I’m pleased to report we’re nearing the end of our closed beta status! Between the beta feedback and our internal discussions, we’ve finally reached a point where we can start to prepare for our Early Access release. As we commit ourselves to this ‘deathmarch’, we might still offer up a build to the beta crew to make sure nothing is exploding along the way. That could happen anytime in the next month, but probably not after that – I’ll post more info as we figure it out.
What we are sure of is our plan to release Space Tyrant into Early Access during the last half of May. We’ll continue to develop the game beyond that date, but we do feel like it’s ready for a wider audience. And while the game is still technically in closed beta, we’re leaning in on the ‘closed’ status and not letting anymore people in. You can all still play and hunt for bugs if you feel like it; we’ll also continue to respond as the weeks tick by, but these are indeed the final days of closed beta.
I’ll take this opportunity to say - thanks a million to everyone who has stuck with us through this process! As someone who spent some years in the QA trenches, I know how frustrating it can be working with buggy, broken games. So, we really do appreciate your efforts. I’ll start the process this week of sending out all remaining pins and stickers to those of you who’ve come on board in recent times. And when the game goes into an official Early Access state, I’ll send everyone on the list a key so it can be in your Steam library… until Tyrants take over the planet and disintegrate your computers.
Lastly, If you’ve written up bugs or have given us any feedback, keep an eye out for a friend request from “SpaceTyrantSwag”. Through that account I’ll ask for your physical address so I can send you stuffs. I’ll also message you a key for the game through that account when the time comes.
Cheers everyone and thanks again for the help! Many happy subjugations of celestial lifeforms to you and yours.
Love - The Space Tyrant team
[ 2017-04-04 23:04:42 CET ] [ Original post ]
- Space Tyrant Lin [1.17 G]
From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.
We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.
IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM
Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.
But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.
What are you waiting for? Play now, my lord!
- OS: Ubuntu
- Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- Storage: 2 GB available space
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