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Update 1.07

Hi! Another update is here and this time it's mostly focused on the new HUD elements. While not completely done yet, it's the first part of the HUD and GUI overhaul we're currently working on. There are other things too of course, see for yourself:

16"/50 Mark 7 Nuclear Gun Battery


The old naval guns from Iowa and Montana class battleships have been salvaged and heavily modified for use in space, complete with material synthesis reloading that allows it to create nuclear ammo from energy generated on the ship.
Ever felt like your large ships lacked firepower? If you're willing to put up with slow rotation, reload and the restricted angle of fire it just may be the gun for you. Triple 16'' guns fire high explosive nuclear warheads that have a large area effect on the target. Unlike the other turrets which can rotate a full 360 degrees, this one is limited to 240 degrees (120 on each side) - which allows it to be mounted a lot closer to any other modules on the rear side.
Be sure to attach a ton of reactors to go along with it however.

The New HUD (Part 1)


The main feature of this update are the new parts of the HUD however. The conversion from the old system is about 50% done with the quest/conversation and energy system coming up next.

The Lockon


And now the much requested lockon ability. If you press the middle mouse button (or the alternate key defined in the controls menu) while your mouse is close to an object it'll start the lockon process. When that's done you can use that target with various abilities.
The tractor beams have also been converted to use the lockon target instead of the T key target (which has been removed).

Abilities and the Hotbar


With the old pull down menu gone, its place is now taken by the brand new ability hotbar. While the speed indicator is still here, the fuel bar has been moved to the top and the bank account is now on the bottom right. The hotbar's abilities can be moved around using the Configurator (explained below)
You can also reassign the buttons to any ludicrous key you want and it will display its name on the hotbar. The first parts of the command limit are here as well. Now each command pod has an amount of modules it can support while still being capable of warping:
At the moment the game economy hasn't yet been updated to an "expensive command pod" model so you can take all your old ships and refit them with more command pods if they require them.

The Configurator


To fully customize your loadout and keep your hotbar free from clutter there is an inventory made specifically for these programs.
Here you can also read a short description about each ability and learn about it's uses, requirements and reload times.

Weapon Firing Groups


Another very highly requested feature, this selection menu (that you can fire up from the ability configurator's [Weapon Firing Groups] button) allows you to select a group for each weapon. These three groups then define how the weapon behaves and when it's activated and are shown on the hotbar by default.
And these are the current firegroups as represented on the hotbar:
Primary Group #1 - Your usual old manual mouse controlled weapons.
Primary Group #2 - Same as group #1 and useful if you want to have some guns separately activatable from others.
Secondary Battery- The autofire group that can be assigned to all turret-based weaponry. These guns will shoot at the locked on target if the group is active.

The New Info Panel


Instead of the center top pulldown menu which has been removed, there is now a side info panel on the very right of the screen. It can be opened only by clicking the [<] button at the moment, and it features various ship stats and also a new control feature: the demagenetize button.
At first the button is disabled so you need to press the "ARM" button to turn it on, then it's active and will detach every single one of the modules currently on your ship. It should allow you to quickly restart building your ship from scratch without starting a new game or taking off the modules one by one.

Changelog:


Additions:
  • abilities and a hotbar/configurator system to manage and use them
  • lockon
  • command pods now have a maximum amount of modules that they can support while still being capable of doing warp calculations
  • the 16''/50 Mark 7 Nuclear Gun Battery
  • two new acheivements
  • sound effects to most menu buttons​
  • the Demagnetize Ship button which detaches all modules from your command pod
Changes:
  • the plasma turret now fires more slowly to balance it for autofire
  • removed old bindings for shields, tractor beams and reactors as they are now abilities and toggleable through the hotbar
  • replaced most of the old hud
Fixes:
  • fixed mouse wheel not registering on some scrollbars

Known issues as of 1.07:


  • The music slider does not update the volume until the options menu is closed.
  • Larger ships are rather intensive on performance right now
  • Task and chat windows can appear off-screen on large resolutions (2560x1440 and above)
Now I know there must be some of you slightly disappointed at the lack of rocket and torpedo launchers but well, the time constraints didn't cut it so you'll likely see it in the next update. Thanks for reading!


[ 2017-05-05 14:41:43 CET ] [ Original post ]

Lightspeed Frontier
Crowdwork Studios Developer
Riveted Games Publisher
2017-03-07 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Mostly Positive (34 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-4670KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

2.47$ (17%)
3.00$ (80%)
9.89$ (34%)
13.59$ (15%)
4.75$ (81%)
8.86$ (70%)
0.50$ (90%)
28.69$ (18%)
33.59$ (16%)
5.77$ (17%)
7.84$ (87%)
12.89$ (14%)
26.09$ (13%)
1.41$ (86%)
8.55$ (57%)
41.44$ (17%)
21.24$ (15%)
27.59$ (8%)
12.74$ (15%)
1.00$ (75%)
6.93$ (83%)
13.93$ (54%)
3.42$ (83%)
5.03$ (16%)
8.47$ (15%)
17.59$ (12%)
10.31$ (14%)
8.17$ (18%)
6.30$ (65%)
21.24$ (15%)
GAMERSGATE

[ 3458 ]

1.58$ (95%)
10.79$ (46%)
4.05$ (73%)
5.78$ (71%)
6.25$ (75%)
1.8$ (77%)
3.48$ (83%)
5.0$ (50%)
6.0$ (90%)
0.45$ (85%)
4.0$ (80%)
22.5$ (50%)
2.85$ (90%)
3.0$ (50%)
5.0$ (75%)
6.4$ (60%)
7.49$ (63%)
5.0$ (75%)
5.0$ (75%)
6.11$ (49%)
1.5$ (85%)
6.75$ (55%)
53.99$ (10%)
55.99$ (20%)
1.8$ (70%)
11.99$ (25%)
4.0$ (80%)
8.0$ (60%)
0.58$ (92%)
9.5$ (62%)

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