TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Update 0.9.6

Changes:

  • Added campaign map Edge world
  • Added campaign map Lodge
  • Changed the layout of the shop, in the campaign
  • Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
  • Increased damage for swarm tower with 10%
  • Some small changes to the GUI
  • Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
  • Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
  • The NPC spawn window can now handle resize event when the game window is changed
  • Gold earned from interest is now more valued toward highscore
  • Added more info for some towers
  • Added info for gold on mouse over. It should now display where the gold has come from
Bug fixes:
  • Fixed several issues with leveler game mode
  • Fixed issue with the endcrystal, where to few spirits would be available
  • Fixed issue where enemies would be left on the battlefield, when going back in time
  • Fixed particle effect that was left on the field when restarting the map threw the menu
  • Fixed crash, that could occur when launching the game
  • Fixed crash, that could happen to physical death animation between world
  • Fixed crash that could occur in minigun tower
  • Fixed crash when going back in time where support tower
  • Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.


[ 2017-11-05 20:26:33 CET ] [ Original post ]


Update 0.9.6

Changes:

  • Added campaign map Edge world
  • Added campaign map Lodge
  • Changed the layout of the shop, in the campaign
  • Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
  • Increased damage for swarm tower with 10%
  • Some small changes to the GUI
  • Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
  • Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
  • The NPC spawn window can now handle resize event when the game window is changed
  • Gold earned from interest is now more valued toward highscore
  • Added more info for some towers
  • Added info for gold on mouse over. It should now display where the gold has come from
Bug fixes:
  • Fixed several issues with leveler game mode
  • Fixed issue with the endcrystal, where to few spirits would be available
  • Fixed issue where enemies would be left on the battlefield, when going back in time
  • Fixed particle effect that was left on the field when restarting the map threw the menu
  • Fixed crash, that could occur when launching the game
  • Fixed crash, that could happen to physical death animation between world
  • Fixed crash that could occur in minigun tower
  • Fixed crash when going back in time where support tower
  • Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.


[ 2017-11-05 20:26:33 CET ] [ Original post ]



Crumbled World
Clone Corps
  • Developer

  • Clone Corps
  • Publisher

  • 2016-12-01
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • http://crumbledworld.com
  • Website

  • https://store.steampowered.com/app/542910 
  • Steam Store

  • The Game includes VR Support



    Crumbled World Linux [152.48 M]

  • Public Linux depots

  • Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.

    Game play
    Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
    When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.

    Tower placement
    The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.

    Gold
    Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
    For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.

    Boosts
    The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.

    Key Features:
    • 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
    • Over 10 unique monster types.
    • Campaign with 20 different maps.
    • Custom maps, that contains challenges and different game modes.
    • Multiplayer support with versus and co-op.
    • Placement of towers are non grid based.
    • Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
    • Easy and extensive scripting support via Lua language.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit versions only)
    • Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    1.69$ (15%)
    14.10$ (17%)
    16.59$ (17%)
    11.04$ (15%)
    6.75$ (55%)
    1.88$ (92%)
    21.22$ (15%)
    16.57$ (17%)
    7.20$ (64%)
    11.04$ (15%)
    22.99$ (8%)
    2.22$ (78%)
    2.00$ (80%)
    4.01$ (73%)
    12.44$ (17%)
    1.06$ (65%)
    8.49$ (15%)
    4.27$ (89%)
    23.36$ (53%)
    24.78$ (17%)
    10.99$ (78%)
    13.19$ (12%)
    14.08$ (17%)
    4.14$ (17%)
    25.47$ (15%)
    31.49$ (10%)
    2.94$ (71%)
    4.47$ (78%)
    21.49$ (-8%)
    32.95$ (18%)
    GAMERSGATE

    [ 3198 ]

    31.5$ (55%)
    11.99$ (60%)
    0.9$ (77%)
    0.38$ (92%)
    3.4$ (80%)
    1.84$ (74%)
    10.0$ (75%)
    5.78$ (71%)
    0.53$ (92%)
    1.88$ (81%)
    9.99$ (50%)
    5.63$ (81%)
    2.05$ (59%)
    11.52$ (71%)
    0.34$ (89%)
    2.5$ (50%)
    0.68$ (83%)
    10.19$ (32%)
    6.6$ (74%)
    0.53$ (92%)
    6.74$ (55%)
    0.51$ (83%)
    5.4$ (82%)
    2.25$ (91%)
    21.24$ (15%)
    2.25$ (92%)
    7.2$ (82%)
    0.68$ (83%)
    0.75$ (81%)
    25.0$ (50%)

    FANATICAL BUNDLES

    Time left:

    1 days, 0 hours, 39 minutes


    Time left:

    24 days, 0 hours, 39 minutes


    Time left:

    6 days, 0 hours, 39 minutes


    Time left:

    37 days, 0 hours, 39 minutes


    Time left:

    43 days, 0 hours, 39 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 18 hours, 39 minutes


    Time left:

    3 days, 18 hours, 39 minutes


    Time left:

    12 days, 18 hours, 39 minutes


    Time left:

    19 days, 18 hours, 39 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE