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Patch 0.8.983 (on patchtest beta)

New patch has just been uploaded to the patchtest beta build. We could use some testers to test it out, see below notes on how to active it now. The patch has quite a few low level changes (mainly path finding related) that require some extensive testing, so it'll stay on the beta build for a few days before it goes live.

Bug Fixes


  • Fixed energy weapons not correctly updating physics
  • Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
  • Fixed just assigned stats resetting when choosing a reward.
  • Fixed laser perk, now actually adds a laser again
  • Fixed normal weapon firing at the same time as last projectile of special weapon.
  • Fixed not being able to hit units that are too close to you
  • Fixed pathfinding not updating correctly on map destruction
  • Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
  • Fixed rounding error on stats screen
  • Fixed shield/accuracy/speed stats
  • Fixed stats available message not disappearing while mission text was up
  • Fixed stats screen not refreshing when selecting perks that give extra stats.
  • Removed resolutions below 1280x720 from the full-screen resolution list to prevent locking out the GUI

Changes


  • Added a "disable controller input" option to the control settings screen
  • Added more holes in the yard fences to hep out the aliens a bit.
  • Added tooltips to stats
  • Added tooltip to pointlight setting
  • Added visible shield effect to invulnerability shield (graphics will be changed later)
  • Changed name of "Strength" stat to "Accuracy"
  • Decreased damage of humanoid enemy weapons
  • Improved camera smoothing
  • Improved effectiveness of squad members
  • Lowered the amount of speed a point in the speed stat gives.
  • Mars is no longer endless
  • Removed MSAA options from AA settings since they don't work in deferred rendering.
  • Replaced pathfinding system
  • Spawns slightly re-adjusted, will be adjusted more next week
  • Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)

How to enable the patch right now


[olist]
  • Go to Steam Library
  • Right click on Critical Annihilation
  • Click on Properties in the popup menu
  • Click on the [Beta] tab in the screen that pops up
  • It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  • Close the window and it'll start applying the patch[/olist]


    [ 2016-02-27 19:46:35 CET ] [ Original post ]

  • Critical Annihilation
    Devoga Developer
    Devoga Publisher
    2016-02-12 Release
    Game News Posts: 40
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (225 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Critical Annihilation Linux Depot [483.64 M]
    Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 512MB+
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 1GB+
    • Storage: 1 GB available space
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