version #: 0.5.6215.18617
Hey everyone! Thanks for cranking away so diligently on the holiday build and uncovering so many annoying-ass bugs! We haven’t fixed everything since we’ve been back (it’s only been a week!), but we have gone after the stuff with solid repro steps and anything obvious that was hurting gameplay. We’ve wrapped these fixes up into a patch that we just released so we can move on to a content update later in the month.
Our plan for January is - we want to start plugging in new game modes and some other crazy stuff before the end of the month, but it’s important that we have a solid foundation to build on so the game isn’t torturing you with buggy behavior when you should be enjoying all the newness. We wanted to put that out there so you know that we aren’t slacking. Tyrants don’t slack.
A couple items worth noting - we haven’t had a chance to flesh out the Techno Slug tech upgrades or other slug related stuff, so you’ll still see white squares and other weirdness when you get that far along. We’ll get to it soon. They’re slugs, so, you know, they move slower than your average empire.
Also, if you’re in the middle of a game, that’ll get wiped out when you start afresh. Sorry about that – space and video games are cruel in ways that other modes of existence are not… except for maybe knitting. That can be horribly unforgiving.
Come to think of it – If you’re brave and cool at the same time, wiping out your save file and starting right at the beginning would be a pretty helpful testing move. You can copy your current save files to somewhere else on your computer if you want to load em back up later, but here’s how you get to that folder and clean it out (this is for a PC - not sure about other platforms):
• Before you launch the game, navigate to this folder on your computer:
“C:Users
[ 2017-01-06 22:49:56 CET ] [ Original post ]
- Space Tyrant Lin [1.17 G]
From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.
We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.
IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM
Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.
But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.
What are you waiting for? Play now, my lord!
- OS: Ubuntu
- Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- Storage: 2 GB available space
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