Status update
The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:
You can either replace a single model or create a package that replaces a whole set of models.
[ 2017-03-05 17:32:08 CET ] [ Original post ]
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots:
Viewing a model
The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
Editing a model part
When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:
Editing a player character
Editing a tile
Editing a weapon
You can either replace a single model or create a package that replaces a whole set of models.
Status update
The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:
You can either replace a single model or create a package that replaces a whole set of models.
[ 2017-03-05 17:32:08 CET ] [ Original post ]
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots:
Viewing a model
The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
Editing a model part
When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:
Editing a player character
Editing a tile
Editing a weapon
You can either replace a single model or create a package that replaces a whole set of models.
Critical Annihilation
Devoga
Devoga
2016-02-12
Indie Singleplayer Coop EA
Game News Posts 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(223 reviews)
http://www.devoga.com
https://store.steampowered.com/app/339440 
The Game includes VR Support
Critical Annihilation Linux Depot [483.64 M]
Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 512MB+
- Storage: 1 GB available space
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 1GB+
- Storage: 1 GB available space
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