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Update 1.11
This small gun turret will make an excellent addition to any outer rim ship, with it's decent rotation speed, excellent gun depression and pretty good elevation.
Rotates 95 degrees to each side and fires high explosive shots that do decent damage, but it has no splash effect.
These, and also some other weapon modules have been updated to sport a slight startup time of a fraction of a second which makes them shoot more in succession and adds to the realism somewhat. Also tends to look really cool.
Like in the previous update, this time some of the old meshes for the space agency faction have been redone in a more streamlined fashion and based on an octo base instead of hex.
Ores now get a few different rock meshes to choose from when spawning, and there are 3 new materials: Metal, Rust and Plastic which are rare-ish drops from destroyed modules. Currently they can only be sold but in the future they may be used in other ways as well.
There's also a new pallet of drinks type of cargo, but it doesn't really spawn in the game yet.
Additions:
[ 2017-07-17 12:10:21 CET ] [ Original post ]
Another slightly less important update is here, with some module reskins, a new turret and a bunch of fixes, optimizations and minor changes. Work on buildable stations and the upgraded quest system continues but they're not yet ready so you're getting this instead.
5"/42 Caliber Gun "The Fork"
This small gun turret will make an excellent addition to any outer rim ship, with it's decent rotation speed, excellent gun depression and pretty good elevation.
Rotates 95 degrees to each side and fires high explosive shots that do decent damage, but it has no splash effect.
These, and also some other weapon modules have been updated to sport a slight startup time of a fraction of a second which makes them shoot more in succession and adds to the realism somewhat. Also tends to look really cool.
Model Updates
Like in the previous update, this time some of the old meshes for the space agency faction have been redone in a more streamlined fashion and based on an octo base instead of hex.
Ores
Ores now get a few different rock meshes to choose from when spawning, and there are 3 new materials: Metal, Rust and Plastic which are rare-ish drops from destroyed modules. Currently they can only be sold but in the future they may be used in other ways as well.
There's also a new pallet of drinks type of cargo, but it doesn't really spawn in the game yet.
Changelog:
Additions:
- 5"/42 Caliber Gun "The Fork"
- new models for the Vertical Antimatter Power Core, Flat Transmitter/Receiver and LZ-1 Laser Emitter
- new acheivement "War Crime"
- replaced ore cubes with 3 random rock models
- added 3 new "ore" types: Metal, Plastic and Rust which are sometimes dropped on module destruction
- detached cargo containers that have cargo in storage can now be picked up, providing you have a container that can store it and all of its cargo
- free floating ores are now recorded in the savefile
- some weapons now have a short random startup time of about a fraction of a second
- added a 1 second warp cooldown since there's some confusion about when the game drops you out of warp automatically (players often try to disengage themselves, putting themselves into warp again, which should not happen anymore)
- missiles nerfed slightly
- ramming damage buffed by 50%
- Scuttle Twin-Turbo Plasma Turret's reload time and damage has been doubled, effectively keeping the same DPS but reducing lag due to fewer shots
- missile and torpedo damage against asteroids buffed 3x and 4x respectively
- replaced [Continue Game] with [Load Game] on the main menu, so once can choose which game to start from there as well instead of just the pause menu
- Plasma Turret's projectiles are now smaller and have a different hit effect
- Wide Area Scan now shows ores as well
- substantially higher chance for a module to detach from a ship instead of getting destroyed in combat
- the Nuclear Gun Battery and Flak cannons no longer shoot through shields, but do 200% damage to them instead
- slightly improved trail effects of flak and nuclear shells
- ship construction selection screen should keep the right height even if it doesn't find any ships in a category
- various very minor fixes
- cubic meter characters should display correctly now
- ships and ship names should no longer repeat as much, especially in a single star system
- reduced the star system entry lag by loading hostile ships when you get close enough to one instead of immediately when entering (visually and gameplay-wise, nothing changes)
- while selling or buying stocks the button won't switch back to 500 from ALL when clicked
- the stock market price updating thread no longer stops on loading a new savefile
[ 2017-07-17 12:10:21 CET ] [ Original post ]
Lightspeed Frontier
Crowdwork Studios
Developer
Riveted Games
Publisher
2017-03-07
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
Mostly Positive
(34 reviews)
The Game includes VR Support
Public Linux Depots:
- Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.
In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.
Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.
As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.
You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!
While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.
Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.
Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.
Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.
Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.
In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.
Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.
As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.
You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!
While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.
Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.
Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.
Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.
Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
- Storage: 300 MB available space
- Processor: Intel Core i5-4670KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
- Storage: 500 MB available space
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