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Update 0.9.5

Changes:

  • Highscore for all campaign maps
  • Added campaign map Desperado
  • Added campaign map West river
  • Increased damage of minigun tower with 15%
  • Increased damage of blade tower with 15%
  • Increased slow on blade towers upgrade from 15% per upgrade to 20%
  • Removed damage drop off on blade tower
  • Increased regen on electric tower with 15%
  • Increased regen on electric tower with 50% if there is no enemy in range
  • Increased max energy of electric tower with 25%
  • Increased max damage of electric tower with 30%
  • Electric tower will now share energy by default
  • Electric tower sharing is now more balanced, making them send energy more when needed
  • Arrow towers upgrade that increased damage on marked enemies is now lowered from 10% to 8%
  • Lowered 10% damage on quake, missile, swarm tower
  • All enemies now have the same path size. This remove the chance enemies taking different paths
  • Single level upgrades can now be bought from level 1
  • Added reusable Lua script for NPC, improve performance in late game
  • Added particle effect for leveler game mode when a tower is upgraded
  • Limited the total amount of super heavy enemies that can spawn on a single wave
  • All npc's now have the same path size
  • Npc's that has been marked as high priority target will now cause towers close by to retarget's
  • Hydras that split on death no longer grants gold from the support tower
  • skeletons that is spawned by reaper no longer grants gold from the support tower
  • Added crystal gain for the shop when playing "Survival" in the campaign. Crystals = completed waves/10
  • All upgrades can now be pre bought in the shop, except for quake tower
  • Survival is now limited to 100 waves
  • Made effects bigger for the elemental towers
  • Improved performance for npc's during their spawn
  • Improved crash logs
  • Added achievements "force field smasher", "It was better before", "Just one more try", "history doesn't repeat itself", "Who needs gold", "Support tower", "Max out Support tower", "Support damage", "Support range", "Support damage area", "Support gold area", "More gold", "Even more gold", "Death by fire", "Death by tesla trees"
Bug fixes:
  • Fixed issue when selling towers and placing a tower in the same position was impossible due to enemies path detection system failed to find secondary paths.
  • Fixed issue where missiles blink in origo before the first attack
  • Fixed bug where the blade tower would never attack
  • Fixed issue where the option "render scale" would scale the render window and not only the resolution
  • Fixed bug where the spirit count would not reset when going back in time, for the end crystal
  • Fixed bug where arrow towers upgrade that maxes damage did to much damage on level 3
  • Fixed bug when swapping free upgrade in the shop causing crystals to be lost or gained
  • Fixed bug where quake towers free upgrade in campaign would be spent by support tower
  • Fixed system crash that could occur when going back in time
  • Fixed bug with support tower not releasing all upgrades when going back in time
  • Fixed issue where towers range would cost +100 over default pricing
  • Fixed issue where electric transfer would not behave as expected
  • Hydras will now have correct HP after restarting a map or going back in time
  • Projectiles will no longer stay visible after going back in time
  • Projectiles will no longer blink in origo when used for the first time
  • NPC's will now always go threw the same portals, even when going back in time
  • Strangler npc's will no longer spawn after going back in time
  • Stone spirit death animation now has correct color
  • Fixed several sync issues when going back in time
  • Added missing watermelons
  • Electric towers that are being placed no longer sends energy
  • Fixed achievement "One of everything" not taking into account the support tower
  • The game can now launch with no config files, and will then start with default settings


[ 2017-08-10 19:42:11 CET ] [ Original post ]



Crumbled World
Clone Corps
  • Developer

  • Clone Corps
  • Publisher

  • 2016-12-01
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • http://crumbledworld.com
  • Website

  • https://store.steampowered.com/app/542910 
  • Steam Store

  • The Game includes VR Support



    Crumbled World Linux [152.48 M]

  • Public Linux depots

  • Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.

    Game play
    Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
    When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.

    Tower placement
    The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.

    Gold
    Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
    For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.

    Boosts
    The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.

    Key Features:
    • 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
    • Over 10 unique monster types.
    • Campaign with 20 different maps.
    • Custom maps, that contains challenges and different game modes.
    • Multiplayer support with versus and co-op.
    • Placement of towers are non grid based.
    • Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
    • Easy and extensive scripting support via Lua language.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit versions only)
    • Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
    • Storage: 2 GB available space
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