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v0.8.1272 has been put live on the main branch, here's a list of changes
v0.8.1272 has been put live on the main branch, here's a list of changes
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version:
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version:
This patch adds some more features to the in-game editor
This patch adds some more features to the in-game editor
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots:
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots:
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.
Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.
Just merged version 0.8.1182 to the live build. See in game patch notes for all the changes since the previous version (0.8.1055)
Just merged version 0.8.1182 to the live build. See in game patch notes for all the changes since the previous version (0.8.1055)
Since there were still some issues in the previous version I've decided to not upload the new version to the main branch yet. This version should fix it all, so if all goes well I'll upload it to the main branch next week. In the meantime you can try it on any of the beta branches (see below on how to enable)
This patch adds steam achievements and some of the missing perks. It also fixes some bugs introduced in the previous co-op patch and some older ones. It's currently uploaded to all the beta branches and will be merged with the main branch next week (at which point most of the beta branches will be removed).
This patch introduces the first version of local co-op. It's uploaded to the following branches: patchtest/defense/osxlinux
Currently working on implementing local co-op, it's coming along nicely and should be available in an update next week for both campaign and survival mode and most likely the week after for defense mode. The next update will set the defense/osxlinux/patchtest branches to the latest build. Once the update is tested and moved to the default branch the defense and osxlinux branches will be removed (this should put you back to the default branch automatically so shouldn't be a problem).
This patch introduces the new bridge map to defense mode, it still has a few minor bugs once those are fixed I'll be adding it to the campaign/survival modes as well.
I'm almost done with the new map for defense mode, unfortunately it's all taken a bit longer than planned but the end is in sight... There are still a few minor issues I need to fix before I can put up a new update, so in the mean time here are some screenshots of the upcoming map.
This patch fixes a number of bugs and improves on some of the systems for defense mode. I'll be focusing more on the gameplay for defense mode in the next patch.
The new game mode has been added on a test build called "Defense mode test" (see bottom of post on how to enable)
It's been awhile since the last update but after a little break we're finally on track again working on the game. The update for the new game mode is nearing completion with only enemy waves/AI left. There'll be a patch next sunday which will put the new mode on the test server. This will probably not include the local co-op yet since we still need to iron out some UI issues first, the update for this will probably come the week after together with any bug fixes for the new mode. In the meantime, here are some screenshots of the UI for the new mode:
We're currently working on 2 new game modes called Classic Survival and Defense mode, both of these will support local co-op. Classic survival is a lot like the old tech demo with the addition that you can choose your weapons and abilities before you start a round. The defense mode has you defeat waves of enemies with a chance to buy upgrades and build defense structures in between waves. Our plans are to release a first version of these around the end of this month, if people like the game modes we'll also be adding more maps to them afterwards. There'll also be a smaller update next week which implements some of the still missing perks in the current campaign mode.
Just uploaded version 0.8.1055 which has some minor bug fixes.
Last patch broke character creation, just uploaded a hot fix. Might need to restart steam to get the fix.
Patch version 0.8.1052 has just been uploaded to the live build, here's a list of changes
Patch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
New patch has just been uploaded to the patchtest beta build. We could use some testers to test it out, see below notes on how to active it now. The patch has quite a few low level changes (mainly path finding related) that require some extensive testing, so it'll stay on the beta build for a few days before it goes live.
We've updated the live version to the latest patch now as well.
I've just uploaded a new patch for the game. We've decided to roll out patches to a test build first before setting them live to prevent introducing accidental bugs. We could use some people to help test the current patch. The following enables the 'patchtest' build:[olist]
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