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Deploy Armor! - Update v1.17

Hello everyone! This update is a bit late if we look at our usual schedule, mostly due to the Nordic Game conference and university work, but also some other things. So sorry about that, but now it's here and it's live! We've got mostly new module additions this time, a slight overhaul of the galaxy map and some building system additions. I think this does nearly double the old number of modules so at least we have that going for us which is nice. There are also some inventory overhauls that are nearly done but didn't quite make it into the update yet, so stay tuned for those.

New Modules


New 3 unit long armor modules, bound to come in handy.
Some 6 unit long armor modules for those extra large ships.
These rounded slopes can make a nearly perfect circle if you put 4 of them together, and there are some longer (3 unit) regular ones as well.
The old pylon got a slight texure rework and we've added a whole bunch of new pyon/wing like armor blocks for some more interesting designs.
Now we've got some special armor modules for the other two manufacturers, from extra light (but not very durable) girders to help make larger ships in the early game to the super heavy side plates that can take some fire.
The industrial CAR-4 reactor is getting a larger, 3 unit version - the AR-8 which is a bit more economical fuel-wise. There's also a pretty large new Titan Power Core that should be good for larger ships.
Now we'll soon be adding multiple mechanics regarding passenger transport and similar, so you'll need some habitation modules for that. We've got some basic ones for now and we'll get to more interesting versions later down the line.
Currently they're purely decorative however. There are two new collectors and two new antennas to look forward to.
Then finally a larger mk2 fuel tank for U.R.A. and a larger shield generator.
Some of the existing modules have gotten a re-skin as well:

Inventory Sorting


So with all of these new modules, the inventory became a bit of a drag to use so we added sorting for ease of access and fixed that bug that reset the scrolling location every time you clicked anything.

Galaxy Map Factions


The map is one step closer to a more finalized design, with support for dynamic rendering of faction areas as they change along the campaign. NOTE: You do have to start a new game if you want the faction areas to generate atm, otherwise all systems will show up as independent.
The old, now invisible bands of systems still loosely define the technology you can find at certain parts of the galaxy, but that may change in the upcoming updates. This also brings a new space station livery for the central United Research Alliance faction which resides at the very center of the galaxy:

Building System Additions


There have been some minor under-the-hood fixes for the building system, but it now really abides by which part of a module you select. That means you can grab a module by a certain point and it will align the module to attach it there if possible, otherwise it will try moving and it to fit.
It now also shows the point you're attaching to by highlighting it green, for a little more transparency and feeling of what's going on. P.S. We also have some new warp effects.

Changelog:


Additions:
  • Rounded Slopes
  • 3 Unit Long Slopes
  • 3 Long Armor Blocks
  • 6 Long Armor Blocks
  • Rounded Armor Module Mk5
  • Protective Deflector Plate
  • Structural Pylon
  • Frontal Jet Collector
  • Additional Slanted Wing
  • Additional Wing
  • Additional Short Wing
  • Compression Tank Mk2
  • Passive High Speed Matter Collector
  • Habitational Activity Module Mk4
  • Mount Extender
  • Flat Rectangular Receiver Array
  • Rusted Truss
  • Rusty Living Space Module
  • Standard Mount
  • Antimatter Reactor AR-8
  • Titan Power Core
  • M2 Shield Emitter
  • side inventory sorting
  • grab-by-anchor building extension
  • the building system now shows the point you're attaching to in green
  • better warp effects
  • United Research Alliance livery for space stations
  • a new ability that lets you demagnetize all nearby derelict ships
  • some new sound effects
Changes:
  • minor AI tweaks
  • reworked galaxy map, added faction areas (requires starting a new save)
  • renamed the plasma shotgun to the M-24 Double-Barrel Plasma Autocannon, reworked firing cycle to shoot faster and one shot at a time
  • new sound effects for omnidirectonal and twin turbo turret
  • fuel tanks now spawn dry
  • reaction wheel force reduced by 40% and power usage by 55%
  • ship automatic roll corection now pauses when in manual chase mode and firing weapons
  • all passsive collectors now scale pickup volume with ship speed instead of electric power
  • replaced radial menu double selection needed for ship demagnetization and schematic restoration with a rotating timer instead
  • recolored ore textures, giving them more unique appearances to make them easily identifiable
Fixes:
  • fixed tutorial blockage and possible crash
  • significantly less thread lockups from ship updating
  • reduced volume of backing up beeping
  • fixed issue with displaying shield regeneration values
  • inventory no longer resets scroll positon when clicking an item
  • some corrections to the building system
  • the inventory should no longer have a "ghost" spot at the very end of the list
  • fixed a module rotation bug
  • ship windows should no longer look too saturated when in direct lights
Thanks for reading everyone, and have a good one!


[ 2018-05-20 21:26:34 CET ] [ Original post ]

Lightspeed Frontier
Crowdwork Studios Developer
Riveted Games Publisher
2017-03-07 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Mostly Positive (34 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lightspeed Frontier Linux [428.54 M]
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



Note that the closed beta version of game is currently only for Windows and Linux, but we're working on getting a Mac version done as soon as possible.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-4670KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

6.25$ (75%)
33.96$ (15%)
19.26$ (68%)
10.65$ (64%)
38.95$ (13%)
8.99$ (78%)
7.66$ (62%)
12.44$ (17%)
12.29$ (18%)
5.94$ (15%)
33.99$ (15%)
3.26$ (84%)
1.20$ (92%)
4.15$ (79%)
2.94$ (80%)
3.11$ (79%)
12.99$ (35%)
12.79$ (36%)
4.27$ (79%)
16.57$ (17%)
4.59$ (8%)
16.00$ (60%)
4.15$ (79%)
16.59$ (17%)
12.59$ (16%)
2.80$ (80%)
17.59$ (12%)
3.80$ (87%)
13.32$ (78%)
12.69$ (37%)
GAMERSGATE

[ 3458 ]

12.49$ (50%)
9.9$ (67%)
4.95$ (67%)
6.6$ (74%)
0.45$ (85%)
2.21$ (83%)
8.55$ (71%)
1.0$ (80%)
31.49$ (48%)
10.0$ (60%)
4.0$ (80%)
4.0$ (60%)
3.0$ (80%)
0.87$ (71%)
12.0$ (70%)
2.0$ (80%)
17.99$ (40%)
3.28$ (78%)
6.25$ (75%)
7.5$ (75%)
3.0$ (80%)
0.86$ (57%)
14.0$ (65%)
3.26$ (78%)
13.2$ (67%)
14.05$ (44%)
0.58$ (92%)
38.99$ (35%)
3.0$ (80%)
2.0$ (80%)

FANATICAL BUNDLES

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