Update 0.9.7
[ 2018-01-29 19:24:08 CET ] [ Original post ]
Changes:
- Added victory screen
- Added campaign map, Outpost
- Added effect for towers when boosted
- Reworked layout on some maps
- Improved CPU performance
- Improved pipelining of particle effects
- Added info/icon on score from previous run
- Made the last wave more challenging, by guarantee harder spawn
- Multiplayer in game chat window updated to be less in the way when playing
- Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
- Camera movement is more restricted to increase likelihood that part of an island is always visible
- There is now only one difficulty in campaign mode
- Rebalanced all maps
- Campaign shop has been improved
- Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
- Added info where the score comes from, on mouse over
- Improved info where the gold comes from, on mouse over
- Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
- Changed the map Intrusion. Removed on of the path to make it simpler.
- Support tower, now has damage upgrade by default
- Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
- Support tower, now cost 200, 300, 400 to upgrade
- Electric tower, decreased max energy by 10%
- Electric tower, decreased energy regen by 5%
- Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
- Quake tower, its electric attack will now target 7 enemies instead of 6
- Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
- All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
- Improved tower scroll rotation when rotating towers on top of walls
- Fixed a lot of random crashes
- Particle effect on cutter blade is now gone when going back in time
- Blade tower will now use correct shader for the blades
- Blade towers electric upgrade will now behave visually correct
- Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
- Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
- Boost button in towerMenu is now reseted after been used
- Towers being placed will no longer blink when other players build there towers in multiplayer
- Electric tower will no longer get free energy at end of some random waves
- Minigun tower with overcharge will no longer get reset to 0s on the timer
- Upgrades will no longer be degraded, when going back in time
- Fixed network issues in multiplayer
- Tower can now be placed when holding down CTRL
Update 0.9.7
[ 2018-01-29 19:24:08 CET ] [ Original post ]
Changes:
- Added victory screen
- Added campaign map, Outpost
- Added effect for towers when boosted
- Reworked layout on some maps
- Improved CPU performance
- Improved pipelining of particle effects
- Added info/icon on score from previous run
- Made the last wave more challenging, by guarantee harder spawn
- Multiplayer in game chat window updated to be less in the way when playing
- Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
- Camera movement is more restricted to increase likelihood that part of an island is always visible
- There is now only one difficulty in campaign mode
- Rebalanced all maps
- Campaign shop has been improved
- Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
- Added info where the score comes from, on mouse over
- Improved info where the gold comes from, on mouse over
- Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
- Changed the map Intrusion. Removed on of the path to make it simpler.
- Support tower, now has damage upgrade by default
- Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
- Support tower, now cost 200, 300, 400 to upgrade
- Electric tower, decreased max energy by 10%
- Electric tower, decreased energy regen by 5%
- Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
- Quake tower, its electric attack will now target 7 enemies instead of 6
- Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
- All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
- Improved tower scroll rotation when rotating towers on top of walls
- Fixed a lot of random crashes
- Particle effect on cutter blade is now gone when going back in time
- Blade tower will now use correct shader for the blades
- Blade towers electric upgrade will now behave visually correct
- Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
- Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
- Boost button in towerMenu is now reseted after been used
- Towers being placed will no longer blink when other players build there towers in multiplayer
- Electric tower will no longer get free energy at end of some random waves
- Minigun tower with overcharge will no longer get reset to 0s on the timer
- Upgrades will no longer be degraded, when going back in time
- Fixed network issues in multiplayer
- Tower can now be placed when holding down CTRL
Crumbled World
Clone Corps
Clone Corps
2016-12-01
Strategy Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
http://crumbledworld.com
https://store.steampowered.com/app/542910 
The Game includes VR Support
Crumbled World Linux [152.48 M]
Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.
Game play
Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.
Tower placement
The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.
Gold
Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.
Boosts
The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.
Key Features:
Game play
Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.
Tower placement
The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.
Gold
Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.
Boosts
The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.
Key Features:
- 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
- Over 10 unique monster types.
- Campaign with 20 different maps.
- Custom maps, that contains challenges and different game modes.
- Multiplayer support with versus and co-op.
- Placement of towers are non grid based.
- Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
- Easy and extensive scripting support via Lua language.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit versions only)
- Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
- Storage: 2 GB available space
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