
[ 2017-05-15 18:26:47 CET ] [ Original post ]
We've been hard at work with tons of improvements and new features! Today we're pleased to release the World Conquest system where guilds can capture territory and compete for the resources of Dire! Your squads have a new "Capture Territory" button which can destroy enemy guild territory or claim your own. A new real-time leaderboard (Menu -> Conquest Prizes) tells you who is on top and what the prize is! Guild Leaders may also lock their guild hall down for 7 hours every day (Guild Panel -> Guild Hall Lockdown). This lets your members log off for the night without coming back to devastation and ruin. v1.3.4 - Fixed: Memory error crashing some desktop clients - All squad movement speeds increased - The Arena: Movement blocking requires only 1 guard - Always see battle shot clock: Settings -> Gameplay - Soft key toggle: Settings -> Full Screen Mode - Players can send mail to themselves (with items) - Pin crafting recipes by clicking their image icon - Price of expanding Item and Fighter slots reduced - Guild Hall: Casino room price reduced to 2,000,000 - Guild Hall: Reliquary room price reduced to 500,000 - Guild Hall: Other room prices reduced to 250,000 - Guild Hall: Room prices double with each added of that type - Guild Hall: Stat bonus from rooms increased to +0.5 - Guild Hall: Lockdown to block invaders for 7 hours per day - Territory: Guilds can CAPTURE tiles using PvP Skulls - Territory: Players can REMOVE captured tiles from enemy guilds - Territory: Guarding skull-worthy squads protect nearby tiles - Territory: Hourly leaderboard awards players and guilds - Territory: Double PvP Skull rewards in captured guild tiles - Territory: Powerful NPCs will not auto-attack players - Territory: Guild members move faster in captured tiles - Territory: Guild members have fog-of-war visibility - Territory: Guild members receive bonus XP from battle - Territory: Guild members get more Silvers from battle - Click icon to pin items and fighters to top of lists - "Bound To Account" icon on item and fighter list buttons - Abusive PvP combat stalling will penalize the account owner - Always see fighter health on bars: Settimgs -> Gameplay - Change your fighter's names from their gear menu - Quests: Earn lower rank squad requirements with higher rank enemy - Quests: Minion requirements for solo quests is reduced - Quests: Expire time for difficult quests is increased - Quests: Solo quest item rewards are Bound To Account - Quests: Silver rewards for solo quests is increased - Guild Halls: Attackers no longer limited to 2 squads - Guild Halls: Attacking a guard breaks their map movement blocking - Guild Halls: Double PvP Skull Rewards - The Arena: More resources spawn in all arenas - Fixed: The World Map could get stuck and not load correctly - Squads can guard when not in a guild - Squads must be PvP Skull Worthy to guard - Squads must be PvP Skull Worthy to attack players - Squads must be PvP Skull Worthy to destroy resources - The Arena: Quick Travel Locations for Level 8, 12, 16, and 20 - The Arena: Battle over valuable crafting resources - The Arena: Fighters earn double PvP Skull Rewards - The Arena: Higher chance of SEARCH digging up items and fighters - The Arena: Guilds can set guards to block and control territory - The Arena: Blocking enemy movement requires 2 Guards per tile - The Arena: All resources restore as though in a Guild Hall Vault - The Arena: Your squad must be Skull Worthy to be in The Arena - Increased all XP gains, XP from PvP, and any battle loss - PvE-only players earn significantly more XP - Reduced requirements to make squad worthy of PvP Skull Rewards - Changed color of PvP-flagged players to be different from NPCs - Hotkey to open the Quest menu - Better variation in loot drops depending on the type of enemy - New free gifts at 600, 1000, and 2000 battle wins! - Players with PvP off won't get pulled into friend's PvP battle - Squads must be PvP Skull Worthy to attack another player - Hardcore fighters earn 2 PvP Skulls per kill - Killing hardcore fighters earn 2 PvP Skulls
[ 2017-05-15 18:26:47 CET ] [ Original post ]
Significant changes to the PvP system and other systems are live today! PvP is now opt-in for players who want the additional risk -- You'll gain double XP and other rewards like crafting resources! v1.3.0 - Full Patch Notes - Quests will no longer have specific map location requirements - Community Quest kill requirements lowered - Removed all PvP kill quest requirements - Daily bonus Loot, Xp, and Guild Silver events! - Keybinds for single weapon Main and Offhand attack (no dual wield) - 25% more crafting resource loot drops - Friends and guild members take control of offline player's fighters - Earn PvP Skulls as alternative crafting resource for worthy kills - Players can opt-in to PvP for double Xp and PvP Skull rewards - Guild Halls: Members cannot deploy squads to hall if under attack - Guild Halls: Attacking players limited to 2 squads in an enemy hall - Guild Halls: All room types use 4 guards - Fist & Flask weapons will always use Attack stat (not Magic) - Reduced Critical Stun and Guard Bonus on Fist weapons - Fist Weapon can Haste and Heal (Lightning / Holy Enchant) - Flask Weapon can Haste (Lightning Enchant) - Ranged "Point Blank Attack" weapons can counter-attack as melee - Officers/Leaders won't wander off while you're fighting minions - Players will not enter PvP when trying to do PvE battles - Players will no longer be required to "Unlock PvP" - Transmute: Hardcore potion only works on heroes or Level 1 fighters - Account Bound fighters can be traded after Ascending once - Guild Hall attackers must wait 1 hour to attack again after a loss - New players earn free fighters to begin a second squad - Keybinds for Zoom In / Zoom Out in dungeon and world map - Quick Travel checkpoint list filters - Fixed: Huppo fighters using human sound effects - Fixed: Player Heroes should be Apprentice (R2) - Fixed: Heroes sort to bottom of fighter lists. Should be top. - The in-game World Map (work in progress!) - Resist penalties for non-human Heroes reduced by 50% - Chat menu online player list - Faster combat animation times - Added more time to player shot clock timers - New Potion: Transmute Fighter to Hardcore - New Potion: Transmute Fighter to Easy Mode - Added more low-level quests - Increase Silvers reward for solo quests - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details)
[ 2017-04-19 19:08:09 CET ] [ Original post ]
Significant changes to the PvP system and other systems are live today! PvP is now opt-in for players who want the additional risk -- You'll gain double XP and other rewards like crafting resources! v1.3.0 - Full Patch Notes - Quests will no longer have specific map location requirements - Community Quest kill requirements lowered - Removed all PvP kill quest requirements - Daily bonus Loot, Xp, and Guild Silver events! - Keybinds for single weapon Main and Offhand attack (no dual wield) - 25% more crafting resource loot drops - Friends and guild members take control of offline player's fighters - Earn PvP Skulls as alternative crafting resource for worthy kills - Players can opt-in to PvP for double Xp and PvP Skull rewards - Guild Halls: Members cannot deploy squads to hall if under attack - Guild Halls: Attacking players limited to 2 squads in an enemy hall - Guild Halls: All room types use 4 guards - Fist & Flask weapons will always use Attack stat (not Magic) - Reduced Critical Stun and Guard Bonus on Fist weapons - Fist Weapon can Haste and Heal (Lightning / Holy Enchant) - Flask Weapon can Haste (Lightning Enchant) - Ranged "Point Blank Attack" weapons can counter-attack as melee - Officers/Leaders won't wander off while you're fighting minions - Players will not enter PvP when trying to do PvE battles - Players will no longer be required to "Unlock PvP" - Transmute: Hardcore potion only works on heroes or Level 1 fighters - Account Bound fighters can be traded after Ascending once - Guild Hall attackers must wait 1 hour to attack again after a loss - New players earn free fighters to begin a second squad - Keybinds for Zoom In / Zoom Out in dungeon and world map - Quick Travel checkpoint list filters - Fixed: Huppo fighters using human sound effects - Fixed: Player Heroes should be Apprentice (R2) - Fixed: Heroes sort to bottom of fighter lists. Should be top. - The in-game World Map (work in progress!) - Resist penalties for non-human Heroes reduced by 50% - Chat menu online player list - Faster combat animation times - Added more time to player shot clock timers - New Potion: Transmute Fighter to Hardcore - New Potion: Transmute Fighter to Easy Mode - Added more low-level quests - Increase Silvers reward for solo quests - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details)
[ 2017-04-19 19:08:09 CET ] [ Original post ]
Many new things patched in today, with every feature coming directly from player suggestions -- Thanks for the fantastic feedback! More to come in a few days. - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details) - Keybindings Settings Menu - Squads can destroy resources in enemy Guild Halls! - Location rumors for rare resource types (including Guild owners) - Holy Spellbooks heal, using the Magic stat - New movement path visuals - 4 new battle songs, new login screen song, and battle lost song - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action (Searching, Guarding, etc) - Fixed: Huppo art is defaulting to humans - Fixed: Account Bound fighter tag not displaying - Fixed: PvP quest wins displayed on battle report - Fixed: Huppo fighter class type display correctly ------------------------------- - KNOWN ISSUES ------------------------------- - The user interface can be clunky and confusing (in development) - There is no in-game world map yet (in development) - Huppo fighters use human sound effects - Player Heroes start at Initiate (R1). Should be Apprentice (R2)
[ 2017-03-21 21:42:22 CET ] [ Original post ]
Many new things patched in today, with every feature coming directly from player suggestions -- Thanks for the fantastic feedback! More to come in a few days. - PvP: Attacking team count must match enemy squad count (See forums) - Spellbooks and other off-hand weapons damage increased - Keybind for "The Market" (M) - Keybind for "Find Players" (L) - Mouse wheel zoom in battle - Guild recruits cannot harvest resources in the guild hall - Hardcore fighter item theft only if enemy also has a hardcore - Hardcore fighter item condition damage increased from death - Daily Dungeon Master prizes! (See in-game mail for details) - Keybindings Settings Menu - Squads can destroy resources in enemy Guild Halls! - Location rumors for rare resource types (including Guild owners) - Holy Spellbooks heal, using the Magic stat - New movement path visuals - 4 new battle songs, new login screen song, and battle lost song - Fixed: Friends & online players list display correctly in chat - Fixed: Keybind for "Move Backward" in battle - Fixed: Transmute Fighter potion doesn't display correctly - Fixed: Guild Hall attackers need equal squads to match guards - Fixed: Moving cancels squad's current action (Searching, Guarding, etc) - Fixed: Huppo art is defaulting to humans - Fixed: Account Bound fighter tag not displaying - Fixed: PvP quest wins displayed on battle report - Fixed: Huppo fighter class type display correctly ------------------------------- - KNOWN ISSUES ------------------------------- - The user interface can be clunky and confusing (in development) - There is no in-game world map yet (in development) - Huppo fighters use human sound effects - Player Heroes start at Initiate (R1). Should be Apprentice (R2)
[ 2017-03-21 21:42:22 CET ] [ Original post ]
We've already had a ton of great suggestions since yesterday's launch! We're working on these changes based on what you've asked for: - Better chat interface! Quick chat pop-up that isn't full screen. (I'm working on this today) - Better camera controls in battle, including mouse wheel support and "free look" mode. (Working on it today) - Full world map showing all regions, quest locations, factions, and levels. Will be ready in a week. - More keybind options for menus and fighter actions. (Next client update) - Less in-game downloads. The initial download will include art assets, except for maps, which can be pre-downloaded at the login screen. This will take us 2 weeks to build and test. Keep the ideas coming! I read every post made here on Steam, and the forums at https://www.dire.com/forums/ - Ozymandias Lead Developer www.Spellbook.com
[ 2017-03-16 18:18:42 CET ] [ Original post ]
We've already had a ton of great suggestions since yesterday's launch! We're working on these changes based on what you've asked for: - Better chat interface! Quick chat pop-up that isn't full screen. (I'm working on this today) - Better camera controls in battle, including mouse wheel support and "free look" mode. (Working on it today) - Full world map showing all regions, quest locations, factions, and levels. Will be ready in a week. - More keybind options for menus and fighter actions. (Next client update) - Less in-game downloads. The initial download will include art assets, except for maps, which can be pre-downloaded at the login screen. This will take us 2 weeks to build and test. Keep the ideas coming! I read every post made here on Steam, and the forums at https://www.dire.com/forums/ - Ozymandias Lead Developer www.Spellbook.com
[ 2017-03-16 18:13:28 CET ] [ Original post ]
Tomorrow is a very exciting day for us -- We're a small team with just a few people, and our fate hinges on the success of Heroes of Dire!
As a way of saying thanks for trying the game, all new and existing players will receive a free limited Huppo Warrior fighter!
The Huppo are a fierce race of hippopotamus people designed by some kickstarter backers. This is a valuable special character that won't be available to players after the Steam promotion ends.
You don't have to do anything to get the Huppo fighter -- Just log in and try playing the game starting tomorrow evening!
(Kickstarter backers will also receive a second bonus Huppo, as promised)
[ 2017-03-14 23:30:33 CET ] [ Original post ]
Tomorrow is a very exciting day for us -- We're a small team with just a few people, and our fate hinges on the success of Heroes of Dire!
As a way of saying thanks for trying the game, all new and existing players will receive a free limited Huppo Warrior fighter!
The Huppo are a fierce race of hippopotamus people designed by some kickstarter backers. This is a valuable special character that won't be available to players after the Steam promotion ends.
You don't have to do anything to get the Huppo fighter -- Just log in and try playing the game starting tomorrow evening!
(Kickstarter backers will also receive a second bonus Huppo, as promised)
[ 2017-03-14 22:53:23 CET ] [ Original post ]
Heroes of Dire will release on Steam tomorrow, Wednesday the 15th of March! We've just patched in the entire crafting system, added 12 new world maps, 8 battle maps, a ton of bug fixes, and have another major PvP update coming next week! The New Player Guide is now on the wiki at https://www.dire.wiki/guide Thank you kickstarter backers and testers for your support. You've given us a chance to create something that we're very proud of -- We hope you enjoy it too!
[ 2017-03-14 05:29:47 CET ] [ Original post ]
Heroes of Dire will release on Steam tomorrow, Wednesday the 15th of March! We've just patched in the entire crafting system, added 12 new world maps, 8 battle maps, a ton of bug fixes, and have another major PvP update coming next week! The New Player Guide is now on the wiki at https://www.dire.wiki/guide Thank you kickstarter backers and testers for your support. You've given us a chance to create something that we're very proud of -- We hope you enjoy it too!
[ 2017-03-14 05:28:17 CET ] [ Original post ]
Howdy! We've listened to your feedback and released a major update today for all desktop and mobile platforms at www.DIRE.com to address most of it: - The leveling grind is gone. (75% reduction) - Bugs with movement and following are fixed. - It's easier to join battles with your friends. - Load times are 25% faster. - NPC AI is at least 3x better. - UI is fully designed for desktop (still working on keybinds menu). - The NEW PLAYER GUIDE is in-game instead of a wiki page. Many of you have asked why we've not launched on Steam yet! Steam users have lofty expectations and we want to meet all of them. The game simply isn't ready yet for tens-of-thousands of piercingly judgmental eyes! We're a very small company with only a few employees, so it takes a little longer to polish rough edges. Before launching on Steam we want to get Achievements in, finish up the new harvesting and crafting quests, complete our Leaderboard website, and create the new Guild Treasure system for you to battle over. We estimate these can be done in about 15 days, but not guaranteed. If you want to help us prepare for Steam release you can play right now! The game is available on all platforms at www.DIRE.com -Ozy Lead Developer www.Spellbook.com
[ 2017-02-16 00:38:46 CET ] [ Original post ]
Now live on all operating systems: Windows, Mac, Linux, iOS, and Android! Official Steam release will be January 20th, 2017 but everyone can download and play for free right now! Download links at http://www.DIRE.com We created Heroes of Dire in less than 1 year, delivered far more than was promised on Kickstarter, and aren't going to stop! Development will continue through 2017! To play Heroes of Dire: Download the client and log in using your existing Spellbook account, or you can create a new free account in the game. Email us if you need help or have questions! See you in Heroes of Dire! -Ozy
[ 2016-12-23 06:10:41 CET ] [ Original post ]
- Heroes of Dire Linux [172.15 M]
Join with friends to defeat challenging boss raids, take up quests for epic treasure, invade enemy guild strongholds, or make wagers on brutal gladiator arenas as crowd favorites live and die for your amusement!
Cross-platform servers bring together thousands of players from both desktop and mobile devices, with launch-day support for Android, iPhone, Windows, Mac, and Linux!
Heroes of Dire is all about assembling squads of fighters to make war with other guilds, monsters, and players!
Fighters come in many fantasy archetype flavors such as Mages, Paladins, and Healers. No two are ever the same, with unique names, races, stories, stats, titles, and equipment constructed by complex procedural generation algorithms with impressive and/or hilarious results that will always keep the game freshly entertaining.
The One-Eyed Knight, Two-Fingered Pete, The Laughing Horror, Georgia the Peach, or Screaming Ethel are just a few examples of the trillions of possibilities. For a few Silvers (the in-game currency) players can randomly roll for new fighter names to discover the perfect moniker, or work with a live Dungeon Master to create the perfect name!
Fighters have four gear slots: Weapon, Offhand, Armor, and Trinket.
Different items help determine what role a fighter plays, such as holy wands and bandages for Healers, or poisoned dual-wielded daggers for Rogues to maximize backstabs.
Almost all items in Heroes of Dire are procedurally generated with no two ever the same. Dungeon Masters will regularly appear in the world as traveling magicians or blacksmiths who can enhance your gear, or as merchants offering unique treasures.
When in combat, fighters take turns moving and attacking; each action has a time cost that determines when they get to go again.
More expensive actions, such as splitting an enemy archer in half with a greatsword, might push your fighter to the bottom of the action list for 14 rounds, while simply moving would only cost 3 or 4. This turn-based combat system creates an incredibly rich strategy simulation where each decision has a direct and immediate impact on who wins or loses.
Skilled players won't waste a single turn -- One move in the wrong direction or an attack at the wrong time can immediately swing your massive lead into a crippling loss.
Battles can involve anywhere from 2 to 32 fighters, however our playtesting hints that it's most fun with 12 or less. This is due to the turn-based nature of combat, as you would not want to wait more than a few seconds between actions.
Eventually we will include different battle modes that operate in real-time instead of turn-based, which would open up massive wars that could involve hundreds of fighters in one battlefield.
Each battle is part of a greater narrative, such as a guild war or a quest chain, and players can have multiple squads involved in many fights at the same time.
When a player exits battle the AI takes over and the fight continues uninterrupted. They can return at any time, thus allowing multiple battles to be managed concurrently without breaking the real-time and multiplayer nature of the game. This creates a truly "massive" multiplayer experience as guild wars rage across the world map involving hundreds or thousands of players!
One of the coolest features in Heroes of Dire allows players to borrow fighters from their guilds and friends!
When building a squad to send into combat, you can pick fighters from friends and guild mates who have flagged them as "shared". Shared fighters are controlled by the AI unless their owner is online, and decides to jump in the battle too.
This system allows for multiplayer cooperative battles, so you and your friends could play through hours of quests, guild wars, and special Dungeon Master events together! Also, because battles can involve up to 32 fighters, you could have as many as 15 friends playing together in a single fight!
Guilds play an integral role driving the story and action in Heroes of Dire! Besides social and organizational hubs, they will wage war for dominance of the world map, with members winning prizes and benefits for capturing new cities, temples, roads, and relics.
Quests are a series of battles that take place in various maps against different NPC factions. Each step in a quest is increasingly more difficult, with an opportunity for random loot after every fight. Once completed, players earn Silvers and a powerful item as a reward. Quests may be bought and sold on the open market.
Each player will have a custom player title. In addition to looking cool, these titles help inform us of who is who in the community. Players sporting powerful or unique titles will stand apart from the crowd, lending weight to their obviously superior opinions and impressive physiques. Everyone will have the chance to earn new titles when taking part in special Dungeon Master events.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- Storage: 600 MB available space
[ 5974 ]
[ 1554 ]
[ 1808 ]