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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings, Tyrants! After combing through your many great suggestions and bugs, we've managed to cobble together a holiday build. We're still in beta, so there will still be a cornucopia of bugs, but I believe we've managed to squash the most egregious. We also managed to add a whole slew of new stuff - some subtle, some more obvious. The notes i post below will contain exact info on all of this. Speaking of the coming holiday, we'll still be tuning into the discussion forums to read and respond to posts. There's a good chance it could take a day or more before you hear anything back, but we'll definitely be around. And despite our perceived laziness in the weeks to come, we'll still get some amount of work done toward an update for early January. We'll do our best to include as much of your feedback as possible in that build as well. So then, we hope you all get some time off to do what you love! Friends, family, video games, eating yourself into a coma - whatever your happy is, we hope you get lots of it! And you can be sure we'll make every effort to do the same. Now then, without further ado, here are some build notes: build version: v0.5.6197.19329 Features: -Economic-only Missions -Technoslug Party Artifacts added -Commander Executions -Bunch of new exploration art added -Unity Launcher removed and graphics options integrated -New starlane move & direction art -New artifacts/decks are now highlighted on the equip screen -Fleet pucks pop up in response to damage or effects -Assorted UI polish (shipyard, explore, button icons) -Some soundtrack updates -A new Space Slug to tickle your fancy (still shows the old tiny version) Balance Changes: -Harder missions (3+) should spawn more often -Reduced likelihood of duplicate card streaks -Special planet generation doesn’t undermine base city/lab distribution -AI players get diminishing returns from Fortifying -City/Lab Upgrade power improved Bug Fixes: -Commander Powers cannot destroy ships after battle is complete (empty fleet bug) -Artifacts correctly kill fleets if they destroy the last ship (empty fleet bug) -"Hack Planet" event no longer occurs on planets that have no powers -Deep Space Probe planet visibility fixed -Doomed planets no longer explode offscreen -Fixed several sounds which were disobeying volume settings -No longer possible to use another empires unique deck -Shipyard auto-closes if you enter combat -Recall card no longer consumes a move -Recall cannot be played on fleets already at your HW -Upgraded Neutral ships now use the correct ship skin -Skrunto's laser sweep power re-enabled -Planet name plaque heights fixed -Base planet defense always appears at the top of tooltip -Many planet tooltips descriptions fixed -Bunny militia power description fixed -Clicking another friendly fleet no longer invokes a move -Technoslug homeworld Hire button fixed -Some siege cards mistakenly didn’t require a siegeing fleet -Empire logo displays correctly when unlocking a new empire -Invasion button flickering fixed -Cannon planets do not lose Derelict on reload -Artifacts cannot reduce planet defense lower than 1 -Prisons only contain unlocked commanders for the current empire -Siege waits to consume fleet moves until you roll the dice Cheers and happy holidays to you from the Space Tyrant team!
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