TUXDB - LINUX GAMING AGGREGATE
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Update 0.9.9

Changes:

  • Updated lobby menu
  • Added support for tower cost that equals or exceeds 1000
  • Added mouse icon
  • Added new map type circle, where you will lose the game if there is 50 enemies or more on the map
  • Added new custom map Endstation
  • Added point light effect to cutter blades elemental attack
  • Changed up the in game music
  • Changed units that has been marked as priority target, now will make towers attack them even when they have other targets
  • Max zoom out distance is now based on map size and a default value
  • Camera is now further away by default
  • Improved score screen in multiplayer
  • Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0
  • Effects on NPC is now shown under the health bar
Bug fixes:
  • Now clients can't change game mode in multiplayer
  • Fixed a bug when going back in time would leave upgrades
  • Fixed kill/damage counter in multiplayer
  • Fixed rigidbody/softbody physic object was not created
  • Fixed issue where cutterblade with elemental damage would get bonus against forcefields
  • Fixed a bug where rotating the arrow tower could place the crossbow out of position
  • Fixed issue where support towers range would not be given to nearby towers
  • Fixed bug where second input option would not work
  • Top menu ingame now follows the same theme as the other ingame menus
  • You will no longer get achievements that was achieved by others in multiplayer
  • Fixed endcrystal not appearing after restarting a wave or map
  • Fixed crash that occurred during shutdown of the game
  • Fixed issue where disabled buttons text was not changed
  • Fixed crash that could happen when lobby admin pressed quit lobby
  • Reaper spawned skeleton will no longer backtrack when waypoint was between reaper and the spawn location.
  • Fixed crash during loading, that kept models from being loaded
  • Fixed crash that could occur during the loading of the victory/defeat screen


[ 2018-09-02 13:08:47 CET ] [ Original post ]


Update 0.9.8

Changes:

  • Added new sound assets for electric/minigun/quake tower
  • Added victory/defeat sounds
  • Added map centeral
  • Boosted arrow tower, will now select target by density
  • Electric tower will now share energy based on time to fully charged
  • Quake towers electric attack now attacks 7 targets instead of 6
Bug fixes:
  • Fixed desync of spawns after wave 25-50 in single player and multiplayer
  • Fixed alpha issues on text for locked campaign maps
  • Fixed issue with support towers boost in multiplayer
  • Fixed crash that could occur when going back in time, when support tower is boosted
  • Fixed issue when trying to play one sound asset the same frame
  • Fixed issue where music would loop for ever
  • Fixed support tower not changing back particle effect, after boosted
  • Fixed support tower related issue in multiplayer
  • Fixed crash that could occur leaving mapeditor
  • Fixed crash that occurred when a swarmball attacked the same frame that an electric spirit died
  • Fixed issue where tower would get stuck in attack loop and do an attack every frame
  • Fixed network sync issue that occurred when any tower was upgraded by 2 players
  • Fixed upgrade / degrade forever loop
  • Fixed issue where quake tower would get stuck in attack animation
  • Fixed problem that would leave a stuck cutter blade in mid air


[ 2018-04-23 19:14:13 CET ] [ Original post ]


Update 0.9.7

Changes:

  • Added victory screen
  • Added campaign map, Outpost
  • Added effect for towers when boosted
  • Reworked layout on some maps
  • Improved CPU performance
  • Improved pipelining of particle effects
  • Added info/icon on score from previous run
  • Made the last wave more challenging, by guarantee harder spawn
  • Multiplayer in game chat window updated to be less in the way when playing
  • Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
  • Camera movement is more restricted to increase likelihood that part of an island is always visible
  • There is now only one difficulty in campaign mode
  • Rebalanced all maps
  • Campaign shop has been improved
  • Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
  • Added info where the score comes from, on mouse over
  • Improved info where the gold comes from, on mouse over
  • Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
  • Changed the map Intrusion. Removed on of the path to make it simpler.
  • Support tower, now has damage upgrade by default
  • Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
  • Support tower, now cost 200, 300, 400 to upgrade
  • Electric tower, decreased max energy by 10%
  • Electric tower, decreased energy regen by 5%
  • Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
  • Quake tower, its electric attack will now target 7 enemies instead of 6
  • Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
  • All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
  • Improved tower scroll rotation when rotating towers on top of walls
Bug fixes:
  • Fixed a lot of random crashes
  • Particle effect on cutter blade is now gone when going back in time
  • Blade tower will now use correct shader for the blades
  • Blade towers electric upgrade will now behave visually correct
  • Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
  • Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
  • Boost button in towerMenu is now reseted after been used
  • Towers being placed will no longer blink when other players build there towers in multiplayer
  • Electric tower will no longer get free energy at end of some random waves
  • Minigun tower with overcharge will no longer get reset to 0s on the timer
  • Upgrades will no longer be degraded, when going back in time
  • Fixed network issues in multiplayer
  • Tower can now be placed when holding down CTRL


[ 2018-01-29 19:24:08 CET ] [ Original post ]


Update 0.9.7

Changes:

  • Added victory screen
  • Added campaign map, Outpost
  • Added effect for towers when boosted
  • Reworked layout on some maps
  • Improved CPU performance
  • Improved pipelining of particle effects
  • Added info/icon on score from previous run
  • Made the last wave more challenging, by guarantee harder spawn
  • Multiplayer in game chat window updated to be less in the way when playing
  • Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
  • Camera movement is more restricted to increase likelihood that part of an island is always visible
  • There is now only one difficulty in campaign mode
  • Rebalanced all maps
  • Campaign shop has been improved
  • Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
  • Added info where the score comes from, on mouse over
  • Improved info where the gold comes from, on mouse over
  • Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
  • Changed the map Intrusion. Removed on of the path to make it simpler.
  • Support tower, now has damage upgrade by default
  • Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
  • Support tower, now cost 200, 300, 400 to upgrade
  • Electric tower, decreased max energy by 10%
  • Electric tower, decreased energy regen by 5%
  • Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
  • Quake tower, its electric attack will now target 7 enemies instead of 6
  • Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
  • All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
  • Improved tower scroll rotation when rotating towers on top of walls
Bug fixes:
  • Fixed a lot of random crashes
  • Particle effect on cutter blade is now gone when going back in time
  • Blade tower will now use correct shader for the blades
  • Blade towers electric upgrade will now behave visually correct
  • Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
  • Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
  • Boost button in towerMenu is now reseted after been used
  • Towers being placed will no longer blink when other players build there towers in multiplayer
  • Electric tower will no longer get free energy at end of some random waves
  • Minigun tower with overcharge will no longer get reset to 0s on the timer
  • Upgrades will no longer be degraded, when going back in time
  • Fixed network issues in multiplayer
  • Tower can now be placed when holding down CTRL


[ 2018-01-29 19:24:08 CET ] [ Original post ]


Update 0.9.6

Changes:

  • Added campaign map Edge world
  • Added campaign map Lodge
  • Changed the layout of the shop, in the campaign
  • Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
  • Increased damage for swarm tower with 10%
  • Some small changes to the GUI
  • Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
  • Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
  • The NPC spawn window can now handle resize event when the game window is changed
  • Gold earned from interest is now more valued toward highscore
  • Added more info for some towers
  • Added info for gold on mouse over. It should now display where the gold has come from
Bug fixes:
  • Fixed several issues with leveler game mode
  • Fixed issue with the endcrystal, where to few spirits would be available
  • Fixed issue where enemies would be left on the battlefield, when going back in time
  • Fixed particle effect that was left on the field when restarting the map threw the menu
  • Fixed crash, that could occur when launching the game
  • Fixed crash, that could happen to physical death animation between world
  • Fixed crash that could occur in minigun tower
  • Fixed crash when going back in time where support tower
  • Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.


[ 2017-11-05 20:26:33 CET ] [ Original post ]


Update 0.9.6

Changes:

  • Added campaign map Edge world
  • Added campaign map Lodge
  • Changed the layout of the shop, in the campaign
  • Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
  • Increased damage for swarm tower with 10%
  • Some small changes to the GUI
  • Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
  • Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
  • The NPC spawn window can now handle resize event when the game window is changed
  • Gold earned from interest is now more valued toward highscore
  • Added more info for some towers
  • Added info for gold on mouse over. It should now display where the gold has come from
Bug fixes:
  • Fixed several issues with leveler game mode
  • Fixed issue with the endcrystal, where to few spirits would be available
  • Fixed issue where enemies would be left on the battlefield, when going back in time
  • Fixed particle effect that was left on the field when restarting the map threw the menu
  • Fixed crash, that could occur when launching the game
  • Fixed crash, that could happen to physical death animation between world
  • Fixed crash that could occur in minigun tower
  • Fixed crash when going back in time where support tower
  • Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.


[ 2017-11-05 20:26:33 CET ] [ Original post ]


Update 0.9.5

Changes:

  • Highscore for all campaign maps
  • Added campaign map Desperado
  • Added campaign map West river
  • Increased damage of minigun tower with 15%
  • Increased damage of blade tower with 15%
  • Increased slow on blade towers upgrade from 15% per upgrade to 20%
  • Removed damage drop off on blade tower
  • Increased regen on electric tower with 15%
  • Increased regen on electric tower with 50% if there is no enemy in range
  • Increased max energy of electric tower with 25%
  • Increased max damage of electric tower with 30%
  • Electric tower will now share energy by default
  • Electric tower sharing is now more balanced, making them send energy more when needed
  • Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8%
  • Lowered 10% damage on quake, missile, swarm tower
  • All enemies now have the same path size. This remove the chance enemies taking different paths
  • Single level upgrades can now be bought from level 1
  • Added reusable Lua script for NPC, improve performance in late game
  • Added particle effect for leveler game mode when a tower is upgraded
  • Limited the total amount of super heavy enemies that can spawn on a single wave
  • All npc's now have the same path size
  • Npc's that has been marked as high priority target will now cause towers close by to retarget's
  • Hydras that split on death no longer grants gold from the support tower
  • skeletons that is spawned by reaper no longer grants gold from the support tower
  • Added crystal gain for the shop when playing "Survival" in the campaign. Crystals = completed waves/10
  • All upgrades can now be pre bought in the shop, except for quake tower
  • Survival is now limited to 100 waves
  • Made effects bigger for the elemental towers
  • Improved performance for npc's during their spawn
  • Improved crash logs
  • Added achievements "force field smasher", "It was better before", "Just one more try", "history doesn't repeat itself", "Who needs gold", "Support tower", "Max out Support tower", "Support damage", "Support range", "Support damage area", "Support gold area", "More gold", "Even more gold", "Death by fire", "Death by tesla trees"
Bug fixes:
  • Fixed issue when selling towers and placing a tower in the same position was impossible due to enemies path detection system failed to find secondary paths.
  • Fixed issue where missiles blink in origo before the first attack
  • Fixed bug where the blade tower would never attack
  • Fixed issue where the option "render scale" would scale the render window and not only the resolution
  • Fixed bug where the spirit count would not reset when going back in time, for the end crystal
  • Fixed bug where arrow towers upgrade that maxes damage did to much damage on level 3
  • Fixed bug when swapping free upgrade in the shop causing crystals to be lost or gained
  • Fixed bug where quake towers free upgrade in campaign would be spent by support tower
  • Fixed system crash that could occur when going back in time
  • Fixed bug with support tower not releasing all upgrades when going back in time
  • Fixed issue where towers range would cost +100 over default pricing
  • Fixed issue where electric transfer would not behave as expected
  • Hydras will now have correct HP after restarting a map or going back in time
  • Projectiles will no longer stay visible after going back in time
  • Projectiles will no longer blink in origo when used for the first time
  • NPC's will now always go threw the same portals, even when going back in time
  • Strangler npc's will no longer spawn after going back in time
  • Stone spirit death animation now has correct color
  • Fixed several sync issues when going back in time
  • Added missing watermelons
  • Electric towers that are being placed no longer sends energy
  • Fixed achievement "One of everything" not taking into account the support tower
  • The game can now launch with no config files, and will then start with default settings


[ 2017-08-10 19:43:45 CET ] [ Original post ]


Update 0.9.5

Changes:

  • Highscore for all campaign maps
  • Added campaign map Desperado
  • Added campaign map West river
  • Increased damage of minigun tower with 15%
  • Increased damage of blade tower with 15%
  • Increased slow on blade towers upgrade from 15% per upgrade to 20%
  • Removed damage drop off on blade tower
  • Increased regen on electric tower with 15%
  • Increased regen on electric tower with 50% if there is no enemy in range
  • Increased max energy of electric tower with 25%
  • Increased max damage of electric tower with 30%
  • Electric tower will now share energy by default
  • Electric tower sharing is now more balanced, making them send energy more when needed
  • Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8%
  • Lowered 10% damage on quake, missile, swarm tower
  • All enemies now have the same path size. This remove the chance enemies taking different paths
  • Single level upgrades can now be bought from level 1
  • Added reusable Lua script for NPC, improve performance in late game
  • Added particle effect for leveler game mode when a tower is upgraded
  • Limited the total amount of super heavy enemies that can spawn on a single wave
  • All npc's now have the same path size
  • Npc's that has been marked as high priority target will now cause towers close by to retarget's
  • Hydras that split on death no longer grants gold from the support tower
  • skeletons that is spawned by reaper no longer grants gold from the support tower
  • Added crystal gain for the shop when playing "Survival" in the campaign. Crystals = completed waves/10
  • All upgrades can now be pre bought in the shop, except for quake tower
  • Survival is now limited to 100 waves
  • Made effects bigger for the elemental towers
  • Improved performance for npc's during their spawn
  • Improved crash logs
  • Added achievements "force field smasher", "It was better before", "Just one more try", "history doesn't repeat itself", "Who needs gold", "Support tower", "Max out Support tower", "Support damage", "Support range", "Support damage area", "Support gold area", "More gold", "Even more gold", "Death by fire", "Death by tesla trees"
Bug fixes:
  • Fixed issue when selling towers and placing a tower in the same position was impossible due to enemies path detection system failed to find secondary paths.
  • Fixed issue where missiles blink in origo before the first attack
  • Fixed bug where the blade tower would never attack
  • Fixed issue where the option "render scale" would scale the render window and not only the resolution
  • Fixed bug where the spirit count would not reset when going back in time, for the end crystal
  • Fixed bug where arrow towers upgrade that maxes damage did to much damage on level 3
  • Fixed bug when swapping free upgrade in the shop causing crystals to be lost or gained
  • Fixed bug where quake towers free upgrade in campaign would be spent by support tower
  • Fixed system crash that could occur when going back in time
  • Fixed bug with support tower not releasing all upgrades when going back in time
  • Fixed issue where towers range would cost +100 over default pricing
  • Fixed issue where electric transfer would not behave as expected
  • Hydras will now have correct HP after restarting a map or going back in time
  • Projectiles will no longer stay visible after going back in time
  • Projectiles will no longer blink in origo when used for the first time
  • NPC's will now always go threw the same portals, even when going back in time
  • Strangler npc's will no longer spawn after going back in time
  • Stone spirit death animation now has correct color
  • Fixed several sync issues when going back in time
  • Added missing watermelons
  • Electric towers that are being placed no longer sends energy
  • Fixed achievement "One of everything" not taking into account the support tower
  • The game can now launch with no config files, and will then start with default settings


[ 2017-08-10 19:42:11 CET ] [ Original post ]


Update 0.9.4

Changes:

  • Swarm tower now attack priority targets by default
  • Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave
  • Added campaign map Broken mine
  • Added campaign map Dump Station
  • Improved damage from minigun with 5%
Bug fixes:
  • Fixed crash, when loading a newly exported map for the first time
  • Fixed crash, when spear did damage on its last frame
  • Fixed crash, when clicking npc 2 times in 1 frame
  • Fixed crash, when main menu loaded after exiting from map editor
  • Fixed crash in main menu that could occure when leaving a map


[ 2017-06-22 21:33:20 CET ] [ Original post ]


Update 0.9.4

Changes:

  • Swarm tower now attack priority targets by default
  • Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave
  • Added campaign map Broken mine
  • Added campaign map Dump Station
  • Improved damage from minigun with 5%
Bug fixes:
  • Fixed crash, when loading a newly exported map for the first time
  • Fixed crash, when spear did damage on its last frame
  • Fixed crash, when clicking npc 2 times in 1 frame
  • Fixed crash, when main menu loaded after exiting from map editor
  • Fixed crash in main menu that could occure when leaving a map


[ 2017-06-22 21:33:20 CET ] [ Original post ]


Update 0.9.3

Changes:

  • Added new tower named "support tower"
  • Completely reworked how missile works
  • Reworked blade tower, to make it more usefully on shorter ranges
  • Reworked how boost works with upgrades
  • Reworked damage meter for selected tower
  • Reworked tower placemt algorithm for improved accuracy when placing tower
  • Improved performance for projectiles
  • Arrow tower will now count in increased damage from weakened enemies
  • Reworked the 3 first map in the campaign, based on player statistics
  • Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
  • campaign / custom game menu now use previous setting
  • change survival to only normal difficulty and 999 waves
  • Added physic crash restoration system
  • Simplified the shop menu
  • Lowerd attack speed for minigun level 2 but increaded damage
  • Quake tower has now larger attack radius
  • Increased helth for the turtle with forcefield with 10%
  • Removed the map cabin as it is no longer supported by the engine
  • Hydras are now 30% faster
Bug fixes:
  • Fixed random crashes that was caused by garbage collector for Lua
  • Fixed several memory leaks for the scene nodes
  • Fixed bug where tower could be placed in illegal positions
  • Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
  • Fixed crash when selecting an unfinished map
  • Fixed some npc crashes
  • Fixed several physic crashes
  • Quake tower with electric upgrade will not attack electric spirits anymore
  • Fixed issue where quake tower would stop attacking during low FPS
  • Added missing script to Stockpile
  • Fixed several issues with leveler game mode
  • Fixed misfire with the missile
  • Fixed misfire with minigun tower on FPS lower than 5
  • Fixed crash when upgrading and boosting a tower the same frame
  • Fixed issue where blade tower would crash during pause
  • Fixed crash that could occure during launch
  • Fixed rare deadlock in the communication system
  • Fixed rare crash when an arrow would hit in the first frame
  • Fixed several acivment issues


[ 2017-05-07 20:40:37 CET ] [ Original post ]


Update 0.9.3

Changes:

  • Added new tower named "support tower"
  • Completely reworked how missile works
  • Reworked blade tower, to make it more usefully on shorter ranges
  • Reworked how boost works with upgrades
  • Reworked damage meter for selected tower
  • Reworked tower placemt algorithm for improved accuracy when placing tower
  • Improved performance for projectiles
  • Arrow tower will now count in increased damage from weakened enemies
  • Reworked the 3 first map in the campaign, based on player statistics
  • Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
  • campaign / custom game menu now use previous setting
  • change survival to only normal difficulty and 999 waves
  • Added physic crash restoration system
  • Simplified the shop menu
  • Lowerd attack speed for minigun level 2 but increaded damage
  • Quake tower has now larger attack radius
  • Increased helth for the turtle with forcefield with 10%
  • Removed the map cabin as it is no longer supported by the engine
  • Hydras are now 30% faster
Bug fixes:
  • Fixed random crashes that was caused by garbage collector for Lua
  • Fixed several memory leaks for the scene nodes
  • Fixed bug where tower could be placed in illegal positions
  • Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
  • Fixed crash when selecting an unfinished map
  • Fixed some npc crashes
  • Fixed several physic crashes
  • Quake tower with electric upgrade will not attack electric spirits anymore
  • Fixed issue where quake tower would stop attacking during low FPS
  • Added missing script to Stockpile
  • Fixed several issues with leveler game mode
  • Fixed misfire with the missile
  • Fixed misfire with minigun tower on FPS lower than 5
  • Fixed crash when upgrading and boosting a tower the same frame
  • Fixed issue where blade tower would crash during pause
  • Fixed crash that could occure during launch
  • Fixed rare deadlock in the communication system
  • Fixed rare crash when an arrow would hit in the first frame
  • Fixed several acivment issues


[ 2017-05-07 20:40:37 CET ] [ Original post ]


Update 0.9.2

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign
  • Added multiplayer map "Co-op crossfire"
  • Added multiplayer map "Co-op the road"
  • Added multiplayer map "Co-op the tiny road"
  • Added a view in multiplayer to list all connected to the server
  • Added a new tower called Quake
  • Added targeting modes for the towers
  • Added function to set ignore mode and high priority targets for npcs
  • Added method to show which tower that can be boosted
  • Added a shop for the campaign, to unlock all abilities
  • Added alot of new achievements
  • Campaign maps are now only playable in the campaign
  • Completely reworked how towers display their attack range
  • Made a newer version of the rope bridge, that requires no physic
  • Boost is now free but only available after 3 waves when used
  • Missile tower will now weigh in the density of enemies when attacking
  • Minigun tower will no longer overheat when boosted
  • The mine cart will no longer block blades when standing still
  • In multiplayer you will now get gold and interest from all npcs
  • Added language support in the chat
  • Changed layout for custom game
  • Improved spawning algorithm, to allow more rats to be spawned
  • Removed the "Co-op" from the maps in the custom game
  • Improved syncing of npc position in multiplayer
  • Network manager will no longer manage damage packages
  • Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
  • Fixed crash in mapeditor when using none English character
  • Fixed GUI related crash when selecting a tower and entering option menu
  • Fixed several language related crashes in all text fields
  • Fixed a bug in linux servers where packages would be received in the wrong order
  • Fixed crash when trying to launch server while direct connect window is visible
  • Fixed several GUI related crashes in multiplayer
  • Fixed speed indicator for multiplayer
  • Fixed NPC related crash in multiplayer
  • Fixed ordering and missed packages, for multiplayer
  • Fixed bug where boosted minigun would not fire
  • Fixed bug where minigun tower would not shoot a single target after being upgraded
  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
  • Fixed issue in multiplayer when trying to rotate arrow tower
  • Fixed campaign issue where wrong info would be shown for maps beaten on Default
  • Fixed that missile tower would not attack the same target
  • Fixed connection issue when reconnection to same server
  • Fixed crash when trying to start new server after a played match
  • Fixed crash that could occur when trying to leave a multiplayer game as server
  • Fixed crash for npc path shader that could occur in low FPS
  • You are now able to buld towers on wall when you have cost-35g
  • You may no longer upgrade towers when not having gold
  • Selected tower menu was not visible on tiny resolution screens
  • Selected tower menu, has now a refresh function when upgrading
  • Removed network threads that would not shut down after a multiplayer game
  • Fixed a bug where spirits would get fire DPS when they are immune


[ 2017-02-01 18:29:22 CET ] [ Original post ]


Update 0.9.2

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign
  • Added multiplayer map "Co-op crossfire"
  • Added multiplayer map "Co-op the road"
  • Added multiplayer map "Co-op the tiny road"
  • Added a view in multiplayer to list all connected to the server
  • Added a new tower called Quake
  • Added targeting modes for the towers
  • Added function to set ignore mode and high priority targets for npcs
  • Added method to show which tower that can be boosted
  • Added a shop for the campaign, to unlock all abilities
  • Added alot of new achievements
  • Campaign maps are now only playable in the campaign
  • Completely reworked how towers display their attack range
  • Made a newer version of the rope bridge, that requires no physic
  • Boost is now free but only available after 3 waves when used
  • Missile tower will now weigh in the density of enemies when attacking
  • Minigun tower will no longer overheat when boosted
  • The mine cart will no longer block blades when standing still
  • In multiplayer you will now get gold and interest from all npcs
  • Added language support in the chat
  • Changed layout for custom game
  • Improved spawning algorithm, to allow more rats to be spawned
  • Removed the "Co-op" from the maps in the custom game
  • Improved syncing of npc position in multiplayer
  • Network manager will no longer manage damage packages
  • Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
  • Fixed crash in mapeditor when using none English character
  • Fixed GUI related crash when selecting a tower and entering option menu
  • Fixed several language related crashes in all text fields
  • Fixed a bug in linux servers where packages would be received in the wrong order
  • Fixed crash when trying to launch server while direct connect window is visible
  • Fixed several GUI related crashes in multiplayer
  • Fixed speed indicator for multiplayer
  • Fixed NPC related crash in multiplayer
  • Fixed ordering and missed packages, for multiplayer
  • Fixed bug where boosted minigun would not fire
  • Fixed bug where minigun tower would not shoot a single target after being upgraded
  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
  • Fixed issue in multiplayer when trying to rotate arrow tower
  • Fixed campaign issue where wrong info would be shown for maps beaten on Default
  • Fixed that missile tower would not attack the same target
  • Fixed connection issue when reconnection to same server
  • Fixed crash when trying to start new server after a played match
  • Fixed crash that could occur when trying to leave a multiplayer game as server
  • Fixed crash for npc path shader that could occur in low FPS
  • You are now able to buld towers on wall when you have cost-35g
  • You may no longer upgrade towers when not having gold
  • Selected tower menu was not visible on tiny resolution screens
  • Selected tower menu, has now a refresh function when upgrading
  • Removed network threads that would not shut down after a multiplayer game
  • Fixed a bug where spirits would get fire DPS when they are immune


[ 2017-02-01 18:29:22 CET ] [ Original post ]


Update 0.9.1

Changes:

  • Added map "coop hub world"
  • Added map "coop the end" (Existing map, but changed so that 2 players can play it)
  • Added basic language support for Swedish
  • Background music will now change between tracks
  • The hydra will now only spawn in the beginning of a wave
  • Fire spirits are now considered to be "burning", which mean that they now take firecrits
  • The range upgrade has now a fixed cost
  • Increased how far you can zoom out
  • Reworked how the game mode "Leveler" works
  • Reworked tower icons
  • Reworked several in game GUIs
  • Reworked electric tower and swarm tower upgrades
  • Changed acceleration and top speed on mine cart
  • Added option for health bar to only show when enemies have taken damaged
  • Added a skip button for the game mode "Training"
  • Fixed gold issues where you had 200g but in reality had 199.5
Bug fixes:
  • Fixed cutter blade sticking around after blade tower was sold
  • Removed a debug sphere on crossbow tower
  • Electric tower will no longer attack origo when charging another electric tower
  • Fixed crash in particle system
  • Fixed crash when changing settings back and forth while in a game
  • Increased crash stability, after a crash


[ 2016-12-18 17:14:16 CET ] [ Original post ]


Update 0.9.1

Changes:

  • Added map "coop hub world"
  • Added map "coop the end" (Existing map, but changed so that 2 players can play it)
  • Added basic language support for Swedish
  • Background music will now change between tracks
  • The hydra will now only spawn in the beginning of a wave
  • Fire spirits are now considered to be "burning", which mean that they now take firecrits
  • The range upgrade has now a fixed cost
  • Increased how far you can zoom out
  • Reworked how the game mode "Leveler" works
  • Reworked tower icons
  • Reworked several in game GUIs
  • Reworked electric tower and swarm tower upgrades
  • Changed acceleration and top speed on mine cart
  • Added option for health bar to only show when enemies have taken damaged
  • Added a skip button for the game mode "Training"
  • Fixed gold issues where you had 200g but in reality had 199.5
Bug fixes:
  • Fixed cutter blade sticking around after blade tower was sold
  • Removed a debug sphere on crossbow tower
  • Electric tower will no longer attack origo when charging another electric tower
  • Fixed crash in particle system
  • Fixed crash when changing settings back and forth while in a game
  • Increased crash stability, after a crash


[ 2016-12-18 17:14:16 CET ] [ Original post ]


Update 0.8.4

Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes


[ 2016-12-05 10:54:35 CET ] [ Original post ]


Update 0.8.4

Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Changed tower info to use icons instead of text Updated option menu layout Bug fixes: Fixed panels not taking ownership of the inputs Fixed Lifebar placement Fixed ghost npc's, that could not be targeted Fixed rendering of bridges Fixed a crash related to sound Fixed various Network related crashes


[ 2016-12-05 10:54:35 CET ] [ Original post ]



Crumbled World
Clone Corps
  • Developer

  • Clone Corps
  • Publisher

  • 2016-12-01
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • http://crumbledworld.com
  • Website

  • https://store.steampowered.com/app/542910 
  • Steam Store

  • The Game includes VR Support



    Crumbled World Linux [152.48 M]

  • Public Linux depots

  • Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.

    Game play
    Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
    When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.

    Tower placement
    The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.

    Gold
    Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
    For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.

    Boosts
    The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.

    Key Features:
    • 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
    • Over 10 unique monster types.
    • Campaign with 20 different maps.
    • Custom maps, that contains challenges and different game modes.
    • Multiplayer support with versus and co-op.
    • Placement of towers are non grid based.
    • Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
    • Easy and extensive scripting support via Lua language.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit versions only)
    • Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
    • Storage: 2 GB available space
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