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Warp speed, ENGAGE! [Early Access v1.01]
We've spent every hour we had before launch getting the game to run as good as possible (which is why this log is slightly late). After a long while we've finally got everything in order and launched into Early Access (and Humble Bundle)! After major optimizations the game runs better than ever before and has a ton of new stuff to boot! For those of you that have been with us since the closed beta test I've compiled a list of changes since the last fully published build:
One of the more notable changes is that you can now store stuff in cargo modules! There are also two new ones too choose from:
While they may look like large boxes they contain a large amount of computer servers and matter transporters that convert compatible matter pieces into energy and data and reconstruct them later when they're needed. Totally.
Once you grab any cargo pieces you can inspect them in the inventory view (TAB by default) and eject them when you want to use them. You can also sell items directly from the inventory at the space station trade terminal.
Larger and more independant than any other command pod, with a larger fuel tank, more power and more health. It also looks pretty cool.
We've done some tremendous ship rendering upgrades and optimizations, allowing you to now build bigger than ever without annoying your graphics card.
Since the system for generating the universe changed substantially to allow for hundreds of systems instead of a pregenerated small amount we also needed a new way to present it.
We'd be mad to launch without a main menu so here it is, offering a selection of two game modes, options and controls (which you can also alter later in the pause menu of course):
In preparation of our Steam launch we got some usual Steam perks done as well, including Workshop support, Achievements and cloud saves. Changelog: Additions: + a main menu + saving and loading your game + creative mode (the old mode is now labeled as campaign) + a few new quests + some new billboards + a new command pod + a brand new universe map Steam Integration: + achievements + Workshop integration + cloud saves Cargo: + two new cargo modules (one for U.R.A. and one for the Ind. Conglomerate) + cargo modules can now pick up other modules and ores + selling cargo at space stations if you have any cargo modules + a ship inventory, accessible with TAB by default Changes: - huge performance optimizations regarding rendering ships and building - overhauled the universe generation system, allowing for large galaxies - ore can now be picked up and sold at space stations - quest billboards now show a "!" marker to make them more visible - music now triggers slightly differently - running out of fuel will trigger a tow option so you don't get stuck Fixes: - fixed a cropping problem when recording the game with Open Broadcaster Studio (OBS) - added bugs - removed bugs
[ 2017-03-08 14:21:34 CET ] [ Original post ]
Hey everyone!
We've spent every hour we had before launch getting the game to run as good as possible (which is why this log is slightly late). After a long while we've finally got everything in order and launched into Early Access (and Humble Bundle)! After major optimizations the game runs better than ever before and has a ton of new stuff to boot! For those of you that have been with us since the closed beta test I've compiled a list of changes since the last fully published build:
Cargo
One of the more notable changes is that you can now store stuff in cargo modules! There are also two new ones too choose from:
While they may look like large boxes they contain a large amount of computer servers and matter transporters that convert compatible matter pieces into energy and data and reconstruct them later when they're needed. Totally.
Once you grab any cargo pieces you can inspect them in the inventory view (TAB by default) and eject them when you want to use them. You can also sell items directly from the inventory at the space station trade terminal.
U.R.A. Mk 2 Command Pod
Larger and more independant than any other command pod, with a larger fuel tank, more power and more health. It also looks pretty cool.
Optimizations
We've done some tremendous ship rendering upgrades and optimizations, allowing you to now build bigger than ever without annoying your graphics card.
Map
Since the system for generating the universe changed substantially to allow for hundreds of systems instead of a pregenerated small amount we also needed a new way to present it.
Main Menu
We'd be mad to launch without a main menu so here it is, offering a selection of two game modes, options and controls (which you can also alter later in the pause menu of course):
Steam
In preparation of our Steam launch we got some usual Steam perks done as well, including Workshop support, Achievements and cloud saves. Changelog: Additions: + a main menu + saving and loading your game + creative mode (the old mode is now labeled as campaign) + a few new quests + some new billboards + a new command pod + a brand new universe map Steam Integration: + achievements + Workshop integration + cloud saves Cargo: + two new cargo modules (one for U.R.A. and one for the Ind. Conglomerate) + cargo modules can now pick up other modules and ores + selling cargo at space stations if you have any cargo modules + a ship inventory, accessible with TAB by default Changes: - huge performance optimizations regarding rendering ships and building - overhauled the universe generation system, allowing for large galaxies - ore can now be picked up and sold at space stations - quest billboards now show a "!" marker to make them more visible - music now triggers slightly differently - running out of fuel will trigger a tow option so you don't get stuck Fixes: - fixed a cropping problem when recording the game with Open Broadcaster Studio (OBS) - added bugs - removed bugs
[ 2017-03-08 14:21:34 CET ] [ Original post ]
Lightspeed Frontier
Crowdwork Studios
Developer
Riveted Games
Publisher
2017-03-07
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
Mostly Positive
(34 reviews)
The Game includes VR Support
Public Linux Depots:
- Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.
In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.
Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.
As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.
You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!
While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.
Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.
Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.
Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.
Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.
In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.
Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.
As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.
You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!
While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.
Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.
Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.
Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.
Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
- Storage: 300 MB available space
- Processor: Intel Core i5-4670KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
- Storage: 500 MB available space
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