Hey everyone! We just pushed a hotfix for some of the irritating little bugs that have been agitating Tyrants lately. - You now have all Bzzerk Empire Unlocks available. - Information about fleet effects being duplicated in the Shipyard, etc. will no longer happen. They'll persist in any games in-progress, but will be gone for subsequent games. - Mana crystal display no longer runs off bottom of screen. - Commander Level Up and Explore dialogs no longer overlap each other. - Annoying dead spot in the middle of the Combat screen that kept you from "clicking to start" has been removed. - Possible fix for any invisible fleet bugs still out there. Old code was being used, old code is bad. New code is good and is now in place. - Card King win condition now holds its info when saving/reloading a game in progress. - Number rounding error when selling ships back when you have a Forge planet has been fixed. It was rounding down and Tyrants were getting ripped off. Not cool! - Fixed the Cloak of Wealth income modifier. - XP related perks not being ordered correctly and giving you a lvl 3 commander at the start of a game has been fixed. And what's this about an update to Combat? Quinnbot mentioned it in a post last week and i thought i'd drop a little more info on ya. For a long time... like, 140k years in game developer time, we've been dissatisfied with our Combat system. It doesn't allow for much tactical play and you can end up in some really ridiculous scenarios. Basically, it's been limping along, neglected and shameful for far too long and we're giving it a work-over. It'll come in a couple stages and will probably be a target rich environment for bug hunters when we first push it out. First will come the functional changes so we can get to sorting that out, later we'll update the effects and audio. This is one of the last systems that we feel like we really need to nail down before Early Access and we're finally getting close. Exciting times in Tyrantville! And when do we plan to release this updated Combat system? Well, i'm guessing it will be another week, 2 at the most. More news will trickle out as we get it - stay tuned!
[ 2017-03-13 19:11:54 CET ] [ Original post ]
- Space Tyrant Lin [1.17 G]
From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.
We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.
IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM
Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.
But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.
What are you waiting for? Play now, my lord!
- OS: Ubuntu
- Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- Storage: 2 GB available space
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