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✨ $10 Tier: [Geeks Love Detail]
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https://store.steampowered.com/app/2737140/Slayaway_Camp_2
In a world gone mad... one egg stands alone against the fowl horde! Can your dual-wielding ovum outlaw survive against an endless army of zombie chickens?
Interested in playtesting the NEW Steam release of our browser-based smash-hit Bad Egg?
Bad Egg is a single player survival game where you play as a lone egg that must outlast hordes of zombie chickens! Choose the best weapons, power-ups, and upgrades to fight your way through throngs of pecking poultry who are out for yolk. Be one of the first to play and find out if you are bad enough to survive!
We are rapidly making updates here before we release it to the public and need your feedback!
To sign up, click the link below to head to the Steam page, look for "Join the Bad Egg Playtest" and click "Request Access".
We can't wait to hear what you think!
https://store.steampowered.com/app/2397630/Bad_Egg/
In a world gone mad... one egg stands alone against the fowl horde! Can your dual-wielding ovum outlaw survive against an endless army of zombie chickens?
Interested in playtesting the NEW Steam release of our browser-based smash-hit Bad Egg?
Bad Egg is a single player survival game where you play as a lone egg that must outlast hordes of zombie chickens! Choose the best weapons, power-ups, and upgrades to fight your way through throngs of pecking poultry who are out for yolk. Be one of the first to play and find out if you are bad enough to survive!
We are rapidly making updates here before we release it to the public and need your feedback!
To sign up, click the link below to head to the Steam page, look for "Join the Bad Egg Playtest" and click "Request Access".
We can't wait to hear what you think!
https://store.steampowered.com/app/2397630/Bad_Egg/
The Nuke Zone demo has officially been released, and we are over the cybergalactic moon!! Chat with the Devs on Steam Broadcast, and leave any feedback you have in the Nuke Zone community hub.
Don't forget to wishlist to keep watch!
We're so excited to announce that the Nuke Zone demo will be released on June 16th for the Steam Next Fest! Check it out and wishlist to keep watch!
Coming soon to Steam, wishlist it now and get ready to be, uh... nuked. https://store.steampowered.com/app/1255530/Nuke_Zone/
It's the 1-year anniversary of the Steam launch of the bloodiest puzzle game of all time: Friday the 13th: Killer Puzzle and we're celebrating big time!
For the next 48-ish hours, ALL Blue Wizard Digital games are being discounted in a very special Steam Publisher Sale!
Grab any of our titles or DLC on it's own at a great discount or pick up any of the titles or DLC you've been missing in the "complete-the-set" discounted BLUE BUNDLE!
https://store.steampowered.com/app/562230/Space_Tyrant/?curator_clanid=33479116
https://store.steampowered.com/app/530390/Slayaway_Camp/?curator_clanid=33479116
https://store.steampowered.com/app/795100/Friday_the_13th_Killer_Puzzle/?curator_clanid=33479116
https://store.steampowered.com/app/1053060/KillStreaktv/
Hey Blue Wizard fans! We are proud to announce that the online multiplayer bullet-battling gameshow, KillStreak.tv is making its official Steam debut! Hop on over to the Steam store and download KillStreak.tv for FREE today!
KillStreak.tv is a fast-paced 'Free for All' online multiplayer third-person shooter. Jump in different arenas, defeat your opponents using a range of customizable weapons, and look good doing it with character customization and tons of unlockable gear.
Ladies and space germs! At long last, Skaven has chosen to bestow upon us his most tyrannical sound track! These ravaging melodies will take you back to that time you thrashed 3 space hamsters in a row - or when you took the Senate homeworld with only one frigate left. Such glory was yours and this most undeniable of soundtracks has arrived to help you wallow in it as often as you like.
Go get it on bandcamp and clench that fiery fist!:
https://skaven252.bandcamp.com/album/space-tyrant
Fearsome Tyrants! Also, curious potential Tyrants feeling attracted to that flashy Tyrant lifestyle!
This first day of May is bringing not only an unprecedented 33% off sale to Space Tyrant, but it’s coming with an update for those of you with ultra-wide monitor setups.
You heard that right - if you have a monitor that stretches out to a dizzying 21:9 aspect ratio (and other hi-res configurations), your in-game Tyranting experience will all but wrap around your head. It must be noted, this is a partial ultra-wide support update. That means the front-end of the game remains at the standard 16:9 and 16:10 aspect ratios. Your loadout, your mission select screen, all of that good stuff must remain fixed to the old ways. But hooooooo baby! Once you get into a game, all of that wideness will be yours to wide-out on!
And i should reiterate the really important part of this - it’s 33% off until May 15th at 10am PST! It’s our biggest sale ever and it’s gonna hang around and stare at you for 2 full weeks!
“get some Tyranting in your life… entire star systems await your fiery grip… 33% off… dooooooo iiiiiiit” - will be the not-so-subliminal message issuing forth from that incendiary Tyrant skull for the next couple of weeks.
And be sure to visit the forums if you have questions or any brutal victories you’d like to gloat about. Cheers!
v1.541 will now be beamed down to your hard drive with the following:
Features:
v1.541 will now be beamed down to your hard drive with the following:
Features:
Friends, xenomorphs, fellow brutal invaders the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what its like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates.
To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).
So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called social medias, your word-of-humanoid mouth, your Steam reviews. The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.
Here is a glorious Twitter post you could run wild with:
https://twitter.com/space_tyrant/status/968304594617946112
Or perhaps a Facebook page is more your style?:
https://www.facebook.com/spacetyrantgame/
And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps.
Weve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.
Friends, xenomorphs, fellow brutal invaders… the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what it’s like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates.
To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).
So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called “social medias,” your “word-of-humanoid mouth,” your “Steam reviews.” The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.
Here is a glorious Twitter post you could run wild with:
https://twitter.com/space_tyrant/status/968304594617946112
Or perhaps a Facebook page is more your style?:
https://www.facebook.com/spacetyrantgame/
And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps.
We’ve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.
At long last! Space Tyrant emerges from the Access of Earliness to release a 1.0 version of the game. It will be full of bug-fixes, balance, polish, new stuffs and all things 1.0. And here's a new trailer we've got just for the occasion. Share it with all the people in all places! There's a little Tyrant in everyone, after all: https://youtu.be/nDWkc_KVB-Q
At long last! Space Tyrant emerges from the Access of Earliness to release a 1.0 version of the game. It will be full of bug-fixes, balance, polish, new stuffs and all things 1.0. And here's a new trailer we've got just for the occasion. Share it with all the people in all places! There's a little Tyrant in everyone, after all: https://youtu.be/nDWkc_KVB-Q
Give the gift of Tyranny! Or even just take it all for yourself, like Tyrants do.
Give the gift of Tyranny! Or even just take it all for yourself, like Tyrants do.
Tyrant ladies and Tyrant germs! We present to you today a fatty update for the holidays. It comes peppered with much game balance and bug fixing, but does not shy away from new art and hamsters. Wait... hamsters? You heard that right!
Now feast upon some build notes:
NEW FEATURES
Space Hamsters - Giant space hamsters have been reportedly spotted around rare planets in the galaxy! Pack your fleet with powerful ships and hope to survive its artillery barrages!
BALANCE CHANGES
Monopolize
Tyrant ladies and Tyrant germs! We present to you today a fatty update for the holidays. It comes peppered with much game balance and bug fixing, but does not shy away from new art and hamsters. Wait... hamsters? You heard that right!
Now feast upon some build notes:
NEW FEATURES
Space Hamsters - Giant space hamsters have been reportedly spotted around rare planets in the galaxy! Pack your fleet with powerful ships and hope to survive its artillery barrages!
BALANCE CHANGES
Monopolize
Space Tyrant Early Access v0.6540.23422 Allllllrighty then! We were about to push all this out for the Autumn sale, but found a few deal breaking bugs that evaporated our confidence. We've since squashed all of that and even did some finer tuning here and there. What does that even mean - you say? Well, here are some rather elaborate patch notes to quench that tyrannical thirst for gritty details:
Space Tyrant Early Access v0.6540.23422 Allllllrighty then! We were about to push all this out for the Autumn sale, but found a few deal breaking bugs that evaporated our confidence. We've since squashed all of that and even did some finer tuning here and there. What does that even mean - you say? Well, here are some rather elaborate patch notes to quench that tyrannical thirst for gritty details:
For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!
For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!
...WHICH IS INSANE! Geez, the holidays... so good. Over the past few months we've polished and updated this game into a finely honed machine of warm and inviting tyranny. A non-stop party for jerks in space! Though we're not quite out of Early Access (that's happening early next year), you can still milk a hundred-plus hours of game-play out of this little fella.
If you're on the fence or waiting for the full release - this is a great opportunity to just give in, quit with that fence riding and let those warm tyranty vibes wash over you. You'll get to use a 'death ray', you'll get to throw insolent weaklings in the pain booth, you can even steal engines off the ship of a downed pilot and drop them on him from orbit - just for kicks!
Oh, also, we've got a very special array of Halloween specific content playable for a short time. If you get in now, you'll get to hang with the Jack-o-Planet, saw ships in half with a bloody chainsaw, click buttons with spider webs attached to them and feel very halloweeny about the whole thing. It's a freakin beautiful time to get plugged into some SPACE TYRANT!
Here's a sweet video showcasing our halloween content, ripened on the vine:
https://www.youtube.com/watch?v=xp2cVMRvSy4
Ghouls! Fiends! Tyrants! Welcome to the Season of the Jack-o-Planet! Ridiculous as it may seem, there is actually a giant, carved pumpkin floating in space. Sucker’s huge! It’ll be around for about 2 weeks or until it starts to rot and we have to toss it in the galactic compost bin. It comes with a grab-bag of surprises – let us know what you get! https://www.youtube.com/watch?v=xp2cVMRvSy4 This Halloween build also brings you a new Commander. And not just any Commander – Skullface from Slayaway Camp had taken up residence in the stars! Unless you’re a teenager on the summer camp planet, I’m sure you’ll get along swimmingly. Few things are as enjoyable as sawing enemy ships in half with a chainsaw. Mmmm… While that may seem like some fun for an update, they’re arriving with arm-fulls of bug fixes, balancing and other good stuff. Gaze uponeth these sweet-a55 build notes: FEATURES Halloween Special!
A small hotfix to destroy some egregious bugs that have popped up since the Rise of the Techno Slugs! Bug Fixes
...which is funny if you think about it. Who would put a slug on a leash? Can't they just slide on out? Anyway - Our September update is live! Rise of the Techno Slugs! This update comes not only with a whole new Empire to play, but with tons of bug fixes, art updates, fx updates, game balance, audio updates and general polish throughout. There’s still a lot to do, but this is a big and tasty one. We probably won’t see another update this big until we come out of Early Access, so enjoy! Space Tyrant Early Access v0.5.6479.43176 Features:
Dig out some glowsticks and slide into those Tyrant pants!
This update will be sliming out with many a bug fix and all kinds of balancing goodness. Preparify thy selfeth!
The "BIG" Changes
Dice have been PUMPED UP to MAXIMUM INVASIVENESS! Tired of having punk rebels or puny neutrals kick sand in your face-hole? Our NEW combat dice go all the way to SIX! Balance Changes
Not much to see here, just some quick fixes for some monitor resolution related bugs. Fixed Bugs
Balance changes to appease the lowly masses! Never say the Space Tyrant isn't a benevolent ruler! Balance Changes
The hottest of fixes to melt your tyrant playing faces off! Bug Fixes
WELL WELL WELL – We’re finally hitting Early Access! Reviewers, streamers and our beta community have already been let in, but by 10am PST tomorrow morning, we’ll open the gates to everyone. If you’ve been playing already, you might be interested in the release notes for the build we just put up. There’s a lot of newness in this version, so I’ll get right down to it:
Greetings, stalwart Tyrants! In our preparation for releasing to Early Access on July 19th, we’re revoking all of the beta keys. This means that if you go to play the game between now and our release date, you will no longer have access to it. As promised, when we do go live on July 19th, if you helped with the beta and we deem you worthy (most of you are), I’ll send you a key via the SpaceTyrantSwag profile. I may have friended you with that profile earlier in the beta test when we were sending out pins and stickers. If so, you’re set – just hang tight and a key will come your way on the 19th. Alternately, if you came in after the last round of stickers and pins going out, then you might still get a friend request from that profile. If you do, it’s not some Steam creeper, it’s just me, trying to give you a free game. :D Alrighty then – thanks to you all for your help with the beta test! Now we buckle up for Early Access and the many updates that will follow. Cheers! ~The Space Tyrant team
I love saying 'just one more'. The bartender is always amused by that one too... BUT ANYWAY - One more build of Space Tyrant for you! We’re putting this one up for a couple reasons: First of all, we weren’t quite ready to release in time for the Steam Summer Sale, so we’re going to wait until a little while after the sale is over so as to give it some breathing room (a Tyrant's gotta breathe, yo). The dart we threw at the calendar landed squarely on July 19th, so that’s what we’re aiming at now. As long as there aren’t any catastrophic astral anomalies or vengeful mythical creatures or garbage like that to get in our way, we should be able to hit that date gracefully. In the meantime, we thought you might like to take the latest changes out for a spin. Oh, and secondly, we’re letting in some very special streamers and press peoples to try on the Tyrant suit (play the game) during this next week. In doing so, we wanted to put our most up-to-date foot forward, so a new build seemed appropriate. And what newness awaits you? Well:
People! Tyrants! Tyrant People!
We’ve decided to push one more build out to you before we hit Early Access. It’s packed with bug fixes, updated art, refinements to numerous systems under the hood and other cool stuff. The tutorial, sounds and Combat effects are still lacking any updates, but we think you’ll find that the rest of the game plays a lot more smoothly now.
If you’re in the middle of a mission, so much has changed that we’re having the game knock you out of that mission. It won’t kill any progress you’ve made toward a particular cycle and you won’t lose your unlocks, but continuing a mission with so much newness wasn’t possible.
Here’s a list of all the particulars:
Major Features:
I’m pleased to report we’re nearing the end of our closed beta status! Between the beta feedback and our internal discussions, we’ve finally reached a point where we can start to prepare for our Early Access release. As we commit ourselves to this ‘deathmarch’, we might still offer up a build to the beta crew to make sure nothing is exploding along the way. That could happen anytime in the next month, but probably not after that – I’ll post more info as we figure it out.
What we are sure of is our plan to release Space Tyrant into Early Access during the last half of May. We’ll continue to develop the game beyond that date, but we do feel like it’s ready for a wider audience. And while the game is still technically in closed beta, we’re leaning in on the ‘closed’ status and not letting anymore people in. You can all still play and hunt for bugs if you feel like it; we’ll also continue to respond as the weeks tick by, but these are indeed the final days of closed beta.
I’ll take this opportunity to say - thanks a million to everyone who has stuck with us through this process! As someone who spent some years in the QA trenches, I know how frustrating it can be working with buggy, broken games. So, we really do appreciate your efforts. I’ll start the process this week of sending out all remaining pins and stickers to those of you who’ve come on board in recent times. And when the game goes into an official Early Access state, I’ll send everyone on the list a key so it can be in your Steam library… until Tyrants take over the planet and disintegrate your computers.
Lastly, If you’ve written up bugs or have given us any feedback, keep an eye out for a friend request from “SpaceTyrantSwag”. Through that account I’ll ask for your physical address so I can send you stuffs. I’ll also message you a key for the game through that account when the time comes.
Cheers everyone and thanks again for the help! Many happy subjugations of celestial lifeforms to you and yours.
Love - The Space Tyrant team
Treacherous Tyrants! We’ve had our heads down in all things Combat these past couple of weeks and we’re finally ready to release our first pass at it. The previous version was something thrown together early-on and we were never all that happy with it. There was a lot of ship power spamming, no real sense for strategy beyond ‘biggest fleet wins’ and it never really felt like a well thought out aspect to the game. So – we’ve set about changing that. And I must repeat, what we’re putting up today is our first pass at it. There are bound to be aspects that aren’t working quite right or need ‘the knob’ turn a little to the left or right. It’s always that way. We’re also asking that people try to approach it objectively. That’s a difficult one and something we struggle with a lot while working on the game, but pretending you haven’t played any previous versions and just having a fair look at the new stuff is important in the process. I mean, all commentary is worthwhile to us, but we do love those FRESH EYEBALLS. Here’s a list of the new additions to Combat:
Hey everyone! We just pushed a hotfix for some of the irritating little bugs that have been agitating Tyrants lately. - You now have all Bzzerk Empire Unlocks available. - Information about fleet effects being duplicated in the Shipyard, etc. will no longer happen. They'll persist in any games in-progress, but will be gone for subsequent games. - Mana crystal display no longer runs off bottom of screen. - Commander Level Up and Explore dialogs no longer overlap each other. - Annoying dead spot in the middle of the Combat screen that kept you from "clicking to start" has been removed. - Possible fix for any invisible fleet bugs still out there. Old code was being used, old code is bad. New code is good and is now in place. - Card King win condition now holds its info when saving/reloading a game in progress. - Number rounding error when selling ships back when you have a Forge planet has been fixed. It was rounding down and Tyrants were getting ripped off. Not cool! - Fixed the Cloak of Wealth income modifier. - XP related perks not being ordered correctly and giving you a lvl 3 commander at the start of a game has been fixed. And what's this about an update to Combat? Quinnbot mentioned it in a post last week and i thought i'd drop a little more info on ya. For a long time... like, 140k years in game developer time, we've been dissatisfied with our Combat system. It doesn't allow for much tactical play and you can end up in some really ridiculous scenarios. Basically, it's been limping along, neglected and shameful for far too long and we're giving it a work-over. It'll come in a couple stages and will probably be a target rich environment for bug hunters when we first push it out. First will come the functional changes so we can get to sorting that out, later we'll update the effects and audio. This is one of the last systems that we feel like we really need to nail down before Early Access and we're finally getting close. Exciting times in Tyrantville! And when do we plan to release this updated Combat system? Well, i'm guessing it will be another week, 2 at the most. More news will trickle out as we get it - stay tuned!
The new Space Tyrant is here! First of all, thanks very much for all the incredibly helpful feedback over the past several months! We’ve taken it all to heart and have been making the effort to integrate it with our overall game design. The build we’re putting up in front of you today is the glorious tyrant-love-child of this process and we’re starting to feel pretty good about it! That being said – there’s still a lot of polish that needs to happen, new bugs to dig out, and design elements to second-guess ourselves on, but we believe you’ll find this new version to be a lot more of a game and a lot more fun. Here’s the run-down of all the tyranty newness: A new way to play!: Our previous approach to selecting missions and playing through the game was mostly just a stand-in for something better. Now that we’ve had some time to think it through and actually do the work, the metagame is in and ready for testing. Here’s how it works: You’ll start as the Hoplite Empire and take on missions in all regions to hold off the advance of the Senate. When the Senate moves into a region, a little red ship icon will appear there on the mission select map to alert you. If 3 Senate ships appear in any given region, you’ll have one last chance to win a mission there before the Senate overtakes you and you lose. If you can manage to clear out all of the missions in all regions in a game, you’ll win that cycle of gameplay and unlock the next Empire. If you lose any missions along the way, you’ll lose the Commander you started that mission with. If that happens to be your last (or only) Commander, you’ll lose that cycle of gameplay and have to start over. So – beware, when you first play Space Tyrant, you start with just one Commander and will have to unlock other Commanders by beating difficult levels. One and two star missions are pretty easy and a good place to gain your footing, but you’ll have to hit those higher level missions if you want to get more Commanders and other tasty items that will enhance your gameplay. Speaking of unlocks, here’s what you’ll find along the way:
Villainous Tyrants!
We were hoping to get a content update out by the end of January, but then it grew in scope and we had EVEN BETTER IDEAS.
Our initial plan was to drop a new game mode on you and some bug fixes, but now we're stretching that into a whole new approach to playing the game. And i mean - it's going to be waaaaay different on the meta game level.
It's the sort of update that has us bouncing around and talking excitedly about it, but also stressing the f*** out on getting it all done in time. The path is clear, but so much typing... so much mouse clicking... i should probably quit with this update already and get back to it.
Oh wait - i also wanted to say - I just sent off the last of the beta invites for a couple weeks. If you're in now, cool - there are still some weird-ass bugs to track down (as Louis discovered yesterday). But if you sign up anywhere between now and early February, i won't be sending out keys until we've got the new version up. Trained eyes and fresh eyes will both be important on this one, so we're hoping to stage this in such a way that we can get some of both.
Alrighty, back to it! Thanks for tuning in, hanging out and typing stuff at us - you folks have been a tremendous help and we greatly enjoy all the conversation. Cheers!
~The Space Tyrant team
p.s. i usually try to add some kind of grand and over the top flavory picture to spice up my posts. This time i'm going to offer you the tiniest, cutest little twerp of a space ship that has ever been concepted up in Tyrantville. I mean, just look at this thing. So ridiculous...
version #: 0.5.6215.18617
Hey everyone! Thanks for cranking away so diligently on the holiday build and uncovering so many annoying-ass bugs! We haven’t fixed everything since we’ve been back (it’s only been a week!), but we have gone after the stuff with solid repro steps and anything obvious that was hurting gameplay. We’ve wrapped these fixes up into a patch that we just released so we can move on to a content update later in the month.
Our plan for January is - we want to start plugging in new game modes and some other crazy stuff before the end of the month, but it’s important that we have a solid foundation to build on so the game isn’t torturing you with buggy behavior when you should be enjoying all the newness. We wanted to put that out there so you know that we aren’t slacking. Tyrants don’t slack.
A couple items worth noting - we haven’t had a chance to flesh out the Techno Slug tech upgrades or other slug related stuff, so you’ll still see white squares and other weirdness when you get that far along. We’ll get to it soon. They’re slugs, so, you know, they move slower than your average empire.
Also, if you’re in the middle of a game, that’ll get wiped out when you start afresh. Sorry about that – space and video games are cruel in ways that other modes of existence are not… except for maybe knitting. That can be horribly unforgiving.
Come to think of it – If you’re brave and cool at the same time, wiping out your save file and starting right at the beginning would be a pretty helpful testing move. You can copy your current save files to somewhere else on your computer if you want to load em back up later, but here’s how you get to that folder and clean it out (this is for a PC - not sure about other platforms):
• Before you launch the game, navigate to this folder on your computer:
“C:Users
Greetings, Tyrants! After combing through your many great suggestions and bugs, we've managed to cobble together a holiday build. We're still in beta, so there will still be a cornucopia of bugs, but I believe we've managed to squash the most egregious. We also managed to add a whole slew of new stuff - some subtle, some more obvious. The notes i post below will contain exact info on all of this. Speaking of the coming holiday, we'll still be tuning into the discussion forums to read and respond to posts. There's a good chance it could take a day or more before you hear anything back, but we'll definitely be around. And despite our perceived laziness in the weeks to come, we'll still get some amount of work done toward an update for early January. We'll do our best to include as much of your feedback as possible in that build as well. So then, we hope you all get some time off to do what you love! Friends, family, video games, eating yourself into a coma - whatever your happy is, we hope you get lots of it! And you can be sure we'll make every effort to do the same. Now then, without further ado, here are some build notes: build version: v0.5.6197.19329 Features: -Economic-only Missions -Technoslug Party Artifacts added -Commander Executions -Bunch of new exploration art added -Unity Launcher removed and graphics options integrated -New starlane move & direction art -New artifacts/decks are now highlighted on the equip screen -Fleet pucks pop up in response to damage or effects -Assorted UI polish (shipyard, explore, button icons) -Some soundtrack updates -A new Space Slug to tickle your fancy (still shows the old tiny version) Balance Changes: -Harder missions (3+) should spawn more often -Reduced likelihood of duplicate card streaks -Special planet generation doesn’t undermine base city/lab distribution -AI players get diminishing returns from Fortifying -City/Lab Upgrade power improved Bug Fixes: -Commander Powers cannot destroy ships after battle is complete (empty fleet bug) -Artifacts correctly kill fleets if they destroy the last ship (empty fleet bug) -"Hack Planet" event no longer occurs on planets that have no powers -Deep Space Probe planet visibility fixed -Doomed planets no longer explode offscreen -Fixed several sounds which were disobeying volume settings -No longer possible to use another empires unique deck -Shipyard auto-closes if you enter combat -Recall card no longer consumes a move -Recall cannot be played on fleets already at your HW -Upgraded Neutral ships now use the correct ship skin -Skrunto's laser sweep power re-enabled -Planet name plaque heights fixed -Base planet defense always appears at the top of tooltip -Many planet tooltips descriptions fixed -Bunny militia power description fixed -Clicking another friendly fleet no longer invokes a move -Technoslug homeworld Hire button fixed -Some siege cards mistakenly didn’t require a siegeing fleet -Empire logo displays correctly when unlocking a new empire -Invasion button flickering fixed -Cannon planets do not lose Derelict on reload -Artifacts cannot reduce planet defense lower than 1 -Prisons only contain unlocked commanders for the current empire -Siege waits to consume fleet moves until you roll the dice Cheers and happy holidays to you from the Space Tyrant team!
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