





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Lots of new features and improvements! Too many to list... Here's the list! - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters - Mail Armor move speed reduced to 3 (was 4) - Plate Armor move speed reduced to 4 (was 5) - Crafted items are stamped with the maker's mark - Quick Teleport resources and relics back to your guild hall - Squads cannot guard with an enemy in nearby tiles - Guild Officers can cancel other member's guarding squads - Squads can set Combat Priority for deciding team join order - Players can unlock up to 8 deployed squad slots - Items can be auctioned with a bid and buyout - Race: Cultists gain +1 special actions (Blink, Taunt, etc) - Race: Golems gain Health and +1 Dash/Charge range - Race: Stone Giants gain Stun Resist and Defense - Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic - Race: Demon and Succubus gain +1 Critical Stun - Race: Dark Elves gain Volley Shot Bonus - Race: Huppo gain Guard Bonus - Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus - Race: Humans gain Dual Wield Bonus - Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena - Arena: More resources spawn, including Piles of Skulls - Arena: Resources regenerate at 33% Guild Hall Vault speed - Guild Hall: All members have full fog-of-war vision - Guild Hall Corridors: Max defending guards reduced to 3 (was 4) - Guild Hall Corridors: Max squads per team reduced to 3 (was 4) - Territory: Guild Silvers payout every 5 hours (was 1) - Territory: Removed the player capture leaderboards (PvP Skulls) - Territory: Removed the growing capture rewards (Guild Silvers) - Territory: Cost to capture and release tiles reduced - Territory: Powerful NPCs will attack non-member low-level squads - Territory: Map level requirements enforced to capture tiles - Territory: Ownership slowly decays along edges every 24 hours - Fixed: Item Auction search filters broken - Fixed: Golem dash 5 tiles works correctly - Fixed: Gear swap doesn't keep current item at top of the list - Fixed: Broken icon and class images - Hotkeys for squads 6, 7, 8 - Hotkey for World Chat (space bar) - Link resources and relics in chat - No fog-of-war in The Arena - Improved item and fighter list search and sort filters - Dungeon Masters may control an NPC and live stream the fight! - One-handed healing weapons damage and healing increased - Mage Blink adds +1 Time (no longer free action) - More PvP Skulls awarded for each kill - Hardcore: Each losing player can only have 1 item looted max - Hardcore: Basic items (0 Scrap Value) can be looted by the winner - PvP Death: Item repair costs reduced by 40% (Condition lost is 3) - PvP Death: Item Max Condition loss chance is 50% (was 100%) - PvP Death: Item Max Condition loss chance is 10% in Guild Halls - Guild Hall: Guard equipment must be at least Level 10 - Guild Hall: Relic, Vault, and Entrance room guards block movement - Guild Halls without guards will not grant stat bonuses to members
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