People! Tyrants! Tyrant People!
We’ve decided to push one more build out to you before we hit Early Access. It’s packed with bug fixes, updated art, refinements to numerous systems under the hood and other cool stuff. The tutorial, sounds and Combat effects are still lacking any updates, but we think you’ll find that the rest of the game plays a lot more smoothly now.
If you’re in the middle of a mission, so much has changed that we’re having the game knock you out of that mission. It won’t kill any progress you’ve made toward a particular cycle and you won’t lose your unlocks, but continuing a mission with so much newness wasn’t possible.
Here’s a list of all the particulars:
Major Features:
- Revamped Starmap (so good…)
- Cards as Unlocks
- Persistent Event Traits
- New Perk Art
- Tyrant Titles
- Rebellions on controlled planets
- Improved snapping in the Shipyard
- Many more stats tracked
- A new Main Menu
- Senate & CnH AI more aggressive
- Mission Detail tooltips
- Planet Rings show ownership
- Shipyard button is back (tho less enticing)
- Wormholes frequency reduced and opt-outs added
- "Mana" renamed to "Crystal"
- Empty Fleet bug fixed
- Many, many, hangs and locks fixed
- Final Mission unlock bug fixed
- Unsupported resolutions now default to 16:9
- Planet UI no longer interferes with fleet clicks
- Slug shield regen reduced
- Many defensive commander powers fixed
- Combat grid vs space weather layering issues resolved
- Compound artifact effects on reload removed
- Space slug regen nerfed
- Player based combat-initiation bugs fixed
- Commander energy shows correct at battle-start
[ 2017-05-04 18:57:41 CET ] [ Original post ]
- Space Tyrant Lin [1.17 G]
From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.
We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.
IN SPACE NOBODY CAN HEAR YOU DIE SCREAMING, THOUGH YOU ARE STILL DYING, RIGHT, IT'S JUST YOUR SCREAMS DON'T TRANSMIT THROUGH THE VACUUM
Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.
But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.
What are you waiting for? Play now, my lord!
- OS: Ubuntu
- Processor: Core 2 duo or i3 @ 2GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
- Storage: 2 GB available space
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