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Patch notes - 1.09a

Hello there! Here is the promised balance&fix patch for the previous update, hopefully addressing some of your concerns and ideas.

Module Stats Info


The shop will now show you some module stats (when you hover over a module) you could previously only see on the official Wiki, as suggested by Shazai.

Multiple Savefile Support


We now finally support multiple save file creation and loading. It will also tell you if you're making a new save or overwriting an old one (a feature also added to the ship saving system).
At the moment you can only access the loading menu from the pause menu, as the main menu retains the [Continue Game] button which launches your most recently saved game.

Ship Loading Fixes


The ship filters will now search for ships in a separate thread, thus not freezing the game for a moment (yay!) and it'll now display one from a bunch of new loading texts while you wait. It's usually so fast you can't exactly read them but ¯\_(ツ)_/¯.

Balance Changes


Trying to address what some of you have been talking about on the forum, I've scaled down the health/dmg gap between factions as seen in the changelog below, along with some ship size scaling according to distance from the center. The official wiki has been updated to match the newly changed values.

Changelog:


Additions:
  • shop now displays the module description on the bottom and shows some module stats in the tooltip
  • you can now make and manage multiple world save files
  • workshop category ship filter
  • when saving ships/making a new galaxy save the game will let you know if you are saving a new file or overwriting one
  • adding "WikiPrintout=true" to your settings.cfg file will trigger a module stats printout to be made into wiki_module_output.txt in the game directory
Changes:
  • agency and industrial modules are now 1.75x and 2.5x better than junk in health/dmg instead of 2x and 4x respectively which may help lessen the large cliff when trying to transition from one sector to another
  • shield recharge and volume back to pre-1.09 values
  • out of fuel tow service now priced at 10% of your current Wex instead of a fixed value
  • small ship cargo pickup range boosted slightly
  • the spawning system will now match ships that are 60-100% of your size depending on the distance to the galactic center (60% at the edge)
Fixes:
  • LZ-1 Laser Emitter should be less overpowered now
  • wexcoin values should display correctly in creative
  • ship/galaxy names allow some special characters again, deleting the unallowed ones on-the-fly from your text field
  • switching ship filters in the construct ship menu should no longer freeze the game momentarily
  • random events should vary correctly again

Known issues as of 1.09a:


  • starting a new game won't autosave your current game before switching (like loading a savegame does)
  • visiting a large amount of systems in succesion may cause data to pile up in ram which can lead to low framerate eventually (you can clear it by rebooting the game if it happens)
Thanks for reading!


[ 2017-06-19 11:00:33 CET ] [ Original post ]

Lightspeed Frontier
Crowdwork Studios Developer
Riveted Games Publisher
2017-03-07 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Mostly Positive (34 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-4670KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

4.34$ (13%)
16.79$ (16%)
26.09$ (13%)
1.00$ (90%)
7.69$ (74%)
3.43$ (14%)
16.97$ (15%)
2.41$ (84%)
4.14$ (17%)
4.00$ (80%)
6.77$ (77%)
1.75$ (88%)
0.73$ (93%)
2.53$ (87%)
2.10$ (58%)
7.50$ (75%)
0.90$ (82%)
34.59$ (42%)
13.79$ (8%)
11.99$ (20%)
8.47$ (15%)
8.78$ (12%)
2.27$ (85%)
10.13$ (22%)
14.99$ (40%)
6.11$ (69%)
39.49$ (21%)
20.74$ (17%)
17.41$ (56%)
2.51$ (16%)
GAMERSGATE

[ 3458 ]

24.0$ (60%)
4.25$ (75%)
6.8$ (66%)
5.64$ (53%)
6.97$ (85%)
1.35$ (89%)
10.49$ (48%)
5.0$ (75%)
10.49$ (30%)
5.7$ (70%)
7.5$ (50%)
9.99$ (50%)
5.4$ (82%)
1.2$ (85%)
5.0$ (50%)
4.25$ (79%)
22.74$ (35%)
10.0$ (75%)
9.0$ (75%)
4.35$ (83%)
6.8$ (66%)
7.5$ (75%)
4.95$ (67%)
7.2$ (64%)
5.0$ (75%)
1.35$ (77%)
3.48$ (83%)
0.58$ (92%)
13.5$ (77%)
4.25$ (75%)

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