Save 50% on Football Manager 2018 and Football Manager Touch 2018, 75% on Eastside Hockey Manager and Motorsport Manager as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
[ 2018-03-22 17:05:00 CET ] [ Original post ]
It's our very best deal yet!
We’re screaming out of the pits with a stunning 75% discount in the Steam Sale. Don’t miss your opportunity to pick up Motorsport Manager on PC – the most in-depth motorsport management simulation out there - for its lowest price yet.
Delicious discounts also to be found on DLC!
Take advantage of this great deal while you can!
Sale runs until November 28th.
[ 2017-11-22 18:18:40 CET ] [ Original post ]
It's our very best deal yet!
Were screaming out of the pits with a stunning 75% discount in the Steam Sale. Dont miss your opportunity to pick up Motorsport Manager on PC the most in-depth motorsport management simulation out there - for its lowest price yet.
Delicious discounts also to be found on DLC!
Take advantage of this great deal while you can!
Sale runs until November 28th.
[ 2017-11-22 18:17:17 CET ] [ Original post ]
Stirred by the thrilling title-clincher in Mexico, Motorsport Manager is back! Meet the Endurance Series DLC – the massive new mode we’ve been dying to add to the game, bringing a whole new, thrilling Endurance Championship to your MM experience. With six drivers per team to manage, an entirely new stamina system and some of the most beautiful cars in racing, we’ve taken this one up to the top step of the podium. What’s more, it’s out now! Alongside, to mark coming up to a year since Motorsport Manager launched and thank our loyal and incredible community (that’s you!), we’ve released the Anniversary Update – a large, free add on which will bring fully-fledged pit crews to the game. More info and buy on Steam -> http://store.steampowered.com/app/736770 Free update patch notes: • Players can now manage the speed and safety of their pitstops through the new pit crew feature • Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task • Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes • As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase • Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active) • If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver • The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew • Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing • Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat • A driver's current form is now displayed on their portrait during the race • Added a new x12 speed during races • Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events • Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly • New Part Design components • The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend • Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers • Weight Stripping is now a rule that can be voted in or out per series • Spec Parts can no longer be weight stripped • Weight stripping is now banded per series to improve balancing • Improved saving and loading during a race event • If autosave is enabled, the game will now save at the end of a race before returning to the frontend • Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time • Fixed instances where the driver "Sammy White" would appear in the frontend • New interview questions • New media messages • Reworked and rebalanced existing interview and media messages that were not triggering • New radio messages • Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering • The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them • Fixed a bug where new mechanic hire mails would be blank if the player was unemployed • Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses • Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying • Improved how AI cars use the ERS system • Improved how AI cars refuel during a race • Improved how AI cars interact during the first lap of the race • Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams • Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race • Increased the rate at which drivers and staff improve when influenced by HQ buildings • Improved the regen system to have more varied 'drivable series' • Improved the AI team intelligence on when to build a new car part • Fixed a bug that was preventing the activation of corner cutting • UI improvements to front-end menus • UI improvements to the scouting screen • When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank • Can now view each team's chassis supplier information from the Choose Team screen • Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned • Added the current track and the current layout information to the load setup popup • New 'Choose Series' screen • Updated the challenge medal icon • Optimised the 'Lap Chart' screen performance when loading for the first time • General performance improvements • New Personality Traits • New Achievements • New tooltips • The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature ) • Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series • Championships now handle having between 6 to 12 teams
[ 2017-11-01 14:44:37 CET ] [ Original post ]
Stirred by the thrilling title-clincher in Mexico, Motorsport Manager is back! Meet the Endurance Series DLC the massive new mode weve been dying to add to the game, bringing a whole new, thrilling Endurance Championship to your MM experience. With six drivers per team to manage, an entirely new stamina system and some of the most beautiful cars in racing, weve taken this one up to the top step of the podium. Whats more, its out now! Alongside, to mark coming up to a year since Motorsport Manager launched and thank our loyal and incredible community (thats you!), weve released the Anniversary Update a large, free add on which will bring fully-fledged pit crews to the game. More info and buy on Steam -> http://store.steampowered.com/app/736770 Free update patch notes: Players can now manage the speed and safety of their pitstops through the new pit crew feature Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active) If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat A driver's current form is now displayed on their portrait during the race Added a new x12 speed during races Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly New Part Design components The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers Weight Stripping is now a rule that can be voted in or out per series Spec Parts can no longer be weight stripped Weight stripping is now banded per series to improve balancing Improved saving and loading during a race event If autosave is enabled, the game will now save at the end of a race before returning to the frontend Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time Fixed instances where the driver "Sammy White" would appear in the frontend New interview questions New media messages Reworked and rebalanced existing interview and media messages that were not triggering New radio messages Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them Fixed a bug where new mechanic hire mails would be blank if the player was unemployed Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying Improved how AI cars use the ERS system Improved how AI cars refuel during a race Improved how AI cars interact during the first lap of the race Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race Increased the rate at which drivers and staff improve when influenced by HQ buildings Improved the regen system to have more varied 'drivable series' Improved the AI team intelligence on when to build a new car part Fixed a bug that was preventing the activation of corner cutting UI improvements to front-end menus UI improvements to the scouting screen When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank Can now view each team's chassis supplier information from the Choose Team screen Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned Added the current track and the current layout information to the load setup popup New 'Choose Series' screen Updated the challenge medal icon Optimised the 'Lap Chart' screen performance when loading for the first time General performance improvements New Personality Traits New Achievements New tooltips The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature ) Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series Championships now handle having between 6 to 12 teams
[ 2017-11-01 14:44:37 CET ] [ Original post ]
It’s time to return to the podium. The brand new Motorsport Manager Challenge Pack DLC is out today (at around 6PM BST). That’s not all - thanks to your great community feedback, a brand new, free update “The Devil’s in the Detail” is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and – a much-requested feature – the ability to save/load car setups. But it doesn’t end there. From today through to the end of the Belgian GP weekend, Motorsport Manager will be 66% off. So if you’ve never played, there has never been a better time. Challenge Pack -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/ 66% off base game -> http://store.steampowered.com/app/415200/Motorsport_Manager/ *** Patch notes: Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively. Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars. Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race. Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race. Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close. Ability to save and load setups for each track. When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured. The driver who sits out the race weekend will recover faster and the reserve driver will take their position. Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information. Player now recieves a mail when a driver recovers from an injury trait. The race report screen has been tweaked to better inform the player about gained traits and traits that have ended. Various UI tweaks to the title screen and race day screens. Session HUD now shows when teams are fixing parts. Tyre wear and heating are no longer banded into thirds, but are instead a direct reading. Car crashes have been rebalanced to provide a more even spread of crashes throughout the race. Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter. The two different tyre suppliers have different wet/inter threshold points. Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear. Fixed a bug where the track rubber wasn't correctly affecting the lap times. Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track. Underfuelling the car is now possible when no-refuelling is active. Tyres left overheating for too long cause blistering, dropping the wear at a faster rate. Tyres left underheating for too long will cause graining, dropping the performance of the car. Cars who have retired will now keep their standings position if they cross the finish line. The standings tab has been expanded to show live Team/Driver Championship standings and tyre history. New personality traits. New dilemmas with unique personality trait event chains. Fixed issues with AI teams being able to perform pitstops faster than they should. AI teams now make smarter desicions on when to use 'safe' pitstops. AI team setup percentages now reflect their mechanics' stats. Downforce setup setting affects car performance during wet sessions. During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas. Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking. New radio messages. Grammatical fixes to existing dilemmas. Signifcant performance improvements to minimise game crashes. Chassis Suppliers availaible to edit with Steam Workshop. Single Seater and GT design data available to edit with Steam Workshop. *** See you on the pit wall. ^The Motorsport Manager Team
[ 2017-08-21 14:23:30 CET ] [ Original post ]
Its time to return to the podium. The brand new Motorsport Manager Challenge Pack DLC is out today (at around 6PM BST). Thats not all - thanks to your great community feedback, a brand new, free update The Devils in the Detail is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and a much-requested feature the ability to save/load car setups. But it doesnt end there. From today through to the end of the Belgian GP weekend, Motorsport Manager will be 66% off. So if youve never played, there has never been a better time. Challenge Pack -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/ 66% off base game -> http://store.steampowered.com/app/415200/Motorsport_Manager/ *** Patch notes: Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively. Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars. Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race. Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race. Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close. Ability to save and load setups for each track. When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured. The driver who sits out the race weekend will recover faster and the reserve driver will take their position. Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information. Player now recieves a mail when a driver recovers from an injury trait. The race report screen has been tweaked to better inform the player about gained traits and traits that have ended. Various UI tweaks to the title screen and race day screens. Session HUD now shows when teams are fixing parts. Tyre wear and heating are no longer banded into thirds, but are instead a direct reading. Car crashes have been rebalanced to provide a more even spread of crashes throughout the race. Drivers adaptability stat impacts the threshold at which they can change onto wets/slicks/inter. The two different tyre suppliers have different wet/inter threshold points. Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear. Fixed a bug where the track rubber wasn't correctly affecting the lap times. Street circuits (Cape Town, Sydney) take longer to achieve a full Rubber on Track to imply that they have less grip then a standard track. Underfuelling the car is now possible when no-refuelling is active. Tyres left overheating for too long cause blistering, dropping the wear at a faster rate. Tyres left underheating for too long will cause graining, dropping the performance of the car. Cars who have retired will now keep their standings position if they cross the finish line. The standings tab has been expanded to show live Team/Driver Championship standings and tyre history. New personality traits. New dilemmas with unique personality trait event chains. Fixed issues with AI teams being able to perform pitstops faster than they should. AI teams now make smarter desicions on when to use 'safe' pitstops. AI team setup percentages now reflect their mechanics' stats. Downforce setup setting affects car performance during wet sessions. During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the players dilemmas. Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking. New radio messages. Grammatical fixes to existing dilemmas. Signifcant performance improvements to minimise game crashes. Chassis Suppliers availaible to edit with Steam Workshop. Single Seater and GT design data available to edit with Steam Workshop. *** See you on the pit wall. ^The Motorsport Manager Team
[ 2017-08-21 13:52:47 CET ] [ Original post ]
Great news, managers! We’ve announced the release date of the upcoming DLC Challenge Pack and free accompanying update (The "Devil’s in the Detail" Update) is August 21st! You can bag yourself 10% off if you purchase before the 21st -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/ …which, of course, means more money to spend on pimping your real-life ride. Meanwhile, feast your eyes on the trailer, which covers off some of the exciting things you can expect with the Challenge Pack and some of the exciting features going into the free update. The free update (automatically applied to all players) will cover off a range of community requests, including save/load setups, run wides and weight stripping. Check out the full trailer right here: https://youtu.be/BEfs87EdT3o See you on the pit wall! -The Motorsport Manager Team
[ 2017-08-07 13:59:24 CET ] [ Original post ]
Great news, managers! Weve announced the release date of the upcoming DLC Challenge Pack and free accompanying update (The "Devils in the Detail" Update) is August 21st! You can bag yourself 10% off if you purchase before the 21st -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/ which, of course, means more money to spend on pimping your real-life ride. Meanwhile, feast your eyes on the trailer, which covers off some of the exciting things you can expect with the Challenge Pack and some of the exciting features going into the free update. The free update (automatically applied to all players) will cover off a range of community requests, including save/load setups, run wides and weight stripping. Check out the full trailer right here: https://youtu.be/BEfs87EdT3o See you on the pit wall! -The Motorsport Manager Team
[ 2017-08-07 13:59:05 CET ] [ Original post ]
Hello, managers! It's all going on at the moment. Yesterday, we had the exciting announcement that Motorsport Manager Mobile 2 is on the horizon! Check out this article for a full rundown on what to expect. In short: more depth, more awesomeness! https://badgergp.com/motorsport-manager-mobile-2-go-go-go/ And, as you no doubt saw recently (in our last announcement, in fact), we announced the rip-roaring new DLC in our new series Team Radio and FREE accompanying update for Motorsport Manager PC version. We're looking to release that DLC and free update in August (more news soon on an exact release date). So, with all of this excitement, we sat down with the team to discuss their favourite challenges from the new DLC - and they have the scoop on a new feature that is sure to be fantastic news for fans of the PC game. Keep reading for more information! Up in Flames The 2016 season has taken a horrific turn for Scuderia Rossini. During the tenth race, their star driver Wexler was involved in a severe crash and sustained life-threatening injuries! He's in the infirmary for the next few races: can Rossini get everything ready for his triumphant return? Why is it a team favourite? Because of the limited time frame: with just 5 races in the challenge, every race result is vital. The new ‘Stay at Home’ injury feature (available to everyone in the accompanying free update) is also put to full use in this challenge, as players have the option to bench Wexler while he’s injured. Leaving a main driver at home allows them to heal faster and gives your reserve driver a chance to shine. Wexler’s injuries give rival driver Harry Chapman time to catch up in the Drivers’ standings, meaning that the last few races are always tight and tense in the fight for the title! Surging Absurdity While Energy Recovery Systems have proven to add suspense to the IGTC, Ernie wanted to take it one step further… Now, every car’s Harvest Efficiency dynamically changes to match their current position in the race. The car in first place receives 0% Harvest Efficiency while the bottom car gains a whopping 200%! Can Wolfhagen rise to the challenge? Why is it a team favourite? This unique rule brings new life to the Energy Recovery System, levelling the playing field for this challenge. Races are often very close, with teams fighting back from lower positions thanks to their enhanced ERS. The challenge is also set in the GT series, but will be open to players who don’t have the GT pack. Finally, as with race sprinklers, this rule is added to the list that can be voted in by the player in their regular career if they own the Challenge Pack. Fighting for Fifth It’s the last race of the WMC. Chapman can secure the driver’s championship without even getting on the podium. However, after a crash-heavy and rain soaked first lap, the plan must evolve. Olivera is closing fast and her position will directly impact where Chapman needs to place. Can he overcome the odds? Why is it a team favourite? This single-race challenge in Rio has been a regular sight around the office during lunchbreaks! The challenge starts during the race, meaning players will have to adapt to a developing situation. To succeed, players need quick thinking and a good knowledge of tyre management. They can also make use of some of the advanced standings features (coming in the free update) to see how Olivera’s position is affecting Chapman’s championship position. ***A big announcement - Saving and Loading Setups!*** Finally, we’re pleased to announce that we’re adding one of the community’s most requested features – the ability to save and load setups! This will be available in the free DLC pack. View on the website: http://www.motorsportmanager.com/content/new-pc-feature-team-interview-mobile-2-announced
[ 2017-07-11 10:14:12 CET ] [ Original post ]
Hello, managers! It's all going on at the moment. Yesterday, we had the exciting announcement that Motorsport Manager Mobile 2 is on the horizon! Check out this article for a full rundown on what to expect. In short: more depth, more awesomeness! https://badgergp.com/motorsport-manager-mobile-2-go-go-go/ And, as you no doubt saw recently (in our last announcement, in fact), we announced the rip-roaring new DLC in our new series Team Radio and FREE accompanying update for Motorsport Manager PC version. We're looking to release that DLC and free update in August (more news soon on an exact release date). So, with all of this excitement, we sat down with the team to discuss their favourite challenges from the new DLC - and they have the scoop on a new feature that is sure to be fantastic news for fans of the PC game. Keep reading for more information! Up in Flames The 2016 season has taken a horrific turn for Scuderia Rossini. During the tenth race, their star driver Wexler was involved in a severe crash and sustained life-threatening injuries! He's in the infirmary for the next few races: can Rossini get everything ready for his triumphant return? Why is it a team favourite? Because of the limited time frame: with just 5 races in the challenge, every race result is vital. The new Stay at Home injury feature (available to everyone in the accompanying free update) is also put to full use in this challenge, as players have the option to bench Wexler while hes injured. Leaving a main driver at home allows them to heal faster and gives your reserve driver a chance to shine. Wexlers injuries give rival driver Harry Chapman time to catch up in the Drivers standings, meaning that the last few races are always tight and tense in the fight for the title! Surging Absurdity While Energy Recovery Systems have proven to add suspense to the IGTC, Ernie wanted to take it one step further Now, every cars Harvest Efficiency dynamically changes to match their current position in the race. The car in first place receives 0% Harvest Efficiency while the bottom car gains a whopping 200%! Can Wolfhagen rise to the challenge? Why is it a team favourite? This unique rule brings new life to the Energy Recovery System, levelling the playing field for this challenge. Races are often very close, with teams fighting back from lower positions thanks to their enhanced ERS. The challenge is also set in the GT series, but will be open to players who dont have the GT pack. Finally, as with race sprinklers, this rule is added to the list that can be voted in by the player in their regular career if they own the Challenge Pack. Fighting for Fifth Its the last race of the WMC. Chapman can secure the drivers championship without even getting on the podium. However, after a crash-heavy and rain soaked first lap, the plan must evolve. Olivera is closing fast and her position will directly impact where Chapman needs to place. Can he overcome the odds? Why is it a team favourite? This single-race challenge in Rio has been a regular sight around the office during lunchbreaks! The challenge starts during the race, meaning players will have to adapt to a developing situation. To succeed, players need quick thinking and a good knowledge of tyre management. They can also make use of some of the advanced standings features (coming in the free update) to see how Oliveras position is affecting Chapmans championship position. ***A big announcement - Saving and Loading Setups!*** Finally, were pleased to announce that were adding one of the communitys most requested features the ability to save and load setups! This will be available in the free DLC pack. View on the website: http://www.motorsportmanager.com/content/new-pc-feature-team-interview-mobile-2-announced
[ 2017-07-11 10:10:36 CET ] [ Original post ]
Before we start, is your headrest fitted properly? OK, good.
Welcome to Team Radio, the brand new series straight from the Playsport Games studio.
Click to watch the video below:
https://www.youtube.com/watch?v=QOODZdFW_5k
In this first episode, we’ve got a deluge of new info for you - whether you’re completely new and discovering Motorsport Manager for the first time in the Steam Summer Sale, or if you’re a seasoned spanner-wielding manager who’s been inspecting your parts for longer than you can remember.
In a nutshell - we’re developing two brand new bits of content for Motorsport Manager PC:
1. A brand new piece of DLC called the Challenge Pack, featuring 12 new challenges inspired by the history of motorsport.
2. A feature-rich FREE update called “The Devil’s in the Detail” which introduces our most detail-rich data screens yet plus new features like run wide, corner cutting and weight stripping.
We’ve been listening to what you’ve had to say on the Steam Forums, Reddit, Facebook and Twitter, and, from what we’re hearing, you want to hear more from us. Well, good!
That’s why Team Radio is here. We think the best way to communicate what we’re up to is to show you, and keep you abreast of developments as they happen. On this episode, we’re joined by Luke Finlay-Maxwell, one of the designers of the new DLC and free update. He’s promised to give us a very early lowdown on the whole shebang.
We don’t have a release date yet – we are currently working very hard on getting all of this together and tested, but we’ll keep you updated. Rest assured we’re working on it!
What we can say is that the free update will roll out to all users at the same time we release the DLC.
Speak soon,
The Motorsport Manager Team
[ 2017-06-29 12:29:15 CET ] [ Original post ]
Before we start, is your headrest fitted properly? OK, good.
Welcome to Team Radio, the brand new series straight from the Playsport Games studio.
Click to watch the video below:
https://www.youtube.com/watch?v=QOODZdFW_5k
In this first episode, weve got a deluge of new info for you - whether youre completely new and discovering Motorsport Manager for the first time in the Steam Summer Sale, or if youre a seasoned spanner-wielding manager whos been inspecting your parts for longer than you can remember.
In a nutshell - were developing two brand new bits of content for Motorsport Manager PC:
1.A brand new piece of DLC called the Challenge Pack, featuring 12 new challenges inspired by the history of motorsport.
2.A feature-rich FREE update called The Devils in the Detail which introduces our most detail-rich data screens yet plus new features like run wide, corner cutting and weight stripping.
Weve been listening to what youve had to say on the Steam Forums, Reddit, Facebook and Twitter, and, from what were hearing, you want to hear more from us. Well, good!
Thats why Team Radio is here. We think the best way to communicate what were up to is to show you, and keep you abreast of developments as they happen. On this episode, were joined by Luke Finlay-Maxwell, one of the designers of the new DLC and free update. Hes promised to give us a very early lowdown on the whole shebang.
We dont have a release date yet we are currently working very hard on getting all of this together and tested, but well keep you updated. Rest assured were working on it!
What we can say is that the free update will roll out to all users at the same time we release the DLC.
Speak soon,
The Motorsport Manager Team
[ 2017-06-29 12:29:15 CET ] [ Original post ]
Grab your headsets and run to the pit wall, because today we're delighted to announce that Motorsport Manager is a terrific 66% off for the duration of the Steam Sale. If you haven't given us a try yet, you're missing out on your chance to build and manage your own racing team in an unprecedented amount of detail. So what are you waiting for? Stop watching. Start winning. Take control.
[ 2017-06-23 07:29:36 CET ] [ Original post ]
Grab your headsets and run to the pit wall, because today we're delighted to announce that Motorsport Manager is a terrific 66% off for the duration of the Steam Sale. If you haven't given us a try yet, you're missing out on your chance to build and manage your own racing team in an unprecedented amount of detail. So what are you waiting for? Stop watching. Start winning. Take control.
[ 2017-06-23 07:29:36 CET ] [ Original post ]
Hey Guys, Patch 1.31 is now live for everyone to enjoy! Thank you for all the feedback we received for our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience. We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use. For more information please click here.
[ 2017-03-20 17:11:58 CET ] [ Original post ]
Motorsport Manager is FREE to download and play this week! Thats right, until Monday 27th March, anyone can download and play the full Motorsport Manager experience for free on PC. Play as much as you want! Pick your drivers, choose your tyre strategy and get yourself in the mood for Melbourne. In addition, Patch 1.31 is now live for everyone to enjoy! Thank you for all the feedback we received for our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience. We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use. For more information please click here.
[ 2017-03-20 17:11:58 CET ] [ Original post ]
We have a big update available for you, and a competition to announce! There is an all-new patch available to download now which includes Steam Workshop. The inclusion of Steam Workshop creates an all new Motorsport Manager experience and we are giving users the freedom to create and share innovative content. To celebrate its launch, we're inviting you guys to get your creative juices flowing. We'd like you to design your own car livery and our favourite will become an official part of the game as well as having the designer themselves placed into the game as a driver. Not only that, we will award the winner a cash prize of £1,000. We're looking for imagination and inventiveness so be as creative as you can and upload your work to Steam Workshop. Once you've created your masterpiece, you will need to email screenshots to: social@motorsportmanager.com along with your Steam ID. We will contact winners directly via Steam. T&Cs apply, click here. There is a breakdown of patch 1.23 notes below:
[ 2017-01-30 15:18:33 CET ] [ Original post ]
Full details can be found at the below link. http://steamcommunity.com/app/415200/discussions/1/152390014778733204/
[ 2016-11-23 16:09:31 CET ] [ Original post ]
Motorsport Manager is Now Available on Steam!
Become the manager of a high-performance motorsport team.
Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. Youll hire the drivers, build the cars and embed yourself in the dynamic world of motorsport.
Every single detail will need to be considered in order to push your way to the championship title. Split second decisions on the race track combine with carefully laid pre-race plans; everything from building and customising your car to race-day tactics will affect your path to either ultimate victory or epic failure.
Stop watching, start winning and take control as the manager of your own motorsport team.
[ 2016-11-09 20:01:00 CET ] [ Original post ]
Motorsport Manager is Now Available for Pre-Purchase on Steam and is 10% off!*
*Offer ends at 10AM Pacific Time
[ 2016-08-10 00:04:00 CET ] [ Original post ]
- Motorsport Manager Linux [14.02 G]
- Motorsport Manager - Livery Pack
- Motorsport Manager - GT Series
- Motorsport Manager - Create Your Own Team
- Motorsport Manager - Challenge Pack
- Motorsport Manager - Endurance Series
Motorsport Manager
- The ultimate management game for fans of motorsport.
- Feel the thrill of race day. React in real-time and make split-second decisions to gain the edge on your rivals.
- Master advanced technology to customise every aspect of your car’s performance.
- Create a top racing team composed of drivers, managers, mechanics and designers.
- Step into a living, breathing world of motorsport with you at the centre.
Have you got what it takes to become the manager of a high-performance motorsport team?
Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
Every single detail will need to be considered in order to push your way to the championship title. Split second decisions on the race track combine with carefully laid pre-race plans; everything from building and customising your car to race-day tactics will affect your path to either ultimate victory or epic failure.
Stop watching, start winning and take control as the manager of your own motorsport team.
- The Drivers. Your drivers have unique personality types, sparking drama within the team. Will you get the best out of them with tough love, or an arm around the shoulder?
- Location, Location, Location. The location of your HQ is all-important in this globe-spanning sport. Some drivers might find it hard to resist joining an Italian team...
- Pick the right people. Scouring the world for hidden gems is all the more satisfying when you find a young mechanic who can shave seconds off your pit stop times.
- The Factory. Build new cars and parts from scratch, then evolve the technology over multiple seasons to create the perfect driving machine.
- Thinking Ahead. Make the call on every part that goes into next season’s car. Get it right, and you’ll be in the perfect position come pre-season testing.
- Hone your expertise. Make detailed mechanical tweaks or choose your team’s recommendations.
- The Race Weekend. Set initial strategy across practice, qualifying and race – and adjust your tactics according to on-track developments.
- Master the Pitstop. Risk it all with a high speed pit stop that could put you out in front of your rivals.
- Weather Systems. Dynamic and game-changing weather. Will you pit for intermediate tyres or hold out on slicks for as long as possible?
- OS: Ubuntu 14.04+. SteamOS
- Processor: Intel Core 2 Duo P8700 @ 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GT 335M. 512MB or AMD Radeon HD 4670. 512MB or Intel HD 4000 series
- Storage: 16 GB available space
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