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Update 0.9.9

Changes:

  • Updated lobby menu
  • Added support for tower cost that equals or exceeds 1000
  • Added mouse icon
  • Added new map type circle, where you will lose the game if there is 50 enemies or more on the map
  • Added new custom map Endstation
  • Added point light effect to cutter blades elemental attack
  • Changed up the in game music
  • Changed units that has been marked as priority target, now will make towers attack them even when they have other targets
  • Max zoom out distance is now based on map size and a default value
  • Camera is now further away by default
  • Improved score screen in multiplayer
  • Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0
  • Effects on NPC is now shown under the health bar
Bug fixes:
  • Now clients can't change game mode in multiplayer
  • Fixed a bug when going back in time would leave upgrades
  • Fixed kill/damage counter in multiplayer
  • Fixed rigidbody/softbody physic object was not created
  • Fixed issue where cutterblade with elemental damage would get bonus against forcefields
  • Fixed a bug where rotating the arrow tower could place the crossbow out of position
  • Fixed issue where support towers range would not be given to nearby towers
  • Fixed bug where second input option would not work
  • Top menu ingame now follows the same theme as the other ingame menus
  • You will no longer get achievements that was achieved by others in multiplayer
  • Fixed endcrystal not appearing after restarting a wave or map
  • Fixed crash that occurred during shutdown of the game
  • Fixed issue where disabled buttons text was not changed
  • Fixed crash that could happen when lobby admin pressed quit lobby
  • Reaper spawned skeleton will no longer backtrack when waypoint was between reaper and the spawn location.
  • Fixed crash during loading, that kept models from being loaded
  • Fixed crash that could occur during the loading of the victory/defeat screen


[ 2018-09-02 13:08:47 CET ] [ Original post ]



Crumbled World
Clone Corps
  • Developer

  • Clone Corps
  • Publisher

  • 2016-12-01
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • http://crumbledworld.com
  • Website

  • https://store.steampowered.com/app/542910 
  • Steam Store

  • The Game includes VR Support



    Crumbled World Linux [152.48 M]

  • Public Linux depots

  • Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists. Your missions is to defend different areas using knowledge and abilities gathered to adapt to new challenges.

    Game play
    Each map have a certain amount of incoming enemy waves that tries to destroy the world crystal. The player build towers to protect the crystal and vanquish the evil enemy horde. Every map have a different layout and new obstacles to overcome, this makes deciding witch tower will be best suited to defend against the hordes of oncoming enemies waves very hard.
    When placing towers it is important to think of the synergy between them, as some have abilities that require other towers to work. Towers can be upgraded to have abilities In the defense, and combining certain towers can create efficient killing zones in the system.

    Tower placement
    The placement of towers in this game is non-grid based. In other words you can place and rotate towers freely. This makes the placement of towers a bigger challenge and a greater opportunity than other games in this genre.

    Gold
    Gold is your primary resource and is spent on buying and upgrading towers as well as temporary boosts.
    For each wave cleared you gain a fixed sum of gold and for each enemy killed you get an interest based amount of gold based on the gold currently held. The interest rate is to give an edge to skilled players and gold will stack up more and more as the game progresses. Since gold is rewarded for a kill it is possible to acquire additional towers during a wave.

    Boosts
    The towers have a boost ability. When enabled the tower becomes extremely efficient for a short amount of time. This make it an important mechanism to survive hard waves, but relying too heavily on this function will cost you in the long run. When used correctly the boost functionality can make your system last several waves longer than it should have done otherwise.

    Key Features:
    • 6 unique towers with several different abilities. With the option to customize/specialize them with different properties.
    • Over 10 unique monster types.
    • Campaign with 20 different maps.
    • Custom maps, that contains challenges and different game modes.
    • Multiplayer support with versus and co-op.
    • Placement of towers are non grid based.
    • Map editor that is easy to use, when making basic maps. The editor can even be used to create custom mods for the game.
    • Easy and extensive scripting support via Lua language.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit versions only)
    • Processor: I5 quad core. AMD FX-8350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible. geforce 570. Radeon HD 7850
    • Storage: 2 GB available space
    GAMEBILLET

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    4.59$ (8%)
    20.74$ (17%)
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    33.19$ (17%)
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    5.56$ (78%)
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    25.47$ (15%)
    21.24$ (15%)
    7.15$ (76%)
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    GAMERSGATE

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    3.0$ (70%)
    5.06$ (66%)
    2.5$ (90%)
    7.49$ (63%)
    2.5$ (90%)
    2.55$ (83%)
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    2.88$ (71%)
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    15.0$ (62%)
    6.6$ (74%)
    3.19$ (79%)
    1.58$ (77%)
    0.68$ (83%)
    14.99$ (40%)
    1.88$ (81%)
    1.69$ (89%)
    0.75$ (92%)
    4.5$ (85%)
    9.49$ (50%)
    5.0$ (75%)
    3.6$ (70%)
    3.75$ (75%)
    0.56$ (81%)
    6.8$ (66%)
    2.7$ (85%)
    0.77$ (91%)
    8.8$ (65%)
    0.53$ (95%)

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