Hello fellow demons!
For this week's update, one of the important things we were trying to figure out was how to improve our tutorial. Since you all had mentioned that the it was not fun, we spent some time play-testing about it then utlimately realised that it had to go.
Now, we have replaced it with a new system which is much more straight forward. What we have implemented is something akin to how Dark souls approaches it's tutorial. Basically, there will be symbols which will inscribed on the corridor floors and walking over it will reveal pop-ups which will contain 'HINTS' on how to play the game. These pop-ups won't hinder player movement and you are able to freely pass through it.
It seems to work for us but ultimately it's you folks who have to let us know whether it is good or not. One of the disadvantages of this new system is that since our level is randomly generated, sometimes, they dont appear in a pattern we intended. Neeraj has tried to use his arcane abilities so that everything works great but let's wait and see how it rolls!
Another exciting aspect we are looking forward to is the introduction of the leaderboard for the demo. We have even hosted a weekly torunament from this update onwards. We are calling it 'ULTIMATE DEMON KING' or 'UDK'. More rules can be found in our discord channel here > Join Ogre Head Discord Channel
We have also went ahead and polished tons of stuff as well as fixed many issues. We are now working on the UI transitions which is still very much a work in progress.
You can know more about the update via the patch log below:
- Fixed an issue where in Asura would get stuck after restarting the game.
- Fixed an issue where in the corridor would already be visible in the mini-map after restarting the game.
- Fixed an issue where in Asura would randomly sink under the ground and would become forever alone! -_-
- Polished the corpses of enemies because they mean a to lot to us.
- Fixed an issue where it would lag on Asura's death. No more excuses when you loose!
- Removed the old tutorial which you all deemed as boring! Do you have any idea how long it took us to make that boring thing. ONE MONTH! :(
- Removed blacksmith in level 1 because we want to make the game unbeatable.
- Added Steam Leader-boards for the demo. Play, Compete, become the Ultimate Demon King!
- Changed the end screen flow for the demo.
- Added 'Hints' as a replacement to tutorial.
- Added in-game timer and score.
- Polished some of the UI transitions.
Asura
Ogre Head Studio
Ogre Head Studio
Q2 2017
Indie RPG Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(549 reviews)
http://www.ogreheadstudio.com
https://store.steampowered.com/app/524640 
The Game includes VR Support
Asura Linux [1.05 G]
Asura Soundtrack
Features
- Obliterate through 5 different randomly generated fortress each with its own unique aesthetic, enemies and adversities.
- Craft your character using the procedurally generated skill tree with over 80 skills to choose from.
- Unlock 3 different demons and unleash your fury.
- Venture forth and get your hands on a wide variety of loot, altering your gameplay as you hack, slash and obliterate your foes in battle.
- Confront and battle through hordes of enemies each with its unique characteristics and abilities, inspired from Indian mythos!
- Duel and slay Heroes of the Daeva, Vanara, Naga and the Hathira race and unlock more as you destroy them in the battlefield!
Ogre Head Studio
Ogre Head Studio is two man indie game company by Zainuddeen Fahadh and Neeraj Kumar based in Hyderabad, India where we make games all about Hack, Slash & everything Epic!- OS: Latest Steam OS
- Processor: Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or higher
- Storage: 2 GB available space
- OS: Latest Steam OS
- Processor: Intel i7 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Gefore GTX 750 Ti or higher
- Storage: 2 GB available space
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