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Patch notes - 1.04e

Hello everyone! Pi day brings about a new patch for the game. While we're working on some bigger stuff, we wanted to continue regularly delivering smaller improvements on the side. I realise we're getting quite far into the alphabet in terms of the version, we're still figuring out the right balance to keep it meaningful, but for the time being we wanted to limit the numbers to additions of noteworthy size. Before I go further, I am excited to announce that we are soon getting some new music tracks from our composer, Nolan Markey!

1.04e Changes


Added
  • When dealing damage to non-player ships, the amount of damage dealt is now displayed to help visualize scored hits and the magnitude of their impact. Similarly, getting repairs from the space station now displays green numbers to help communicate its benevolent nature
  • A permanent compass arrow has been placed into the minimap corner of the screen (bottom right) to help visualize the ship's orientation
  • 1 new billboard on space stations
Changed
  • An ingame font has recieved shadowing effects to make it easier to read on certain backgrounds
  • While in chase camera mode, the movement controls have been changed to work relative to locked view angle, rather than ship orientation (ie. Looking towards the left and pressing the strafe right key will throttle the thrusters, while pressing forward makes the ship strafe left) An option to revert to the old behaviour should be added very soon.
  • The launcher will now filter out resolutions that are not supported in fullscreen mode. In a future update, these resolutions will be listed seperately for windowed mode only.
Fixed
  • Fixed a bug that happened when starting a new game during warping
  • Disabled the "pirates attacking space station" mission during the tutorial so it doesn't interfere
The "known issues" and "coming soon" paragraphs have remained unchanged since 1.04d in case you've already read them.

Known issues as of 1.04d / 1.04e


  • Some players are unable to select systems in the galaxy map after saving and loading the game.
  • The music slider does not update the volume until the options menu is closed.
  • Larger ships are rather intensive on performance right now
  • Task and chat windows can appear off-screen on large resolutions (2560x1440 and above)

Coming soon(™):


  • We want to streamline the broadside view experience: Locking on targets, toggleable on-screen hints for switching back to a forward-facing angle.. these are some of the ideas we're looking into regarding that.
  • HUD overhaul We wish to make the heads-up-display more informative and easy to read. Some of our ideas include adding a hotbar for picking up nearby floating modules, adding numbers for energy/shields, making the ship statistics more meaningful and easy to understand, and so on
  • Overhauling the tutorial Users have expressed their distaste for being blown up (gasp!) Thus we'll revisit the tutorial to not give the impression that you've lost the game just because your ship got destroyed (and other improvements are to follow)
  • Tweaking difficulty and rate of spawning enemies The game has a steep learning curve and is generally difficult to survive in, for now. The current way of handling enemies is only temporary, we are working on a new system which will be much more fair and enjoyable for players.
  • Enhancing the mission system There are relatively few tasks to complete right now, they repeat too frequently and are generally somewhat glitchy and unfriendly towards the player's ship size and play style - we're aiming to improve upon it
  • And of course, all previously mentioned features are still on our list of things to do (ie space station building), but we're taking things one step at a time.


[ 2017-03-14 21:18:11 CET ] [ Original post ]

Lightspeed Frontier
Crowdwork Studios Developer
Riveted Games Publisher
2017-03-07 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Mostly Positive (34 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-4670KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

16.97$ (15%)
12.44$ (17%)
0.84$ (83%)
16.52$ (17%)
6.30$ (65%)
10.58$ (58%)
33.97$ (15%)
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33.17$ (17%)
5.77$ (17%)
8.29$ (17%)
17.59$ (12%)
0.81$ (92%)
9.62$ (68%)
6.00$ (70%)
25.19$ (16%)
0.89$ (70%)
21.99$ (15%)
13.99$ (30%)
GAMERSGATE

[ 3458 ]

11.99$ (40%)
13.99$ (30%)
0.9$ (92%)
2.0$ (90%)
2.88$ (71%)
1.0$ (80%)
20.0$ (60%)
4.95$ (67%)
0.88$ (82%)
1.69$ (79%)
3.26$ (78%)
4.5$ (85%)
2.03$ (86%)
4.5$ (85%)
6.8$ (66%)
3.5$ (65%)
11.99$ (25%)
3.75$ (85%)
0.9$ (92%)
27.99$ (30%)
4.25$ (79%)
3.8$ (81%)
4.94$ (55%)
2.0$ (80%)
10.49$ (48%)
7.5$ (75%)
34.99$ (50%)
4.05$ (73%)
31.49$ (48%)
3.75$ (85%)

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