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Patch notes - 1.05

Hello there! Armed with a ton of feedback and bug reports since launch we've spent the past two weeks brewing up a large new update that fixes a bunch of issues and adds many requested changes. Here are the main changes and additions:

Categorized Side Inventory



The old inventory system has been replaced with a new collapsible side inventory that can filter your cargo based on it's type. That's not all however as it can also list the nearby modules floating around you and serve them to you on a plate, ready for attachment. Once you select them there is another new feature - the Continuous Building System which lets you attach modules as fast as possible as long as you keep them selected.

New Spawning System



Since the old system of hostile NPC ships spawning right on top of you wasn't exactly great if you wanted to rebuild your ship on the spot we've optimized the ships to unload when far away - which enables them to prespawn in the system on load without any performance issues. That way you can start assaults when you're ready and won't get any unwanted surprises in the shape of high velocity bullets. It's not all however, you can now clear systems of hostile craft and they will be replaced by neutral ships that wander around (and will defend themselves if attacked). In future updates we plan on expanding the interaction with them further with communications, mercenary work and the like.

"Cereal" B.O.X. Conning Tower Pod



The second Mk2 pod to enter the game is the brand new industrial conning tower. It's more suited as a command center for medium and larger ships as it does not pack any engines or fuel tanks, but makes up for that by being a whole lot sturdier, having a better power generator and a faster fuel collector.

Graphical Improvements



We've redone most of the weapon particle effects. You should see new explosions, more realistic bullet hits for miniguns, new flak blasts and new plasma detonations. As long as you keep the bloom filter turned on there are some additional explosion debris effects as well.
On top of that there's a newly rendered skybox that features animated stars if you have the bloom filter enabled while showing a massive drop in color banding overall.

Changelog:


Additions:
  • new inventory system
  • continuous building mode
  • small debris effects for explosions (if you have the bloom filter enabled)
  • the conning tower command pod
  • more ship names and prefixes
  • new NPC ships
  • an option to revert to the old broadside mode controls
  • an easter egg
Changes:
  • reworked most weapon particle effects
  • shields now block 50% of plasma and flak damage when running ​
  • replaced the skybox with an animated one (if you have the bloom filter enabled)
  • switched to a static spawning system with "clearable" systems that spawn neutral ships afterwards
  • ore prices increased to hopefully make mining more viable
  • there are now alerts (with cancel instructions) on screen when the ship is aligning for long distance warp
  • improved performance for some of the projectiles (flak and plasma shots)
  • space stations are now distinguishable from planets on the minimap (marked with a cube)
  • flak now does less concentrated and more splash damage
  • minigun damage numbers are now yellow ​
  • reorganized the workshop upload screen
  • starting in creative will give you any of the 3 faction flagships (Rasputin, Prometheus or Corvette) ​
  • reduced the chance for the station "Hello There!" prompt to appear from 100% to 33% ​
  • added a background to the Steam Workshop ship images
Fixes:
  • fixed NPC ship movement slightly
  • fixed a crash that would happen if steam functionality did not load (before the game itself finished loading)
  • after warping, the camera mode returns to the mode it was previously in (instead of forcing build mode)
  • fixed a big inconsistency issue with distance checking in the game
  • you now receive more starting money to compensate for the Prometheus selling workaround
  • fixed the damage pickup sphere particle efffect’s position
  • fixed planets not casting shadows correctly
  • saving in a black hole system no longer spawns you inside the void on reload
The "known issues" paragraph has remained unchanged since 1.04d in case you've already read it.

Known issues as of 1.05:


  • Some players are unable to select systems in the galaxy map after saving and loading the game (You can now use the A and D keys as a temporary workaround to switch systems in case it happens).
  • The music slider does not update the volume until the options menu is closed.
  • Larger ships are rather intensive on performance right now
  • Task and chat windows can appear off-screen on large resolutions (2560x1440 and above)

Thanks for reading, fly safe!


[ 2017-03-31 14:38:31 CET ] [ Original post ]

Lightspeed Frontier
Crowdwork Studios Developer
Riveted Games Publisher
2017-03-07 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Mostly Positive (34 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-4670KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

4.19$ (16%)
4.95$ (67%)
2.54$ (15%)
4.00$ (80%)
5.72$ (81%)
5.09$ (15%)
3.59$ (76%)
6.61$ (17%)
9.59$ (52%)
4.95$ (67%)
17.79$ (11%)
7.43$ (17%)
12.59$ (16%)
29.74$ (15%)
4.42$ (78%)
4.00$ (80%)
16.57$ (17%)
20.65$ (17%)
41.31$ (17%)
16.79$ (16%)
16.00$ (60%)
2.00$ (80%)
16.97$ (15%)
13.99$ (30%)
5.00$ (80%)
10.78$ (17%)
3.75$ (75%)
12.73$ (58%)
8.87$ (56%)
2.78$ (81%)
GAMERSGATE

[ 3458 ]

1.28$ (74%)
0.45$ (85%)
3.19$ (79%)
9.0$ (70%)
1.05$ (85%)
5.0$ (75%)
1.35$ (91%)
1.5$ (70%)
1.0$ (80%)
2.0$ (80%)
2.25$ (89%)
1.5$ (81%)
9.74$ (25%)
9.99$ (50%)
5.0$ (75%)
2.4$ (85%)
3.04$ (70%)
4.0$ (80%)
9.36$ (71%)
10.0$ (75%)
7.5$ (75%)
13.99$ (30%)
1.5$ (85%)
7.13$ (76%)
2.94$ (58%)
7.2$ (64%)
11.24$ (25%)
4.28$ (86%)
10.0$ (75%)
3.26$ (78%)

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