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An update to the Combat system!

Treacherous Tyrants! We’ve had our heads down in all things Combat these past couple of weeks and we’re finally ready to release our first pass at it. The previous version was something thrown together early-on and we were never all that happy with it. There was a lot of ship power spamming, no real sense for strategy beyond ‘biggest fleet wins’ and it never really felt like a well thought out aspect to the game. So – we’ve set about changing that. And I must repeat, what we’re putting up today is our first pass at it. There are bound to be aspects that aren’t working quite right or need ‘the knob’ turn a little to the left or right. It’s always that way. We’re also asking that people try to approach it objectively. That’s a difficult one and something we struggle with a lot while working on the game, but pretending you haven’t played any previous versions and just having a fair look at the new stuff is important in the process. I mean, all commentary is worthwhile to us, but we do love those FRESH EYEBALLS. Here’s a list of the new additions to Combat:

  • One Special shot per ship: Ships now get one special shot per instance of Combat. Their energy won’t refill automatically, so you’ll need to be more careful and deliberate about where you focus the added firepower. They’ll still fire the usual volleys of shots, but for that extra kick, you get just one per ship.
  • Tactics: At the start of Combat, you get to choose from one of 3 random Tactics. The one you choose will sit to the upper left of your fleet and it’s a button you can hit at any time during gameplay. Sometimes you’ll want to hold out for just the right moment, sometimes you’ll want to hit that sucker right away. We’re still brainstorming different Tactics that could be fun, so please let us know if you’ve got any wild ideas.
  • Breaches and Crits: There is a chance in the heat of Combat that you or the enemy will get a Crit (Critical Hit) and it will cause a Breach. The Crit does a bit more damage than the average shot and the Breach it causes will do a small amount of damage over time. It will also disable the special shot on your ship unless you repair it. Repairing it costs one bolt of energy, so it’s not that hard to shut down a Breach – you just have to be on the lookout. There is also a Tactic you can use to seal all Breaches at once, if you decide to use it.
  • Weather: Oh man, space weather is now a thing. It’s an equal opportunity damage inflictor, but it’s one you can capitalize on as well as defend against. More often than not, we find it tipping the scales in your favor, but sometimes… well, you know… it will rain on your parade. But as with some of these other new and threatening aspects to Combat, you’ve got Tactics you can play to get the upper hand. And we know you like the upper hand, all Tyrants do…
  • Ship Balance Pass: Some of these new additions required us to do a slight balancing pass on all of the ships. They’ll fire a little faster than they used to, some of them have slightly different weapons – it’s all fairly subtle, but helped to balance out the changes.
So that’s where things are at with this first run at a new Combat system. After this, we’re going to take another pass at it to fix any bugs that come up and continue working on the balance. We also need to update the explosions, some of the new visual effects for Tactics and finally do an audio pass. We’re a small team and it’s a slow process, but we’re getting there – pixel by pixel. Also – check it out. We fixed a bunch of bugs and added some little art polish here and there. We find it all to be very ‘happy-inducing’. That being said, we didn’t fix all the bugs (does anyone ever fix ALL OF THE BUGS?), but we did focus on and root out some of the more egregious ones. There are still bugs that I get every game that make my teeth vibrate and my eyeballs hemorrhage, but I have faith that we’ll fix them at some point. Share in that faith with me - we’ll polish this sucker up good in the months to come. My teeth and eyes depend on it, so you can rest assured we're committed. Alrighty – that’s it for this update. We’ll now hover over the discussion forums, salivating and typing wildly. As bugs come up, we’ll weigh em against stuff we’re working on and probably push some hotfixes in the days to come. I’m sure it will all go smoothly – what could possibly go wrong…? Cheers and thanks for playing! The Space Tyrant Team (as channeled by Isaac)


[ 2017-03-21 19:06:02 CET ] [ Original post ]

Space Tyrant
Blue Wizard Digital Developer
Blue Wizard Digital Publisher
2018-02-27 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (532 reviews)
The Game includes VR Support
Public Linux Depots:
  • Space Tyrant Lin [1.17 G]
Space Tyrant is a fast-paced roguelikelikelike 4X game set in a grimly grimdark future. Build a terrifying space fleet, devastate planets, and slaughter peaceful extraterrestrials in your relentless march to total domination! Will the forces of Galactic Order halt your invasion or are you truly ready to face-punch the universe?

From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.

We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.

IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM

Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.

But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.

What are you waiting for? Play now, my lord!

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 2 GB available space
GAMEBILLET

[ 6141 ]

35.59$ (11%)
14.90$ (25%)
16.96$ (15%)
36.95$ (26%)
9.89$ (1%)
17.79$ (11%)
7.11$ (11%)
4.44$ (11%)
16.52$ (17%)
12.59$ (16%)
3.79$ (81%)
12.59$ (16%)
33.99$ (15%)
11.82$ (46%)
25.19$ (16%)
8.54$ (79%)
20.99$ (16%)
12.59$ (16%)
17.79$ (11%)
16.79$ (16%)
6.95$ (13%)
8.54$ (79%)
4.44$ (11%)
38.98$ (22%)
24.59$ (18%)
8.25$ (17%)
1.63$ (18%)
26.69$ (11%)
20.65$ (17%)
5.07$ (15%)
GAMERSGATE

[ 1485 ]

2.0$ (90%)
2.25$ (89%)
3.75$ (75%)
0.75$ (85%)
18.0$ (55%)
3.83$ (62%)
10.19$ (49%)
7.83$ (74%)
1.28$ (87%)
15.29$ (49%)
0.64$ (87%)
21.24$ (15%)
8.99$ (10%)
14.99$ (25%)
1.6$ (90%)
1.02$ (91%)
0.43$ (91%)
1.16$ (90%)
3.48$ (83%)
19.0$ (52%)
3.26$ (53%)
1.7$ (91%)
2.55$ (91%)
5.4$ (82%)
2.5$ (50%)
1.7$ (83%)
7.65$ (62%)
0.6$ (85%)
35.99$ (28%)
0.94$ (81%)

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