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Update 0.9.2

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign
  • Added multiplayer map "Co-op crossfire"
  • Added multiplayer map "Co-op the road"
  • Added multiplayer map "Co-op the tiny road"
  • Added a view in multiplayer to list all connected to the server
  • Added a new tower called Quake
  • Added targeting modes for the towers
  • Added function to set ignore mode and high priority targets for npcs
  • Added method to show which tower that can be boosted
  • Added a shop for the campaign, to unlock all abilities
  • Added alot of new achievements
  • Campaign maps are now only playable in the campaign
  • Completely reworked how towers display their attack range
  • Made a newer version of the rope bridge, that requires no physic
  • Boost is now free but only available after 3 waves when used
  • Missile tower will now weigh in the density of enemies when attacking
  • Minigun tower will no longer overheat when boosted
  • The mine cart will no longer block blades when standing still
  • In multiplayer you will now get gold and interest from all npcs
  • Added language support in the chat
  • Changed layout for custom game
  • Improved spawning algorithm, to allow more rats to be spawned
  • Removed the "Co-op" from the maps in the custom game
  • Improved syncing of npc position in multiplayer
  • Network manager will no longer manage damage packages
  • Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
  • Fixed crash in mapeditor when using none English character
  • Fixed GUI related crash when selecting a tower and entering option menu
  • Fixed several language related crashes in all text fields
  • Fixed a bug in linux servers where packages would be received in the wrong order
  • Fixed crash when trying to launch server while direct connect window is visible
  • Fixed several GUI related crashes in multiplayer
  • Fixed speed indicator for multiplayer
  • Fixed NPC related crash in multiplayer
  • Fixed ordering and missed packages, for multiplayer
  • Fixed bug where boosted minigun would not fire
  • Fixed bug where minigun tower would not shoot a single target after being upgraded
  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
  • Fixed issue in multiplayer when trying to rotate arrow tower
  • Fixed campaign issue where wrong info would be shown for maps beaten on Default
  • Fixed that missile tower would not attack the same target
  • Fixed connection issue when reconnection to same server
  • Fixed crash when trying to start new server after a played match
  • Fixed crash that could occur when trying to leave a multiplayer game as server
  • Fixed crash for npc path shader that could occur in low FPS
  • You are now able to buld towers on wall when you have cost-35g
  • You may no longer upgrade towers when not having gold
  • Selected tower menu was not visible on tiny resolution screens
  • Selected tower menu, has now a refresh function when upgrading
  • Removed network threads that would not shut down after a multiplayer game
  • Fixed a bug where spirits would get fire DPS when they are immune


[ 2017-02-01 18:29:22 CET ] [ Original post ]


Update 0.9.2

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign
  • Added multiplayer map "Co-op crossfire"
  • Added multiplayer map "Co-op the road"
  • Added multiplayer map "Co-op the tiny road"
  • Added a view in multiplayer to list all connected to the server
  • Added a new tower called Quake
  • Added targeting modes for the towers
  • Added function to set ignore mode and high priority targets for npcs
  • Added method to show which tower that can be boosted
  • Added a shop for the campaign, to unlock all abilities
  • Added alot of new achievements
  • Campaign maps are now only playable in the campaign
  • Completely reworked how towers display their attack range
  • Made a newer version of the rope bridge, that requires no physic
  • Boost is now free but only available after 3 waves when used
  • Missile tower will now weigh in the density of enemies when attacking
  • Minigun tower will no longer overheat when boosted
  • The mine cart will no longer block blades when standing still
  • In multiplayer you will now get gold and interest from all npcs
  • Added language support in the chat
  • Changed layout for custom game
  • Improved spawning algorithm, to allow more rats to be spawned
  • Removed the "Co-op" from the maps in the custom game
  • Improved syncing of npc position in multiplayer
  • Network manager will no longer manage damage packages
  • Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
  • Fixed crash in mapeditor when using none English character
  • Fixed GUI related crash when selecting a tower and entering option menu
  • Fixed several language related crashes in all text fields
  • Fixed a bug in linux servers where packages would be received in the wrong order
  • Fixed crash when trying to launch server while direct connect window is visible
  • Fixed several GUI related crashes in multiplayer
  • Fixed speed indicator for multiplayer
  • Fixed NPC related crash in multiplayer
  • Fixed ordering and missed packages, for multiplayer
  • Fixed bug where boosted minigun would not fire
  • Fixed bug where minigun tower would not shoot a single target after being upgraded
  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
  • Fixed issue in multiplayer when trying to rotate arrow tower
  • Fixed campaign issue where wrong info would be shown for maps beaten on Default
  • Fixed that missile tower would not attack the same target
  • Fixed connection issue when reconnection to same server
  • Fixed crash when trying to start new server after a played match
  • Fixed crash that could occur when trying to leave a multiplayer game as server
  • Fixed crash for npc path shader that could occur in low FPS
  • You are now able to buld towers on wall when you have cost-35g
  • You may no longer upgrade towers when not having gold
  • Selected tower menu was not visible on tiny resolution screens
  • Selected tower menu, has now a refresh function when upgrading
  • Removed network threads that would not shut down after a multiplayer game
  • Fixed a bug where spirits would get fire DPS when they are immune


[ 2017-02-01 18:29:22 CET ] [ Original post ]



Crumbled World
Clone Corps
  • Developer

  • Clone Corps
  • Publisher

  • 2016-12-01
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • http://crumbledworld.com
  • Website

  • https://store.steampowered.com/app/542910 
  • Steam Store

  • The Game includes VR Support



    Crumbled World Linux [152.48 M]

  • Public Linux depots

  • Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.

    Game play
    Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
    When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.

    Tower placement
    The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.

    Gold
    Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
    For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.

    Boosts
    The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.

    Key Features:
    • 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
    • Over 10 unique monster types.
    • Campaign with 20 different maps.
    • Custom maps, that contains challenges and different game modes.
    • Multiplayer support with versus and co-op.
    • Placement of towers are non grid based.
    • Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
    • Easy and extensive scripting support via Lua language.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit versions only)
    • Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
    • Storage: 2 GB available space
    GAMEBILLET

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    35.99$ (10%)
    1.5$ (92%)

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