Update 0.9.3
[ 2017-05-07 20:40:37 CET ] [ Original post ]
Changes:
- Added new tower named "support tower"
- Completely reworked how missile works
- Reworked blade tower, to make it more usefully on shorter ranges
- Reworked how boost works with upgrades
- Reworked damage meter for selected tower
- Reworked tower placemt algorithm for improved accuracy when placing tower
- Improved performance for projectiles
- Arrow tower will now count in increased damage from weakened enemies
- Reworked the 3 first map in the campaign, based on player statistics
- Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
- campaign / custom game menu now use previous setting
- change survival to only normal difficulty and 999 waves
- Added physic crash restoration system
- Simplified the shop menu
- Lowerd attack speed for minigun level 2 but increaded damage
- Quake tower has now larger attack radius
- Increased helth for the turtle with forcefield with 10%
- Removed the map cabin as it is no longer supported by the engine
- Hydras are now 30% faster
- Fixed random crashes that was caused by garbage collector for Lua
- Fixed several memory leaks for the scene nodes
- Fixed bug where tower could be placed in illegal positions
- Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
- Fixed crash when selecting an unfinished map
- Fixed some npc crashes
- Fixed several physic crashes
- Quake tower with electric upgrade will not attack electric spirits anymore
- Fixed issue where quake tower would stop attacking during low FPS
- Added missing script to Stockpile
- Fixed several issues with leveler game mode
- Fixed misfire with the missile
- Fixed misfire with minigun tower on FPS lower than 5
- Fixed crash when upgrading and boosting a tower the same frame
- Fixed issue where blade tower would crash during pause
- Fixed crash that could occure during launch
- Fixed rare deadlock in the communication system
- Fixed rare crash when an arrow would hit in the first frame
- Fixed several acivment issues
Update 0.9.3
[ 2017-05-07 20:40:37 CET ] [ Original post ]
Changes:
- Added new tower named "support tower"
- Completely reworked how missile works
- Reworked blade tower, to make it more usefully on shorter ranges
- Reworked how boost works with upgrades
- Reworked damage meter for selected tower
- Reworked tower placemt algorithm for improved accuracy when placing tower
- Improved performance for projectiles
- Arrow tower will now count in increased damage from weakened enemies
- Reworked the 3 first map in the campaign, based on player statistics
- Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
- campaign / custom game menu now use previous setting
- change survival to only normal difficulty and 999 waves
- Added physic crash restoration system
- Simplified the shop menu
- Lowerd attack speed for minigun level 2 but increaded damage
- Quake tower has now larger attack radius
- Increased helth for the turtle with forcefield with 10%
- Removed the map cabin as it is no longer supported by the engine
- Hydras are now 30% faster
- Fixed random crashes that was caused by garbage collector for Lua
- Fixed several memory leaks for the scene nodes
- Fixed bug where tower could be placed in illegal positions
- Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
- Fixed crash when selecting an unfinished map
- Fixed some npc crashes
- Fixed several physic crashes
- Quake tower with electric upgrade will not attack electric spirits anymore
- Fixed issue where quake tower would stop attacking during low FPS
- Added missing script to Stockpile
- Fixed several issues with leveler game mode
- Fixed misfire with the missile
- Fixed misfire with minigun tower on FPS lower than 5
- Fixed crash when upgrading and boosting a tower the same frame
- Fixed issue where blade tower would crash during pause
- Fixed crash that could occure during launch
- Fixed rare deadlock in the communication system
- Fixed rare crash when an arrow would hit in the first frame
- Fixed several acivment issues
Crumbled World
Clone Corps
Clone Corps
2016-12-01
Strategy Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
http://crumbledworld.com
https://store.steampowered.com/app/542910 
The Game includes VR Support
Crumbled World Linux [152.48 M]
Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.
Game play
Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.
Tower placement
The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.
Gold
Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.
Boosts
The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.
Key Features:
Game play
Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.
Tower placement
The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.
Gold
Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.
Boosts
The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.
Key Features:
- 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
- Over 10 unique monster types.
- Campaign with 20 different maps.
- Custom maps, that contains challenges and different game modes.
- Multiplayer support with versus and co-op.
- Placement of towers are non grid based.
- Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
- Easy and extensive scripting support via Lua language.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit versions only)
- Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
- Storage: 2 GB available space
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