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Name

 Tacopocalypse 

 

Developer

 Cherry Pie Games 

 

Publisher

 Cherry Pie Games 

 

Tags

 Action 

 Indie 

 

Racing 

 

Singleplayer 

Release

 2017-03-14 

 

Steam

 4,99€ 3,99£ 4,99$ / 0 % 

 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/416530 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Tacopocalypse Linux Content [2.12 G] 




LINUX STREAMERS (0)




Daily Deal - Tacopocalypse, 60% Off

Today's Deal: Save 60% on Tacopocalypse!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time


[ 2018-07-08 19:00:00 CET ] [ Original post ]

Tacopocalypse v1.0.2 - Music from Midas in Reverse!

Let me start off by saying we are extremely grateful for all the feedback and new people who have decided to check Tacopocalypse out. It's the most motivating thing as a small development studio to see so many people enjoying something you've worked so hard on!

As we said in our launch update, we want to keep adding content to Tacopocalypse, and this is the start of that. We have some new music from Midas in Reverse! You can unlock their music by finding the collectibles on Isla Honu and La Oasis. You will also unlock an achievement by doing so. Have fun!

As always, please let us know in the forums or at support@cherrypiegames.com if you have any issues or bugs, we will do our best to solve them as quickly as possible! Thank you.

General


  • Added Midas in Reverse - Three Lefts collectible song
  • Added Midas in Reverse - Lotta Life collectible song
  • Added Midas in Reverse song achievements
  • Collectible songs will now auto-play on collection even if you previously unlocked the song

Gameplay

  • Improved handbrake responsiveness
  • Handbrake now less likely to cause a sharp spinout
  • Leveled out Airfield map to prevent seams between runway and landscape

Bug Fixes

  • Switched launcher to use a different .exe file, which may prevent some crashes
  • Added localization files for "English" which may prevent a number of errors and crashes


[ 2017-03-22 22:52:03 CET ] [ Original post ]

Tacopocalypse v1.0.2 - Music from Midas in Reverse!

Let me start off by saying we are extremely grateful for all the feedback and new people who have decided to check Tacopocalypse out. It's the most motivating thing as a small development studio to see so many people enjoying something you've worked so hard on!

As we said in our launch update, we want to keep adding content to Tacopocalypse, and this is the start of that. We have some new music from Midas in Reverse! You can unlock their music by finding the collectibles on Isla Honu and La Oasis. You will also unlock an achievement by doing so. Have fun!

As always, please let us know in the forums or at support@cherrypiegames.com if you have any issues or bugs, we will do our best to solve them as quickly as possible! Thank you.

General


  • Added Midas in Reverse - Three Lefts collectible song
  • Added Midas in Reverse - Lotta Life collectible song
  • Added Midas in Reverse song achievements
  • Collectible songs will now auto-play on collection even if you previously unlocked the song

Gameplay

  • Improved handbrake responsiveness
  • Handbrake now less likely to cause a sharp spinout
  • Leveled out Airfield map to prevent seams between runway and landscape

Bug Fixes

  • Switched launcher to use a different .exe file, which may prevent some crashes
  • Added localization files for "English" which may prevent a number of errors and crashes


[ 2017-03-22 22:52:03 CET ] [ Original post ]

Tacopocalypse v1.0 - Full Release!

We did it folks! We made it to v1.0! It's been a long journey but we think we're ready to share Tacopocalypse as a fully released title. We're a small team and have worked our butts off and have learned a lot in the process, but we hope you enjoy what we've ended up with!

We have extra content that we would like to add in post-launch, like new music, cars, and potentially additional levels as well! Let us know in the discussion forums what you would like to see most, and if you have any issues or bugs within the game!

Thanks to all of our supporters <3.

General


  • Added Steam Achievements
  • Minor bug fixes
  • Improved display of stunt names
  • Steam Trading Cards added (pending approval)

Gameplay

  • Fixed issue with end game screen not returning to menu


[ 2017-03-14 18:15:32 CET ] [ Original post ]

Tacopocalypse v1.0 - Full Release!

We did it folks! We made it to v1.0! It's been a long journey but we think we're ready to share Tacopocalypse as a fully released title. We're a small team and have worked our butts off and have learned a lot in the process, but we hope you enjoy what we've ended up with!

We have extra content that we would like to add in post-launch, like new music, cars, and potentially additional levels as well! Let us know in the discussion forums what you would like to see most, and if you have any issues or bugs within the game!

Thanks to all of our supporters <3.

General


  • Added Steam Achievements
  • Minor bug fixes
  • Improved display of stunt names
  • Steam Trading Cards added (pending approval)

Gameplay

  • Fixed issue with end game screen not returning to menu


[ 2017-03-14 18:15:32 CET ] [ Original post ]

"Leaderboards, Taco Tag, and Isla Honu" Update - v0.3.0

This update is a quite a doozy! We've added a new map, a new car, Leaderboards, a whole new game mode, and tons of fixes! I'll outline some of the major changes below. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums!

General


  • A new car, the "Hot Hatch" has been added
  • The "Isla Honu" map has been added, with a Tsunami disaster!
  • Taco Tag game mode has been added
  • Kickstarter goal reward "Game Dude" visual mode added
  • Online Leaderboard support for Delivery Mode
  • Balanced amount of delivery points across all maps

Gameplay

  • Grind direction is now determined by car's velocity instead of camera direction
  • Handbrake sound effects added
  • Delay on camera auto-center after manually adjusting
  • Arrows added to show jump pad launch direction
  • Boost pads added to Isla Honu map
  • Improved visuals of garage and main menu map
  • Improved level design and additional props added to Airfield map

Performance

  • Decreased texture memory requirement by a bit

Bug Fixes

  • Fixed issue with brake auto-applying when driving at 100 cm/s

Known Bugs

  • Loading screen movies not working on Mac
  • Retry button when using gamepad sometimes doesn't work after Taco Tag mode finish


[ 2017-02-11 21:26:31 CET ] [ Original post ]

"Leaderboards, Taco Tag, and Isla Honu" Update - v0.3.0

This update is a quite a doozy! We've added a new map, a new car, Leaderboards, a whole new game mode, and tons of fixes! I'll outline some of the major changes below. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums!

General


  • A new car, the "Hot Hatch" has been added
  • The "Isla Honu" map has been added, with a Tsunami disaster!
  • Taco Tag game mode has been added
  • Kickstarter goal reward "Game Dude" visual mode added
  • Online Leaderboard support for Delivery Mode
  • Balanced amount of delivery points across all maps

Gameplay

  • Grind direction is now determined by car's velocity instead of camera direction
  • Handbrake sound effects added
  • Delay on camera auto-center after manually adjusting
  • Arrows added to show jump pad launch direction
  • Boost pads added to Isla Honu map
  • Improved visuals of garage and main menu map
  • Improved level design and additional props added to Airfield map

Performance

  • Decreased texture memory requirement by a bit

Bug Fixes

  • Fixed issue with brake auto-applying when driving at 100 cm/s

Known Bugs

  • Loading screen movies not working on Mac
  • Retry button when using gamepad sometimes doesn't work after Taco Tag mode finish


[ 2017-02-11 21:26:31 CET ] [ Original post ]

"The Airfield" Update - v0.2.5

This time we have a new map! Update 0.2.5 brings the Airfield map, a desert-themed map surrounded by dust storms and twisters. The Airfield is much more of a flat-ground area focused on speed and quick turns. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums! Full changelist below.

General


  • Vandetta is now a purchasable item
  • Cleaned up map select UI
  • Added WIP Airfield map

Gameplay

  • Grind difficulty based on velocity
  • Boost is easier to control in mid-air
  • Stabilized physics when colliding
  • Strafe jumping removed
  • Changed pitch of engine at high RPM

Performance

  • Particle LODs optimized at far distances

Bug Fixes

  • Grind score no longer displays as "0"

Known Bugs

  • Loading screen movies not working on Mac


[ 2016-08-05 22:51:50 CET ] [ Original post ]

"The Airfield" Update - v0.2.5

This time we have a new map! Update 0.2.5 brings the Airfield map, a desert-themed map surrounded by dust storms and twisters. The Airfield is much more of a flat-ground area focused on speed and quick turns. Let us know what you think about it, and post any suggestions for the map in our steam discussion forums! Full changelist below.

General


  • Vandetta is now a purchasable item
  • Cleaned up map select UI
  • Added WIP Airfield map

Gameplay

  • Grind difficulty based on velocity
  • Boost is easier to control in mid-air
  • Stabilized physics when colliding
  • Strafe jumping removed
  • Changed pitch of engine at high RPM

Performance

  • Particle LODs optimized at far distances

Bug Fixes

  • Grind score no longer displays as "0"

Known Bugs

  • Loading screen movies not working on Mac


[ 2016-08-05 22:51:50 CET ] [ Original post ]

Hotfix v0.2.4.1

Bug Fixes


  • Tutorial progression bug fixed, play no longer teleports outside world


Please post additional bugs or issues in the steam forums!


[ 2016-05-26 17:34:23 CET ] [ Original post ]

Hotfix v0.2.4.1

Bug Fixes


  • Tutorial progression bug fixed, play no longer teleports outside world


Please post additional bugs or issues in the steam forums!


[ 2016-05-26 17:34:23 CET ] [ Original post ]

Controls and Camera Revamp v0.2.4

General


  • Added tips/hints to loading screens
  • Added WIP Tutorial map

Gameplay

  • Respawn moved to Gamepad back button
  • Handbrake now more effective
  • Round end delayed until players are out of stunt combo
  • Car is now heavier and less floaty
  • Handling and acceleration improved across the board

Maps

  • Added destructible billboards
  • New foliage added to Golden Bay maps

Performance

  • Map load times are faster

Bug Fixes

  • Music no longer skips of loading of assets takes too long
  • Magma sound effect on lava geysers now accepts volume control
  • Grind camera no longer tilts when grinding at an odd angle

Known Bugs

  • On Linux builds, post processing effects do not display correctly (Fixed in v0.2.4.1)
  • Second part of tutorial sometimes drops player off of world (Hotfix coming soon) (Fixed in v0.2.4.1)


[ 2016-05-26 03:22:31 CET ] [ Original post ]

Controls and Camera Revamp v0.2.4

General


  • Added tips/hints to loading screens
  • Added WIP Tutorial map

Gameplay

  • Respawn moved to Gamepad back button
  • Handbrake now more effective
  • Round end delayed until players are out of stunt combo
  • Car is now heavier and less floaty
  • Handling and acceleration improved across the board

Maps

  • Added destructible billboards
  • New foliage added to Golden Bay maps

Performance

  • Map load times are faster

Bug Fixes

  • Music no longer skips of loading of assets takes too long
  • Magma sound effect on lava geysers now accepts volume control
  • Grind camera no longer tilts when grinding at an odd angle

Known Bugs

  • On Linux builds, post processing effects do not display correctly (Fixed in v0.2.4.1)
  • Second part of tutorial sometimes drops player off of world (Hotfix coming soon) (Fixed in v0.2.4.1)


[ 2016-05-26 03:22:31 CET ] [ Original post ]

Collectables, Beemo Practice Mode v0.2.3

General


  • Added additional guest artist Brian Kortbus
  • New end result menu design
  • New Hood decor, Skins and Antenna Toppers
  • Grind Rail redesign
  • Added new sound effects

Music

  • New collectable track “Round” by Jonnie Morgan Band
  • New collectable track “Back Seat Down” by Beemo
  • Added “Nazi Taco”, “Wasted Time” and “Alright” by Beemo

Gameplay

  • Added Practice Mode
  • All menus are gamepad enabled
  • Improved tires, steering, and suspension for the Vandetta
  • Added style ranks
  • End game cash is calculated during gameplay as opposed to after
  • Camera rotation no longer tied to velocity when not moving fast
  • Scaled auto-flip to match the inverse direction of collision
  • Lessened force feedback effects
  • Grind range hitbox increased on all cars
  • Audio feedback for countdown
  • Cars bounce less when landing, specifically on their backs

Maps

  • Smoothed out grind rails
  • Added collectable mixtapes that unlock music tracks
  • Added collectable spray cans that unlock skins
  • Layout change to Golden Bay - Burbs
  • Additional graffiti throughout maps
  • Additional ramps and grind rails throughout maps

Performance

  • Sped up music load time
  • Updated PhysX version to optimize destructible meshes

Bug Fixes

  • Fixed issue where splitscreen players could trigger music display
  • Fixed last song played from carrying over into memory for next map
  • Cash calculation in multiplayer now takes multiplied cash into account for rank
  • Fixed issue where main menu would load twice in multiplayer
  • Improved volume control detection on continuous sounds
  • Landing on roof now properly deletes current stunt
  • Fixed bug where jump is disabled when stuck on geometry and double jumping


NOTE: We ran into an issue building for Linux, the 0.2.3 update for SteamOS + Linux will be coming soon. Sorry for the delay!


[ 2016-03-12 21:20:03 CET ] [ Original post ]

Collectables, Beemo & Practice Mode v0.2.3

General


  • Added additional guest artist Brian Kortbus
  • New end result menu design
  • New Hood decor, Skins and Antenna Toppers
  • Grind Rail redesign
  • Added new sound effects

Music

  • New collectable track Round by Jonnie Morgan Band
  • New collectable track Back Seat Down by Beemo
  • Added Nazi Taco, Wasted Time and Alright by Beemo

Gameplay

  • Added Practice Mode
  • All menus are gamepad enabled
  • Improved tires, steering, and suspension for the Vandetta
  • Added style ranks
  • End game cash is calculated during gameplay as opposed to after
  • Camera rotation no longer tied to velocity when not moving fast
  • Scaled auto-flip to match the inverse direction of collision
  • Lessened force feedback effects
  • Grind range hitbox increased on all cars
  • Audio feedback for countdown
  • Cars bounce less when landing, specifically on their backs

Maps

  • Smoothed out grind rails
  • Added collectable mixtapes that unlock music tracks
  • Added collectable spray cans that unlock skins
  • Layout change to Golden Bay - Burbs
  • Additional graffiti throughout maps
  • Additional ramps and grind rails throughout maps

Performance

  • Sped up music load time
  • Updated PhysX version to optimize destructible meshes

Bug Fixes

  • Fixed issue where splitscreen players could trigger music display
  • Fixed last song played from carrying over into memory for next map
  • Cash calculation in multiplayer now takes multiplied cash into account for rank
  • Fixed issue where main menu would load twice in multiplayer
  • Improved volume control detection on continuous sounds
  • Landing on roof now properly deletes current stunt
  • Fixed bug where jump is disabled when stuck on geometry and double jumping


NOTE: We ran into an issue building for Linux, the 0.2.3 update for SteamOS + Linux will be coming soon. Sorry for the delay!


[ 2016-03-12 21:20:03 CET ] [ Original post ]

v0.2.2 - Starlight Getaway Tracks, Performance Update Bug Fixes

General
-Updated Loading Screens

Music
-Added 3 New Songs from Starlight Getaway
-Loading Screen Music
-Music Display
-Ability to change songs (hit tab to play next song)

Gameplay
-Added variation in money received from deliveries

Maps
-Golden Bay: Burbs Changed Delivery Points
-Golden Bay: Burbs Changed Layout
-Golden Bay: Downtown Changed Delivery Points

Performance
-Improved Texture Pop-in
-Decreased Load Times

Bug Fixes
-Fixed issue where landing on buildings disabled jumping
-Removed Collision on Graffiti Sprites
-Fixed loading issue from maps to Main Menu
-Fixed volume control on water spray sound effect
-Added missing prompt for insufficient funds in Customization Menu


[ 2016-02-08 00:57:08 CET ] [ Original post ]

v0.2.2 - Starlight Getaway Tracks, Performance Update & Bug Fixes

General
-Updated Loading Screens

Music
-Added 3 New Songs from Starlight Getaway
-Loading Screen Music
-Music Display
-Ability to change songs (hit tab to play next song)

Gameplay
-Added variation in money received from deliveries

Maps
-Golden Bay: Burbs Changed Delivery Points
-Golden Bay: Burbs Changed Layout
-Golden Bay: Downtown Changed Delivery Points

Performance
-Improved Texture Pop-in
-Decreased Load Times

Bug Fixes
-Fixed issue where landing on buildings disabled jumping
-Removed Collision on Graffiti Sprites
-Fixed loading issue from maps to Main Menu
-Fixed volume control on water spray sound effect
-Added missing prompt for insufficient funds in Customization Menu


[ 2016-02-08 00:57:08 CET ] [ Original post ]

Mac Linux is Here!

Our Mac & Linux builds are now live. So now those hardcore Mac & Linux fans aren't left out from the apocalyptic fun. Go ahead and get your Mac or Linux build and join in the delicious delivery chaos.

As always, if you have an errors or general problems with the game or installing it, please email us at support@cherrypiegames.com


[ 2016-01-22 18:05:55 CET ] [ Original post ]

Mac & Linux is Here!

Our Mac & Linux builds are now live. So now those hardcore Mac & Linux fans aren't left out from the apocalyptic fun. Go ahead and get your Mac or Linux build and join in the delicious delivery chaos.

As always, if you have an errors or general problems with the game or installing it, please email us at support@cherrypiegames.com


[ 2016-01-22 18:05:55 CET ] [ Original post ]

Otronicon Bands and Builds


Thanks so much for buying Tacopocalypse if you already have! So what is next on our plates? We are working with bands from Florida and California so their music can be in the next build. We are also working on Linux and Mac builds!

For all of you fellow Orlandians, did you see us at Otronicon? We featured TP at the Cherry Pie Games booth and we are pretty sure the entire team caught a collection of every cold known to man. But hey, it was great QA testing.

We also saw a ton of other local studios like Outhouse Games, TBA Games, Black Sea and Lazergator. Not to mention FIEA, UCF and Dave School.It was awesome seeing everyone and presenting this year.

Thanks again for showing your support. We are gonna continue to work hard and make Tacopocalypse crazy, amazing fun!


[ 2016-01-18 23:15:23 CET ] [ Original post ]

test

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[ 2016-01-18 23:13:17 CET ] [ Original post ]