Critical Annihilation
Devoga Developer
Devoga Publisher
2016-02-12 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(229 reviews)
The Game includes VR Support
Public Linux Depots:- Critical Annihilation Linux Depot [483.64 M]
Version 0.8.1255 (patchtest beta branch)
This patch adds some more features to the in-game editor
Changes
- Added undo/redo functionality (ctrl-z/ctrl-y)
- Added automatic resizing of model parts
- Added old models to editor (not loaded in game yet)
- Added Slice tool, press 's' while editing to switch to it.
- Made save games backwards compatible
- Fixed color-picker when hitting 'c' again it now exits the picker
Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo.
Older models aren't added to existing model packs yet, should be fixed in next update.
Slice tool usage:
- Ctrl + Mouse wheel changes the position of the plane
- Left click to add/paint voxel, right click to remove voxel
- 1,2 and 3 switch between x/y/z planes
I'll be adding a toolbar and some widgets for this in a later update.
How to enable the patchtest branch
[olist]
Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the [Beta] tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch[/olist]
[ 2017-03-26 19:20:09 CET ] [ Original post ] Version 0.8.1255 (patchtest beta branch)
This patch adds some more features to the in-game editor
Changes
- Added undo/redo functionality (ctrl-z/ctrl-y)
- Added automatic resizing of model parts
- Added old models to editor (not loaded in game yet)
- Added Slice tool, press 's' while editing to switch to it.
- Made save games backwards compatible
- Fixed color-picker when hitting 'c' again it now exits the picker
Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo.
Older models aren't added to existing model packs yet, should be fixed in next update.
Slice tool usage:
- Ctrl + Mouse wheel changes the position of the plane
- Left click to add/paint voxel, right click to remove voxel
- 1,2 and 3 switch between x/y/z planes
I'll be adding a toolbar and some widgets for this in a later update.
How to enable the patchtest branch
[olist]
Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the [Beta] tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the window and it'll start applying the patch[/olist]
[ 2017-03-26 19:20:09 CET ] [ Original post ] Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 512MB+
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 1GB+
- Storage: 1 GB available space
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