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Version 0.8.1244 (patchtest beta branch)

This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.

Changes


  • Added first version of model editor
  • Fixed scrollbar
  • Fixed projectile max distance
  • Fixed root motion (bug caused by unity update)
  • Fixed particle effects (bug caused by unity update)
  • Fixed resolution settings (bug caused by unity update)
  • Fixed ground paint (was missing a lot of paint)
  • Fixed ambient light intensity (bug caused by unity update)
  • Fixed smoke-ring/puff showing up on main screen
  • Moved screenshot path to documents folder
  • Improved explosions
  • Improved particle effects (particle motion blur will get a separate setting later)

Editor controls


All Views: Alt + Left mouse = Rotate Model (around selected part) Alt + Right mouse = Move Model press "..." button next to model name to select different model press "..." next to color code to select a custom color Model package is automatically saved on exit, or when you press the save button under the package name Model View: Left mouse = Select part Q - Switch to Part Editor Editor View: Q - Switch to Model View A - Add Voxel Tool R - Remove Voxel Tool P - Paint Tool C - Color Picker Left mouse - Use current tool

Todo


Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
  • Add upload to workshop
  • Add Toolbar
  • Add Copy/Paste tools
  • Add Shape tools (sphere/box etc.)
  • Add Settings screen for custom key bindings
  • Add Ammo models
  • Add Powerup models
  • Add ability to Show/Modify joints
  • Add ability to Add/Modify lights
  • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
  • Add ability to Load/Save palette
  • Add ability to edit a voxel slice (Currently can only add to existing voxels)
  • Add preview window for animations
  • Add Undo/Redo functionality
  • Add Import/Export functionality
  • Replace edited tiles in game (currently only units/weapons get replaced)
  • Auto size matrices (currently limited to original size)
  • Fix older models so they work with the editor (some models might be missing at the moment)
  • Remove/Rename package (can currently only rename/remove in explorer)
  • Save only changed models (currently saves all models to the package)

How to enable the patchtest branch


[olist]
  • Go to Steam Library
  • Right click on Critical Annihilation
  • Click on Properties in the popup menu
  • Click on the [Beta] tab in the screen that pops up
  • It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  • Close the window and it'll start applying the patch[/olist]


    [ 2017-03-13 20:15:17 CET ] [ Original post ]

  • Version 0.8.1244 (patchtest beta branch)

    This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.

    Changes


    • Added first version of model editor
    • Fixed scrollbar
    • Fixed projectile max distance
    • Fixed root motion (bug caused by unity update)
    • Fixed particle effects (bug caused by unity update)
    • Fixed resolution settings (bug caused by unity update)
    • Fixed ground paint (was missing a lot of paint)
    • Fixed ambient light intensity (bug caused by unity update)
    • Fixed smoke-ring/puff showing up on main screen
    • Moved screenshot path to documents folder
    • Improved explosions
    • Improved particle effects (particle motion blur will get a separate setting later)

    Editor controls


    All Views: Alt + Left mouse = Rotate Model (around selected part) Alt + Right mouse = Move Model press "..." button next to model name to select different model press "..." next to color code to select a custom color Model package is automatically saved on exit, or when you press the save button under the package name Model View: Left mouse = Select part Q - Switch to Part Editor Editor View: Q - Switch to Model View A - Add Voxel Tool R - Remove Voxel Tool P - Paint Tool C - Color Picker Left mouse - Use current tool

    Todo


    Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
    • Add upload to workshop
    • Add Toolbar
    • Add Copy/Paste tools
    • Add Shape tools (sphere/box etc.)
    • Add Settings screen for custom key bindings
    • Add Ammo models
    • Add Powerup models
    • Add ability to Show/Modify joints
    • Add ability to Add/Modify lights
    • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
    • Add ability to Load/Save palette
    • Add ability to edit a voxel slice (Currently can only add to existing voxels)
    • Add preview window for animations
    • Add Undo/Redo functionality
    • Add Import/Export functionality
    • Replace edited tiles in game (currently only units/weapons get replaced)
    • Auto size matrices (currently limited to original size)
    • Fix older models so they work with the editor (some models might be missing at the moment)
    • Remove/Rename package (can currently only rename/remove in explorer)
    • Save only changed models (currently saves all models to the package)

    How to enable the patchtest branch


    [olist]
  • Go to Steam Library
  • Right click on Critical Annihilation
  • Click on Properties in the popup menu
  • Click on the [Beta] tab in the screen that pops up
  • It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  • Close the window and it'll start applying the patch[/olist]


    [ 2017-03-13 20:15:17 CET ] [ Original post ]

  • Critical Annihilation
    Devoga Developer
    Devoga Publisher
    2016-02-12 Release
    Game News Posts: 40
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (225 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Critical Annihilation Linux Depot [483.64 M]
    Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 512MB+
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or ATI 1GB+
    • Storage: 1 GB available space
    GAMEBILLET

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