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Patch 0.8.1005 live now
[ 2016-03-04 13:00:09 CET ] [ Original post ]
Patch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
Bug fixes
- Fixed energy weapons not correctly updating physics
- Fixed engineer shotgun ammo
- Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
- Fixed just assigned stats resetting when choosing a reward.
- Fixed laser perk, now actually adds a laser again
- Fixed normal weapon firing at the same time as last projectile of special weapon.
- Fixed not being able to disable AA
- Fixed not being able to enable additive particles after turning them off
- Fixed not being able to hit units that are too close to you
- Fixed pathfinding not updating correctly on map destruction
- Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
- Fixed rounding error on stats screen
- Fixed shield/accuracy/speed stats
- Fixed stats available message not disappearing while mission text was up
- Fixed stats screen not refreshing when selecting perks that give extra stats.
- Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.
- Fixed units not attacking when they can't reach you
- Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI
Changes
- Added a "disable controller input" option to the control settings screen
- Added boundry to graveyard map
- Added more holes in the yard fences to hep out the aliens a bit.
- Added slow time as defensive ability
- Added tooltips to stats
- Added tooltip to pointlight setting
- Added visible shield effect to invulnerability shield (graphics will be changed later)
- Adjusted reflections on mothership
- Changed name of "Strength" stat to "Accuracy"
- Decreased damage of humanoid enemy weapons
- Improved camera smoothing
- Improved effectiveness of squad members
- Lowered the amount of speed a point in the speed stat gives.
- Mars is no longer endless
- Removed MSAA options from AA settings since they don't work in deferred rendering.
- Some minor optimizations
- Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)
- Spawns slightly re-adjusted, will be adjusted more over time.
- Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
[ 2016-03-04 13:00:09 CET ] [ Original post ]
Critical Annihilation
Devoga
Developer
Devoga
Publisher
2016-02-12
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Critical Annihilation Linux Depot [483.64 M]
Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 512MB+
- Storage: 1 GB available space
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 1GB+
- Storage: 1 GB available space
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