Villainous Tyrants!
We were hoping to get a content update out by the end of January, but then it grew in scope and we had EVEN BETTER IDEAS.
Our initial plan was to drop a new game mode on you and some bug fixes, but now we're stretching that into a whole new approach to playing the game. And i mean - it's going to be waaaaay different on the meta game level.
It's the sort of update that has us bouncing around and talking excitedly about it, but also stressing the f*** out on getting it all done in time. The path is clear, but so much typing... so much mouse clicking... i should probably quit with this update already and get back to it.
Oh wait - i also wanted to say - I just sent off the last of the beta invites for a couple weeks. If you're in now, cool - there are still some weird-ass bugs to track down (as Louis discovered yesterday). But if you sign up anywhere between now and early February, i won't be sending out keys until we've got the new version up. Trained eyes and fresh eyes will both be important on this one, so we're hoping to stage this in such a way that we can get some of both.
Alrighty, back to it! Thanks for tuning in, hanging out and typing stuff at us - you folks have been a tremendous help and we greatly enjoy all the conversation. Cheers!
~The Space Tyrant team
p.s. i usually try to add some kind of grand and over the top flavory picture to spice up my posts. This time i'm going to offer you the tiniest, cutest little twerp of a space ship that has ever been concepted up in Tyrantville. I mean, just look at this thing. So ridiculous...
[ 2017-01-19 19:31:34 CET ] [ Original post ]
- Space Tyrant Lin [1.17 G]
From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.
We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.
IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM
Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.
But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.
What are you waiting for? Play now, my lord!
- OS: Ubuntu
- Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- Storage: 2 GB available space
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