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Stirred by the thrilling title-clincher in Mexico, Motorsport Manager is back! Meet the Endurance Series DLC – the massive new mode we’ve been dying to add to the game, bringing a whole new, thrilling Endurance Championship to your MM experience. With six drivers per team to manage, an entirely new stamina system and some of the most beautiful cars in racing, we’ve taken this one up to the top step of the podium. What’s more, it’s out now! Alongside, to mark coming up to a year since Motorsport Manager launched and thank our loyal and incredible community (that’s you!), we’ve released the Anniversary Update – a large, free add on which will bring fully-fledged pit crews to the game. More info and buy on Steam -> http://store.steampowered.com/app/736770 Free update patch notes: • Players can now manage the speed and safety of their pitstops through the new pit crew feature • Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task • Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes • As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase • Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active) • If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver • The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew • Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing • Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat • A driver's current form is now displayed on their portrait during the race • Added a new x12 speed during races • Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events • Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly • New Part Design components • The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend • Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers • Weight Stripping is now a rule that can be voted in or out per series • Spec Parts can no longer be weight stripped • Weight stripping is now banded per series to improve balancing • Improved saving and loading during a race event • If autosave is enabled, the game will now save at the end of a race before returning to the frontend • Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time • Fixed instances where the driver "Sammy White" would appear in the frontend • New interview questions • New media messages • Reworked and rebalanced existing interview and media messages that were not triggering • New radio messages • Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering • The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them • Fixed a bug where new mechanic hire mails would be blank if the player was unemployed • Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses • Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying • Improved how AI cars use the ERS system • Improved how AI cars refuel during a race • Improved how AI cars interact during the first lap of the race • Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams • Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race • Increased the rate at which drivers and staff improve when influenced by HQ buildings • Improved the regen system to have more varied 'drivable series' • Improved the AI team intelligence on when to build a new car part • Fixed a bug that was preventing the activation of corner cutting • UI improvements to front-end menus • UI improvements to the scouting screen • When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank • Can now view each team's chassis supplier information from the Choose Team screen • Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned • Added the current track and the current layout information to the load setup popup • New 'Choose Series' screen • Updated the challenge medal icon • Optimised the 'Lap Chart' screen performance when loading for the first time • General performance improvements • New Personality Traits • New Achievements • New tooltips • The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature ) • Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series • Championships now handle having between 6 to 12 teams
[ 2017-11-01 14:44:37 CET ] [ Original post ]
Stirred by the thrilling title-clincher in Mexico, Motorsport Manager is back! Meet the Endurance Series DLC the massive new mode weve been dying to add to the game, bringing a whole new, thrilling Endurance Championship to your MM experience. With six drivers per team to manage, an entirely new stamina system and some of the most beautiful cars in racing, weve taken this one up to the top step of the podium. Whats more, its out now! Alongside, to mark coming up to a year since Motorsport Manager launched and thank our loyal and incredible community (thats you!), weve released the Anniversary Update a large, free add on which will bring fully-fledged pit crews to the game. More info and buy on Steam -> http://store.steampowered.com/app/736770 Free update patch notes: Players can now manage the speed and safety of their pitstops through the new pit crew feature Pit crew members have 5 core stats: Tyres, Part Fixing, Refuelling, Front Jack and Rear Jack. Their stat levels determine the speed at which they can perform each task Crew members will become fatigued after each race and will need to be placed 'In Recovery' to regain their stamina. Tired crew members are more likely to make mistakes As well as time mistakes, there are now new, job-specific pit mistakes: Wrong tyre compound fitted, underfuelled, front and rear jack damage and part fixing red-zone increase Catastrophic mistakes are new, rare mistakes that can drastically alter the outcome of a race. There are 2 catastrophic mistakes: Loose wheel and pit fire (only if refuelling is active) If a pit fire occurs, there is a chance that the car will be retired from the race. Pit fire retirements can have a psychological impact on the driver The pit crew can be automanaged by your mechanics. A mechanic's Pitstop and Concentration stats impact how effectively they will auto-manage your pit crew Car cornering stats impacting the simulation have been re-worked to reduce emphasis on the top speed of the engine. This makes low, medium and high cornering speeds more dependant on the Front Wing, Suspension and Rear Wing Driver form now has a larger impact in a race weekend's performance. During a race, a driver's form will fluctuate depending on their consistancy stat A driver's current form is now displayed on their portrait during the race Added a new x12 speed during races Added a preference screen for the new x12 speed that allows players to customise when the game automatically slows down to show important events Reworked the Tyre Heating chassis stat: Now, a high star rating will cause the temperature gauge to move away from the center slowly, but return quickly New Part Design components The mechanic's 'Part Fixing' stat now impacts both raceday part fixes and fixing parts when returning from a race weekend Added keyboard shortcuts for engine modes, driving styles and swapping the camera between drivers Weight Stripping is now a rule that can be voted in or out per series Spec Parts can no longer be weight stripped Weight stripping is now banded per series to improve balancing Improved saving and loading during a race event If autosave is enabled, the game will now save at the end of a race before returning to the frontend Pit stop strategy now does not add a fixed amount of time to the pit stops, but instead adds a percentage of the expected time Fixed instances where the driver "Sammy White" would appear in the frontend New interview questions New media messages Reworked and rebalanced existing interview and media messages that were not triggering New radio messages Fixed an issue where the personality traits 'Boring Winner', 'Losing Hope' and 'Top of the World' were not triggering The personality trait 'Media Trained' now removes more negative media-related traits if the target driver possesses them Fixed a bug where new mechanic hire mails would be blank if the player was unemployed Fixed an issue where AI teams would not be charged for mechanic and designer race bonuses Fixed a bug where qualifying bonuses would be deducted three times if the series had three-stage qualifying Improved how AI cars use the ERS system Improved how AI cars refuel during a race Improved how AI cars interact during the first lap of the race Fixed a bug where temp drivers would retain previous morale debuffs and traits from working with other teams Fixed an exploit where the player could press the ERS boost button as it breaks in a pitstop, leading to an infinite boost until the end of the race Increased the rate at which drivers and staff improve when influenced by HQ buildings Improved the regen system to have more varied 'drivable series' Improved the AI team intelligence on when to build a new car part Fixed a bug that was preventing the activation of corner cutting UI improvements to front-end menus UI improvements to the scouting screen When refuelling, the player can now also add fuel in increments of 5 or click to fill the whole tank Can now view each team's chassis supplier information from the Choose Team screen Fixed an issue where the player couldn't click the 'traits' button in the post-race screen if no new traits had been assigned Added the current track and the current layout information to the load setup popup New 'Choose Series' screen Updated the challenge medal icon Optimised the 'Lap Chart' screen performance when loading for the first time General performance improvements New Personality Traits New Achievements New tooltips The weight stripping reliability to performance ratio is now editable in the Championships.csv ( if set to zero the AI will not use the feature ) Each series now has 'restricted rules' which are editable in the Championships.csv. A 'restricted' rule can never be voted in by the player or AI in that series Championships now handle having between 6 to 12 teams
[ 2017-11-01 14:44:37 CET ] [ Original post ]
- Motorsport Manager Linux [14.02 G]
- Motorsport Manager - Livery Pack
- Motorsport Manager - GT Series
- Motorsport Manager - Create Your Own Team
- Motorsport Manager - Challenge Pack
- Motorsport Manager - Endurance Series
Motorsport Manager
- The ultimate management game for fans of motorsport.
- Feel the thrill of race day. React in real-time and make split-second decisions to gain the edge on your rivals.
- Master advanced technology to customise every aspect of your car’s performance.
- Create a top racing team composed of drivers, managers, mechanics and designers.
- Step into a living, breathing world of motorsport with you at the centre.
Have you got what it takes to become the manager of a high-performance motorsport team?
Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
Every single detail will need to be considered in order to push your way to the championship title. Split second decisions on the race track combine with carefully laid pre-race plans; everything from building and customising your car to race-day tactics will affect your path to either ultimate victory or epic failure.
Stop watching, start winning and take control as the manager of your own motorsport team.
- The Drivers. Your drivers have unique personality types, sparking drama within the team. Will you get the best out of them with tough love, or an arm around the shoulder?
- Location, Location, Location. The location of your HQ is all-important in this globe-spanning sport. Some drivers might find it hard to resist joining an Italian team...
- Pick the right people. Scouring the world for hidden gems is all the more satisfying when you find a young mechanic who can shave seconds off your pit stop times.
- The Factory. Build new cars and parts from scratch, then evolve the technology over multiple seasons to create the perfect driving machine.
- Thinking Ahead. Make the call on every part that goes into next season’s car. Get it right, and you’ll be in the perfect position come pre-season testing.
- Hone your expertise. Make detailed mechanical tweaks or choose your team’s recommendations.
- The Race Weekend. Set initial strategy across practice, qualifying and race – and adjust your tactics according to on-track developments.
- Master the Pitstop. Risk it all with a high speed pit stop that could put you out in front of your rivals.
- Weather Systems. Dynamic and game-changing weather. Will you pit for intermediate tyres or hold out on slicks for as long as possible?
- OS: Ubuntu 14.04+. SteamOS
- Processor: Intel Core 2 Duo P8700 @ 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GT 335M. 512MB or AMD Radeon HD 4670. 512MB or Intel HD 4000 series
- Storage: 16 GB available space
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