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Treacherous Tyrants! We’ve had our heads down in all things Combat these past couple of weeks and we’re finally ready to release our first pass at it. The previous version was something thrown together early-on and we were never all that happy with it. There was a lot of ship power spamming, no real sense for strategy beyond ‘biggest fleet wins’ and it never really felt like a well thought out aspect to the game. So – we’ve set about changing that. And I must repeat, what we’re putting up today is our first pass at it. There are bound to be aspects that aren’t working quite right or need ‘the knob’ turn a little to the left or right. It’s always that way. We’re also asking that people try to approach it objectively. That’s a difficult one and something we struggle with a lot while working on the game, but pretending you haven’t played any previous versions and just having a fair look at the new stuff is important in the process. I mean, all commentary is worthwhile to us, but we do love those FRESH EYEBALLS. Here’s a list of the new additions to Combat:
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